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[TF2] Bounty Hunt 0.1.3


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SatlaN
Member
Join Date: Sep 2009
Old 06-16-2010 , 03:51   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #21

Quote:
Originally Posted by Afronanny View Post
What version of SM are you using? I tested it successfully on 1.3.3
i m using 1.3.3
i upgraded it special for this mod.
I installed a new clean server just for test this mod and i got this problem :/
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-16-2010 , 10:01   Re: [TF2] Bounty Hunt 0.1.1
Reply With Quote #22

Quote:
Originally Posted by SatlaN View Post
i m using 1.3.3
i upgraded it special for this mod.
I installed a new clean server just for test this mod and i got this problem :/
The clients may be crashing because of the tempent code, maybe they're not precaching the sprites and lock up when trying to render them for the first time.

I'll play around with it some more, though I am still not able to reproduce the problem.
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msleeper
Veteran Member
Join Date: May 2008
Location: Atlanta, Jawjuh
Old 06-18-2010 , 19:03   Re: [TF2] Bounty Hunt 0.1.2
Reply With Quote #23

What maps/game modes are good to run for this? I imagine KOTH, and I don't know if there are any "DM" type maps out there.
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 06-28-2010 , 00:58   Re: [TF2] Bounty Hunt 0.1.2
Reply With Quote #24

Quote:
Originally Posted by msleeper View Post
What maps/game modes are good to run for this? I imagine KOTH, and I don't know if there are any "DM" type maps out there.
I would imagine KOTH would be goof, and maybe CP, depending on the map.
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Sexual Harassment Panda
Veteran Member
Join Date: Dec 2008
Location: San Diego, CA
Old 08-02-2010 , 18:54   Re: [TF2] Bounty Hunt 0.1.2
Reply With Quote #25

This plugin crashes clients on my server too.
Error:
Code:
L 08/02/2010 - 15:44:57: [SM] Displaying call stack trace for plugin "bounty.smx":
L 08/02/2010 - 15:44:57: [SM]   [0]  Line 687, /home/groups/alliedmodders/forums/files/5/9/5/2/1/66825.attach::AddBountyEffect()
L 08/02/2010 - 15:44:57: [SM]   [1]  Line 617, /home/groups/alliedmodders/forums/files/5/9/5/2/1/66825.attach::Reroll()
L 08/02/2010 - 15:44:57: [SM]   [2]  Line 575, /home/groups/alliedmodders/forums/files/5/9/5/2/1/66825.attach::Timer_Reroll()
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 08-02-2010 , 21:51   Re: [TF2] Bounty Hunt 0.1.2
Reply With Quote #26

Quote:
Originally Posted by Sexual Harassment Panda View Post
This plugin crashes clients on my server too.
Error:
Code:
L 08/02/2010 - 15:44:57: [SM] Displaying call stack trace for plugin "bounty.smx":
L 08/02/2010 - 15:44:57: [SM]   [0]  Line 687, /home/groups/alliedmodders/forums/files/5/9/5/2/1/66825.attach::AddBountyEffect()
L 08/02/2010 - 15:44:57: [SM]   [1]  Line 617, /home/groups/alliedmodders/forums/files/5/9/5/2/1/66825.attach::Reroll()
L 08/02/2010 - 15:44:57: [SM]   [2]  Line 575, /home/groups/alliedmodders/forums/files/5/9/5/2/1/66825.attach::Timer_Reroll()

I think I may have found the problem. I was precaching the sprites in OnPluginStart rather than OnMapStart:

Try this one:
Attached Files
File Type: sp Get Plugin or Get Source (bounty.sp - 352 views - 17.3 KB)
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 08-20-2010 , 15:04   Re: [TF2] Bounty Hunt 0.1.2
Reply With Quote #27

I can confirm that version 0.1.3 no longer crashes in my test server.
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ummja
Senior Member
Join Date: Sep 2010
Old 10-17-2010 , 10:40   Re: [TF2] Bounty Hunt 0.1.3
Reply With Quote #28

Plugin DL link = broken
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Afronanny
Veteran Member
Join Date: Aug 2009
Old 10-18-2010 , 18:54   Re: [TF2] Bounty Hunt 0.1.3
Reply With Quote #29

My bad. Fixed
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MjrNuT
SourceMod Donor
Join Date: Feb 2008
Location: Under the Beaming CA Sun
Old 11-18-2010 , 14:39   Re: [TF2] Bounty Hunt 0.1.3
Reply With Quote #30

How's this plugin fare on particular maps?

Anyone already determine what works/borks? Like is this better on push maps or koth, like mentioned?


Thanks
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