I kept on getting this error
Code:
player: UTIL_SetModel: not precached: models/player/mapeadores/morell/l4d/spitter/spitter.mdl )
Heres my models.txt
Code:
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").
"models"
{
"zombie"
{
"name" "zombie"
"path" "models/player/mapeadores/morell/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"zh1fix"
{
"name" "zh1fix"
"path" "models/player/mapeadores/kaem/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"zh2"
{
"name" "zh2fix"
"path" "models/player/mapeadores/kaem/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"zh3fix"
{
"name" "zh3fix"
"path" "models/player/mapeadores/morell/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"spitter"
{
"name" "spitter"
"path" "models/player/mapeadores/morell/l4d/spitter/"
"team" "zombies"
"accesss" "public"
"group" ""
}
"alien"
{
"name" "alien"
"path" "models/player/mapeadores/kaem/alien/"
"team" "zombies"
"access" "public"
"group" ""
}
"grunt"
{
"name" "grunt"
"path" "models/player/mapeadores/morell/amnesia/grunt/"
"team" "zombies"
"access" "admins"
"group" ""
}
"zombie_mother"
{
"name" "zombie"
"path" "models/player/mapeadores/morell/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"zombie_slow"
{
"name" "slow_5"
"path" "models/player/slow/zombie_package/"
"team" "zombies"
"access" "public"
"group" ""
}
// Special model examples:
// -----------------------
// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}
// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}
// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
And here is my playerclasses.txt
Code:
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "經典殭屍"
"description" "血量 6000|速度 310|跳躍 1.25|跳距 1.1"
// Model
"model_path" "models/player/mapeadores/kaem/zh/zh1fix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "6000"
"health_regen_interval" "5.0"
"health_regen_amount" "25"
"health_infect_gain" "25"
"kill_bonus" "2"
"speed" "310"
"knockback" "4"
"jump_height" "1.25"
"jump_distance" "1.3"
}
"zombie_default"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Classic"
"description" "血量 13000|速度 355|跳躍 1.1|跳距 1.1"
// Model
"model_path" "models/player/mapeadores/morell/zh/zombie.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "9000"
"health_regen_interval" "5.0"
"health_regen_amount" "5"
"health_infect_gain" "25"
"kill_bonus" "2"
"speed" "340"
"knockback" "4"
"jump_height" "1.2"
"jump_distance" "1.1"
}
"zombie_slow"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Slow_mother"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/slow/zombie_package/slow_5.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "9000"
"health_regen_interval" "5.0"
"health_regen_amount" "25"
"health_infect_gain" "25"
"kill_bonus" "2"
"speed" "340"
"knockback" "4"
"jump_height" "1.2"
"jump_distance" "1.1"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "奔跑殭屍"
"description" "血量 5000|速度 330|跳躍 1.1|跳距 1.15"
// Model
"model_path" "models/player/mapeadores/kaem/alien/alien.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "6000"
"health_regen_interval" "5.0"
"health_regen_amount" "25"
"health_infect_gain" "25"
"kill_bonus" "2"
"speed" "330"
"knockback" "3.5"
"jump_height" "1.1"
"jump_distance" "1.15"
}
"zombie_spitter"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "重形殭屍"
"description" "血量 35000|速度 265|跳躍 1.25|跳距 1.0"
// Model
"model_path" "models/player/mapeadores/morell/l4d/spitter/spitter.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "35000"
"health_regen_interval" "5.5"
"health_regen_amount" "125"
"health_infect_gain" "25"
"kill_bonus" "2"
"speed" "265"
"knockback" "3.5"
"jump_height" "1.25"
"jump_distance" "1.0"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "重力殭屍"
"description" "血量 7000|速度 305|跳躍 1.3|跳距 1.1"
// Model
"model_path" "models/player/mapeadores/morell/zh/zh3fix.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "9000"
"health_regen_interval" "5.0"
"health_regen_amount" "25"
"health_infect_gain" "25"
"kill_bonus" "2"
"speed" "305"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.1"
}
"human_admin"
{
// General
"enabled" "no"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Admin"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "100"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.4"
"jump_distance" "1.4"
}
"human_sbrs"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "+速度"
"description" "血量 100|速度 335|跳躍 1.1|跳距 1.3"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "335"
"knockback" "0"
"jump_height" "1.1"
"jump_distance" "1.3"
}
"human_lbrs"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "+跳躍"
"description" "血量 100|速度 300|跳躍 1.25|跳距 1.15"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "none"
"immunity_amount" "0"
"no_fall_damage" "no"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "300"
"knockback" "0"
"jump_height" "1.25"
"jump_distance" "1.15"
}
}
Thanks
__________________