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[L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix


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MasterMind420
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Join Date: Nov 2010
Old 04-06-2016 , 07:34   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #71

Awesome job Merudo, it already seems to be working better...if you need my help testing plugins or anything send me a pm, always glad to help out and see these plugins improved...
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MasterMind420
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Old 04-07-2016 , 00:54   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #72

Hey Merudo, played through an entire campaign on No Mercy, gotta say the ai bots are beastly now when it comes to stopping SI. Very responsive. This was on Advanced with a mix of 1-2 other human players at times, all in all great job...

Last edited by MasterMind420; 04-07-2016 at 00:54.
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
Old 04-08-2016 , 20:31   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #73

Nice improvements, Merudo, but I have encountered one bug during testing (played Dark Carnival), two survivors were incapacitated but in different places with same 800 distance (Had to incapacitate them by custom command), and only the first bot got revived and the second one was left to die so I had to help him revive. Maybe conflicting distances?

EDIT: They were both dominated by SI (hunter and charger). I noticed the bots getting confused if they were going to save either the first or the second one.

Last edited by cravenge; 04-09-2016 at 04:41.
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Merudo
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Join Date: Feb 2016
Old 04-08-2016 , 20:51   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #74

The plugin as it is only orders bots to kill SI pouncing on survivors, it doesn't order the bots to actually revive the survivors.

I might add a command to make the bots move on top of the incap survivors or something to prevent the scenario you mentioned.
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Last edited by Merudo; 04-08-2016 at 20:54.
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PepeZukas
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Join Date: Oct 2015
Location: Banana Republic
Old 03-30-2017 , 16:40   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #75

I do not think it worked so well for me ...

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Last edited by PepeZukas; 03-30-2017 at 16:49.
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diesel_power
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Join Date: Aug 2013
Old 08-26-2017 , 14:52   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #76

del

Last edited by diesel_power; 09-14-2018 at 10:08.
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Vit_amin
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Join Date: Dec 2015
Location: Russian Federation
Old 11-15-2017 , 06:18   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #77

Left 4 Dead 1 doesn't support VScripts, engine output Unknown Command: script
Pls fix description
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krokroJoujou
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Join Date: Mar 2017
Old 02-02-2018 , 15:09   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #78

from what i tested it does seems to make bots super dumb when noone is incaped, they get slaped and take 5+ seconds to react.
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Sunyata
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Join Date: Nov 2017
Location: Wherever I am
Old 02-03-2018 , 05:21   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #79

There are a couple of the game Cvar's that can change the bot reaction times to be better, by reducing their calm response levels too. Post 53 has already mentioned about the bot reactions times, but these ones can help too, they are:

sm_cvar survivor_calm_weapon_delay 1 //default 5 - survivors are not calm for this many seconds after firing
sm_cvar survivor_calm_recent_enemy_delay 1 // default 5 - survivors are not calm for this many seconds after seeing an enemy
sm_cvar survivor_calm_damage_delay 1 - default 5 - survivors are not calm for this many seconds after taking damage

For example, when I became incapped during a horde attack, one bot would revived me, while the others carried on shooting Infected. At the default values the bots would not help me up at all during the shoot out. Ofc this is not always invariable the case, but then again nothing is perfect with game dev coding

Last edited by Sunyata; 02-03-2018 at 05:24. Reason: added sentence
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krokroJoujou
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Join Date: Mar 2017
Old 02-03-2018 , 13:39   Re: [L4D & L4D2] Survivor Bot AI SHOOT IT FFS Fix
Reply With Quote #80

Quote:
Originally Posted by Sunyata View Post
There are a couple of the game Cvar's that can change the bot reaction times to be better, by reducing their calm response levels too. Post 53 has already mentioned about the bot reactions times, but these ones can help too, they are:

sm_cvar survivor_calm_weapon_delay 1 //default 5 - survivors are not calm for this many seconds after firing
sm_cvar survivor_calm_recent_enemy_delay 1 // default 5 - survivors are not calm for this many seconds after seeing an enemy
sm_cvar survivor_calm_damage_delay 1 - default 5 - survivors are not calm for this many seconds after taking damage

For example, when I became incapped during a horde attack, one bot would revived me, while the others carried on shooting Infected. At the default values the bots would not help me up at all during the shoot out. Ofc this is not always invariable the case, but then again nothing is perfect with game dev coding
Thanks i will try that, also what do you think about this? https://forums.alliedmods.net/showthread.php?t=116382

im trying to make the bot a bit better/respond faster. I already tried the Competitive bots survivor edition and it makes the tank's rocks aim buged, i will try Improved bots and ur ideas ty. Also did anyone tried tougher bots? https://forums.alliedmods.net/showthread.php?p=2544877

Last edited by krokroJoujou; 02-03-2018 at 13:40.
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