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Accelerator - Crash Reporting That Doesn't Suck


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Indarello
Senior Member
Join Date: Nov 2015
Location: Russia
Old 01-20-2019 , 11:43   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #301

Is it possible to use older builds with GLIBCXX_ lower support?
Because I have same problem
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8guawong
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Join Date: Dec 2013
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Old 01-21-2019 , 20:04   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #302

do we need to upload configs/test-crash-dump-generation.exe
??
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 01-22-2019 , 05:10   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #303

Quote:
Originally Posted by 8guawong View Post
do we need to upload configs/test-crash-dump-generation.exe
??
No, it isn't required for Accelerator to function.

It is a diagnostic tool for troubleshooting issues with minidump dumping / local processing.
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stewsta
Junior Member
Join Date: Jul 2009
Old 01-22-2019 , 07:40   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #304

Quote:
Originally Posted by nikita1811 View Post
[SM] Unable to load extension "accelerator.ext": /usr/lib/i386-linux-gnu/libstdc++.so.6: version `GLIBCXX_3.4.18' not found (required by /serv/csgo/csgo/addons/sourcemod/extensions/accelerator.ext.so)

my version GLIBCXX_3.4.17
I think this is happening on different SourceDS versions - for example when I run strings on a srcds install from a SDK Base 2013 Multiplayer mod, it only finds up to GLIBCXX_3.4.16:

Code:
 strings bin/libstdc++.so.6 | grep GLIBCXX_3.4.1

GLIBCXX_3.4.1
GLIBCXX_3.4.10
GLIBCXX_3.4.11
GLIBCXX_3.4.12
GLIBCXX_3.4.13
GLIBCXX_3.4.14
GLIBCXX_3.4.15
GLIBCXX_3.4.16
_ZSt10adopt_lock@@GLIBCXX_3.4.11
GLIBCXX_3.4.10
GLIBCXX_3.4.16
GLIBCXX_3.4.1
_ZSt10defer_lock@@GLIBCXX_3.4.11
_ZNVSt9__atomic011atomic_flag12test_and_setESt12memory_order@@GLIBCXX_3.4.11
GLIBCXX_3.4.12
GLIBCXX_3.4.15
GLIBCXX_3.4.11
GLIBCXX_3.4.14
_ZSt15future_category@@GLIBCXX_3.4.14
_ZNVSt9__atomic011atomic_flag5clearESt12memory_order@@GLIBCXX_3.4.11
GLIBCXX_3.4.13
_ZSt11try_to_lock@@GLIBCXX_3.4.11
Compared to the same file installed on the system in /usr/lib/ (Fedora), which goes up to GLIBCXX_3.4.25
Code:
strings /usr/lib/libstdc++.so.6 | grep GLIBCXX_

GLIBCXX_3.4
GLIBCXX_3.4.1
GLIBCXX_3.4.2
GLIBCXX_3.4.3
GLIBCXX_3.4.4
GLIBCXX_3.4.5
GLIBCXX_3.4.6
GLIBCXX_3.4.7
GLIBCXX_3.4.8
GLIBCXX_3.4.9
GLIBCXX_3.4.10
GLIBCXX_3.4.11
GLIBCXX_3.4.12
GLIBCXX_3.4.13
GLIBCXX_3.4.14
GLIBCXX_3.4.15
GLIBCXX_3.4.16
GLIBCXX_3.4.17
GLIBCXX_3.4.18
GLIBCXX_3.4.19
GLIBCXX_3.4.20
GLIBCXX_3.4.21
GLIBCXX_3.4.22
GLIBCXX_3.4.23
GLIBCXX_3.4.24
GLIBCXX_3.4.25
GLIBCXX_DEBUG_MESSAGE_LENGTH
By replacing the version of the file in srcds/bin with the one from my /usr/lib/ the extension loads correctly - however any steam update on the server files overwrites this change.

@asherkin is it possible to target a maximum of GLIBCXX_3.4.16 instead?
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-22-2019 , 14:56   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #305

Quote:
Originally Posted by stewsta View Post
@asherkin is it possible to target a maximum of GLIBCXX_3.4.16 instead?
Travis arbitrary changed their build environment recently and it caused no end of issues, I suspect this is one of them if older builds worked. I'm looking into it, but it'll probably be at least until the weekend before I can sort anything.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 01-23-2019 , 17:12   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #306

Anyone having issues with the GLIBC requirements, can you try this build please: https://builds.limetech.io/?p=accelerator&b=centos-6
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Lux
Veteran Member
Join Date: Jan 2015
Location: Cat
Old 01-23-2019 , 22:45   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #307

Quote:
Originally Posted by asherkin View Post
Anyone having issues with the GLIBC requirements, can you try this build please: https://builds.limetech.io/?p=accelerator&b=centos-6
Fixed my Issue with the GLIBC requirement on L4D2

https://crash.limetech.org/sbbjuw76bpsk

Thanks
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Last edited by Lux; 01-23-2019 at 22:45.
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stewsta
Junior Member
Join Date: Jul 2009
Old 01-24-2019 , 05:18   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #308

Quote:
Originally Posted by asherkin View Post
Anyone having issues with the GLIBC requirements, can you try this build please: https://builds.limetech.io/?p=accelerator&b=centos-6
Working on my SDK2013 server. Thanks.
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nikita1811
Junior Member
Join Date: Aug 2016
Old 01-25-2019 , 00:38   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #309

Quote:
Originally Posted by asherkin View Post
Anyone having issues with the GLIBC requirements, can you try this build please: https://builds.limetech.io/?p=accelerator&b=centos-6
This solved the problem.
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impossible_cc
Senior Member
Join Date: Sep 2018
Location: Ukraine
Old 01-26-2019 , 14:59   Re: Accelerator - Crash Reporting That Doesn't Suck
Reply With Quote #310

sorry for stupid question, how can I fix this?
PHP Code:
L 01/26/2019 18:50:04: [SMUnable to load extension "accelerator.ext": /game/bin/libstdc++.so.6version `GLIBCXX_3.4.18' not found (required by /game/csgo/addons/sourcemod/extensions/accelerator.ext.so) 
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