Raised This Month: $51 Target: $400
 12% 

Level 40 wie?


  
 
 
Thread Tools Display Modes
Author Message
Konterer
Junior Member
Join Date: Mar 2008
Old 03-03-2008 , 11:08   Level 40 wie?
#1

Folgendes Problem ich kann nich es volbringen bis lvl 40 zu werden?

Also ich benutze 1.8.0 Amxmodx
meta is auch die neueste
Funktionieren tut alles doch nur bis lvl 40 nicht genauso wie pinguin und andere heros die ich geaddet habe

hier einmal die connfig dateien

Quote:
//To save XP to a nVault file (default)
superheromodnvault.amxx

//To save XP to the VAULT file (uncomment this and comment out the other plugin)
//superheromodvault.amxx

//To save XP to a mysql database (uncomment this and comment out the other plugin)
//superheromodmysql.amxx

//Add Heroes Here
sh_agent.amxx
sh_anubis.amxx
sh_aquaman.amxx
sh_batman.amxx
sh_bomberman.amxx
sh_captaina.amxx
sh_cyclops.amxx
sh_daredevil.amxx
sh_dazzler.amxx
sh_dracula.amxx
sh_flash.amxx
sh_hobgoblin.amxx
sh_hulk.amxx
sh_humantorch.amxx
sh_ironman.amxx
sh_kamikaze.amxx
sh_magneto.amxx
sh_mystique.amxx
sh_nightcrawler.amxx
sh_punisher.amxx
sh_skeletor.amxx
sh_spiderman.amxx
sh_superman.amxx
sh_windwalker.amxx
sh_xavier.amxx
sh_zeus.amxx
sh_batgirl.amxx
sh_bazooka.amxx
sh_beast.amxx
sh_blink.amxx
sh_demonman.amxx
sh_invisman.amxx
sh_jubilee.amxx
sh_morpheus.amxx
sh_mrfreeze.amxx
sh_neoreloaded.amxx
sh_pitchblack.amxx
sh_rambo.amxx
sh_riddick.amxx
sh_agent.amxx
sh_wolverine.amxx
sh_cola.amxx
Quote:
## NUMLEVELS - The total Number of levels to award players
## XPLEVELS - How much XP does it take to earn each level (0..NUMLEVELS)
## XPGIVEN - How much XP is given when a Level(N) player is killed (0..NUMLEVELS)
## LTXPLEVELS - Same as XPLEVELS but for Long-Term mode (sh_savexp 1)
## LTXPGIVEN - Same as XPGIVEN but for Long-Term mode (sh_savexp 1)
NUMLEVELS 40
XPLEVELS 0 100 300 600 1000 1500 2100 2800 3600 4500 5500 6000 7000 8000 9000 10000 11000 12000 13000 14000 15000 16000 17000 18000 19000 20000 21000 22000 23000 25000 26000 27000 28000 29000 30000 31000 32000 33000 34000 35000 36000
XPGIVEN 60 80 100 120 140 160 180 200 220 240 260 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280 280
LTXPLEVELS 0 100 200 400 800 1600 3200 6400 12800 25600 51200 60000 70000 80000 90000 100000 110000 120000 130000 140000 1500000 260000 270000 280000 290000 300000 310000 320000 330000 340000 3500000 360000 370000 380000 390000 400000 410000 420000 430000 440000 4500000 4600000
LTXPGIVEN 12 16 20 24 28 32 40 48 56 64 80 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100 100
Quote:
//********************** GENERAL MOD CVARS **********************

//Enables/disables the mod 0=disable, 1=enable
sv_superheros 1

//Flag to determine who can access the important server commands
sh_adminaccess m

//If optional C/D is on a server - don't let people without C/D have powers
sh_cdrequired 0

//Debug Message Level
//ONLY enable this if you are trying to fix something, it prints A LOT of messages
// 0 = Disabled, 1 = Server Print, 2 = Server Log, 3+ = More Messages, Server Log
sh_debug_messages 2

//Number of heros allowed with bind characters - after that you must pick non-bind heros only
sh_maxbinds 3

//Max number of powers players can pick from, this is also limited by the number of levels you have.
sh_maxpowers 40

//What level to start newcomers at
sh_minlevel 2

//Save XP or restart it from 0 each map: 1 = save, 0 = restart each map
sh_savexp 1

//How many days XP is saved after a users last connection
//Recommended max setting of 30 for VAULT style saving. Max value is 365.
sh_xpsavedays 275

//Enable this to save XP at end of every round
//May cause a very small ammount of lag at round end with MySQL saving
sh_endroundsave 1

//This cvar sets the value of XP given/taken from players for Hostage / Bomb events.
//Hostage rescues only get 1/4th the XP because there is usually 4 of them.
sh_bombhostxp 8

//Give new players an average level of XP based on people already playing - 1=on | 0=off
//DO NOT USE WITH LONG-TERM XP
sh_autobalance 0

//Load XP right when a player joins (may cause lag with large user database)
sh_loadimmediate 0

// MercyXP gives players XP if they did not gain any during a round
// 0 = MercyXP system Disabled
// 1 = Give any player a set amount of XP which is set with sh_mercyxp
// 2 = Give only players up to a certian level MercyXP, max level is set with sh_mercyxp
// XP given will be the inverse of the amount they would get for killing
// someone at thier level, then this is diveded by 2 to keep it low.
// So as a players level increases they will get less MercyXP with mode 2
sh_mercyxpmode 0

//Mode 1: How much Mercy XP to give players
//Mode 2: Max level to give MercyXP to players
sh_mercyxp 0

//Command Projector, displays help info to players in a HUD messages non-stop - 1+ = on | 0=off
// 1 - Only show to DEAD players
// 2 - Show to ALL players
sh_cmdprojector 1

//How many highest level heros can a person pick
//If this is set to 2 and a client is at level 9, they can only pick 2 level 9 heroes.
//There is a bunch of complicated math that goes into this system and it limits more than
//just the highest level avliable to that person, try it and see what I mean.
//Set to 0 to disable this limiting of choices
sh_lvllimit 90

// 1 = New style menu, shows disabled heros grayed out
// 0 = Old style menu, hides disabled heros from showing on the menu
sh_menumode 1

//Headshot Multiplyer - if you kill someone with a headshot the XP given
//will be multiplied by the value. Setting this to "1.0" will effectivly
//disable it because x * 1 = x. Any value less than 1.0 is ignored.
sh_hsmult 1.0

//Can clients drop heroes while alive?
//This is OFF by default because many people expliot the server by picking a hero
//like batman, get the weapons, then drop him. This will prevent that kind of activity.
sh_alivedrop 1

// *** MySQL Settings, Only Needed if using the mysql saving method ***
// Uncomment the cvar lines to enable these settings

//sh_mysql_host "localhost"
//sh_mysql_user "SuperHeroModUser"
//sh_mysql_pass ""
//sh_mysql_db "sherodb"
//sh_mysql_persistent 0

// *************** END STANDARD SUPERHERO CVARS ***************

// ***************** START HERO SPECIFIC CVARS ****************

//Anubis
anubis_level 0
anibus_showdamage 1 //(0|1) - hide|show bullet damage..
anibus_showchat 1 //(0|1) - hide|show ghostchat messages..

//Aquaman
aquaman_level 0
aquaman_armorcost 0 //How much armor each bubble thrower blast uses
aquaman_numbubbles 7 //How many giant killer bubbles
aquaman_bubbledamage 10 //How much damage each bubble does

//Batman
batman_level 0
batman_health 125 //Starting Health
batman_armor 125 //Starting Armor

//Bomberman
bomberman_level 0
bomberman_cooldown 5 //Cooldown time from bomb explostion until new planting
bomberman_xpbased 0 //Does he get more bombs each level (def=0)
bomberman_bombs 1 //How Many Bombs does he start with (def=1)
bomberman_bpl 1 //How Many More Bombs Does he get each level (def=1)
bomberman_radius 400 //Radius of damage (def=400)
bomberman_maxdamage 100 //Maximum Damage to deal (def=100)

//Captain America
captaina_level 0
captaina_pctperlev 0.02 //Percentage that factors into godmode randomness
captaina_godsecs 1 //# of seconds of god mode

//Cyclops
cyclops_level 5
cyclops_laser_ammo 20 //total # of shots given each round
cyclops_laser_burndecals 1 //Show the burn decals on the walls
cyclops_cooldown 0.20 //Cooldown timer between shots
cyclops_multishot 0.20 //Delay for multishots on holding key down

//Daredevil
daredevil_level 0
daredevil_radius 600 //Radius of the rings
daredevil_bright 192 //How bright to make the rings

//Dazzler
dazzler_level 0
dazzler_radius 3000 //radius of people affected
dazzler_cooldown 15 //# of seconds before Dazzler can flash

//Dracula
dracula_level 0
dracula_pctperlev 0.03 //What percent of damage to give back per level of player

//Flash
flash_level 0
flash_speed 350 //the speed Flash can run

//Hob Goblin
goblin_level 0
goblin_grenademult 1.5 //Damage multiplyer from orginal damage amount
goblin_grenadetimer 10 //How many second delay for new grenade

//Hulk
hulk_level 0
hulk_radius 1800 //Radius of people affected
hulk_cooldown 7 //# of seconds before Hulk can ReStun
hulk_stuntime 3 //# of seconds Hulk Stuns Everybody
hulk_stunspeed 70 //Speed of stunned players

//Human Torch
htorch_level 0
htorch_armorcost 15 //How much amour each flame uses
htorch_numburns 5 //How many time to burn the victim
htorch_burndamage 10 //How much damage each burn does

//Iron Man
ironman_level 0
ironman_timer 0.1 //How often (seconds) to run the loop
ironman_thrust 125 //The upward boost every loop
ironman_maxspeed 400 //Max x and y speeds (while in air)
ironman_xymult 1.05 //Multiplies the current x,y vector when moving
ironman_armorfuel 1 //Uses armor as fuel
ironman_fuelcost 1 //How much armor does it cost per firing
ironman_armor 100 //How much armor does ironman start with?

//Kamikaze
kamikaze_level 0
kamikaze_radius 300 //Radius of people affected by blast
kamikaze_fuse 15 //# of seconds before kamikaze blows Up
kamikaze_maxdamage 125 //Maximum damage to deal to a player

//Magneto
magneto_level 10
magneto_cooldown 45 //Time delay bewtween automatic uses
magneto_boost 125 //How much of an upward throw to give weapons
magneto_giveglock 1 //Give the poor victim a glock?

//Mystique
mystique_level 0
mystique_cooldown 0 //Cooldown time between morphs
mystique_maxtime 0 //Max time you can be morphed
mystique_toggle 1 //Should the key be a toggle or do they need to hold it down

//Night Crawler
nightc_level 0
nightc_cooldown 30 //# of seconds before NightCrawler can NoClip Again
nightc_cliptime 6 //# of seconds NightCrawler has in noclip mode.

//Punisher
punisher_level 0
punisher_dropwpn 0 //Should clinet be forced to drop thier weapon?

//Skeletor
skeletor_level 0
skeletor_cooldown 20 // # of seconds for skeletor cooldown
skeletor_camptime 10 // # of seconds player considered camping w/o x/y movement
skeletor_movedist 10 // minimum amount of dist player has to move b4 considered not camping

//Spiderman
spiderman_level 0
spiderman_moveacc 140 //How quickly he can move while on the hook
spiderman_reelspeed 400 //How fast hook line reels in
spiderman_hookstyle 2 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
spiderman_teamcolored 1 //1=teamcolored web lines 0=white web lines
spiderman_maxhooks 60 //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Superman
superman_level 0
superman_gravity 0.35 //Gravity
superman_health 150 //Starting health
superman_armor 150 //STarting armor

//Windwalker
windwalker_level 0

//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage

//Xavier
xavier_level 7
xavier_traillength 25 //Length of trail behind players
xavier_showteam 0 //Show trails on your team
xavier_showenemy 1 //Show trails on enemies
xavier_refreshtimer 5.0 //How often do the trails refresh

//Zeus
zeus_level 9
zeus_cooldown 600 // # of seconds for zeus cooldown

//AfterBurn
afterburn_level 7
afterburn_cooldown 6.0 //# of seconds before Afterburn can use flame thrower again
afterburn_numburns 1 //How many times to burn the victim
afterburn_burndmg 5 //How much damage each burn does

//Agent
agent_level 4
agent_cooldown 10 //# of seconds before Agent can teleport again.
agent_teleportnum 3 //# of times Agent can teleport in a round
agent_spawndelay 15 //# of seconds player must wait at new round before teleporting

//Agent Zero
agentz_level 5

//Alien
alien_level 5
alien_health 125 //Default 125
alien_armor 125 //Default 125
alien_knifemult 0.0 //Damage multiplyer for his Knife
alien_vision 160 //How far vision is zoomed out (must be 100 or higer because normal vision is 90)
alien_tint 50 //How dark the green screen tint is (255-no sight, 0-perfect sight)
alien_alpha 50 //Alpha level when invisible (0-invisible, 255-full visibility)
alien_knifemode 0 //1-knife only can't change weapons, 0-Alien Vision on only when knifing (def 0)

//Alien Grunt
agrunt_level 0
agrunt_cooldown 30 // Number of seconds before you can spawn another monster (Default 30)
agrunt_radius 200 // Radius at aim location to find closest victim (Default 200)

//Batgirl
batgirl_level 9
batgirl_moveacc 650 //How quickly she can move while on the zipline
batgirl_reelspeed 1000 //How fast hook line reels in
batgirl_hookstyle 3 //1=spacedude, 2=spacedude auto reel (spiderman), 3=cheap kids real (batgirl)
batgirl_hooksky 0 //0=no sky hooking 1=sky hooking allowed
batgirl_teamcolored 1 //1=teamcolored zip lines 0=white zip lines
batgirl_maxhooks -1 //Max ammout of hooks allowed (-1 is an unlimited ammount)

//Bazooka
bazooka_level 8
bazooka_buy 0 //Set to 1 to require missiles to be purchased

//
//The following "COST" settings only apply if buying mode is ON
//

bazooka_cost1 1000 //Common missile cost
bazooka_cost2 3000 //Laser guided missile cost
bazooka_cost3 3000 //Gun camera missile cost
bazooka_cost4 2000 //Anti-missile shot
bazooka_cost5 4000 //Heat seeking missile cost
bazooka_cost6 4000 //Rope seeking missile cost
bazooka_cost7 5000 //Swirling death missile cost

//
//The following "AMMO" settings only apply if buying mode is OFF
//

bazooka_ammo1 1 //Free Common missiles
bazooka_ammo2 1 //Free Laser guided missiles
bazooka_ammo3 1 //Free Gun camera missiles
bazooka_ammo4 2 //Free Anti-missile shots
bazooka_ammo5 1 //Free Heat seeking missiles
bazooka_ammo6 1 //Free Rope seeking missiles
bazooka_ammo7 1 //Free Swirling death missiles

//If set to 1, this cvar causes swirling death missile to use 7 missiles in the
//player's missile inventory. It draws from all types of missiles instead of
//it having its own indepedent inventory count.
bazooka_ammo7ta 0


bazooka_speed 1000 //Sets the default speed of most missiles
bazooka_rsspeed 1400 //Sets the speed of ropeseeking missiles
bazooka_hsspeed 1100 //Sets the speed of heatseeking missiles
bazooka_fuel 6.0 //Number of seconds a missile is driven before it falls to the ground out of fuel
bazooka_sdfuel 2.0 //Number of seconds a swirling death missile is driven before it "mirvs" or breaks then falls to the ground out of fuel
bazooka_sdspeed 750 //Sets the speed of swirling death missiles
bazooka_sdcount 6 //Sets the number missiles in swirling death
bazooka_sdrotate 6 //Sets the rotation speed of swirling death
bazooka_sdradius 32 //Sets the radius of swirling death missiles
bazooka_obeygravity 1 //Makes missile obey server gravity rules
bazooka_damradius 240 //Max distance from the blast that damage will occur at
bazooka_maxdamage 140 //Maximum Blast damage from explosion
bazooka_radarbattery 100 //Sets the amount of time a player can use his anti-missile radar per round.

//This cvar limits the two types of missiles responsible for spawn rape, guncamera and
//swirling death, from being fired until 15 seconds of a round has passed. Set cvar to 0
//to allow those missiles to be fired without being limited by round start
bazooka_spawndelay 0

//Beast
beast_level 0
beast_gravity 0.40 //Gravity
beast_health 175 //Starting Health
beast_armor 200 //Starting Armor
beast_speed 375 //Running Speed

//Bishop
bishop_level 7
bishop_absorbmult 0.50 //Weapon damage taken X this cvar = damage absorbed [def=0.50]
bishop_damagemult 0.75 //Energy absorbed X this cvar = extra weapon damage dealt [def=0.75]
bishop_blastmult 2.50 //Energy absorbed X this cvar = damage that Energy Blast deals [def=2.50]

//Casper
casper_level 8
casper_health 50 //Max amount of Health when in Ghost mode (Default 50)
casper_armor 25 //Max amount of Armor when in Ghost mode (Default 25)
casper_stuckcheck 1 //Kill user if stuck in wall/ground after noclip, 0=no 1=yes (Default 1)

//Catwoman
catwoman_level 1
catwoman_seconds 0.5 //Seconds after round starts that she sneaks to other base
catwoman_change 10.0 //Look like the enemy when you sneak? 0 dont look like enemy. 1.0 look like enemy for entire round. 2.0 and above is the time you look like the enemy.
catwoman_mode 2 //Mode of sneaking-
// 1. It multiplies pctperlev cvar times current level and if it is higher than a random number, you sneak
// 2. Works like my abomination, takes maxrounds and subtracts your level from it.
// This number is how many rounds you have to wait until you can sneak.
// It won't go under the minrounds.
//Catwoman - mode 1
catwoman_pctperlev 0.01 //Percent chance per level of sneaking
//Catwoman - mode 2
catwoman_maxrounds 20 //Max rounds to wait (minus your level) until you can sneak
catwoman_minrounds 5 //Min rounds to wait until you can sneak, no matter your level, it wont go under this

//Chucky
chucky_level 10
chucky_cooldown 600 // ammount of time before next available respawn
chucky_knifemult 2.5 // ammount mutiplied to damage when knifing
chucky_knifespeed 720 // user speed when knife is out

//Cola Lover
cola_level 9
cola_health 700 //Starting Health (default is 700)
cola_speed 500 //Running Speed (default is 500)

//Darth Maul
darth_level 6
darth_healpoints 10 // the #of HP healed per second
darth_knifespeed 400 // speed of Darth Maul in knife mode
darth_knifemult 2.70 // multiplier for knife damage...

//Domino
domino_level 0
domino_maxmult 2.0 //Max possible damage multiplier, range 1.01 to 2.0 (Default 2.0)

//Dr. Doom
drdoom_level 10
drdoom_armor 200 //Default 200
drdoom_speed 200 //Default 200
drdoom_laser_ammo 30 //total # of shots given each round, -1 is unlimited (Default 30)
drdoom_laser_burndecals 1 //Show the burn decals on the walls
drdoom_cooldown 0.0 //Cooldown timer between laser use
drdoom_multishot 0.25 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.25)
drdoom_switchtoknife 1 //Switch to knife when firing laser, 0-no 1-yes (changing requires map change)

//Dr. Strange
drstrange_level 9
drstrange_armor 200 //Default 200
drstrange_gravity 0.40 //Default 0.40
drstrange_pctperlev 0.02 //Percentage that factors into godmode randomness
drstrange_godsecs 1 //# of seconds of god mode
drstrange_respawnpct 50 //Percent chance 0-100 of respawning on each death (default 50)
drstrange_respawncooldown 0.0 //Ammount of time before next available respawn
drstrange_bolt_ammo 30 //Total # of shots each round, -1 is unlimited (default 30)
drstrange_bolt_burndecals 1 //Show the burn decals on the walls
drstrange_multishot 0.20 //Delay for multishots on holding key down, set to -1 for only 1 shot per keydown (Default 0.20)
drstrange_cooldown 0.0 //Cooldown timer between bolt power use

//Gambit
gambit_level 0
gambit_grenademult 60.9 //Damage multiplyer from orginal damage amount (def 60.9)
gambit_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
gambit_cooldown 120.0 //How many seconds until extra grenade damage can be used again (def 120.0)

//Gohan
gohan_level 10
gohan_health 150 //default 150
gohan_gravity 0.40 //default 0.40 = low gravity
gohan_speed 800 //How fast he is with all weapons
gohan_healpoints 10 //The # of HP healed per second
gohan_healmax 400 //Max # HP gohan can heal to

//Grim Reaper
grimreaper_level 0
grimreaper_knifemult 10.0 //Multiplier for knife damage (Default 10.0)
grimreaper_alpha 60 //Grim Reaper's invisibility (Default 60)
grimreaper_gravity 0.25 //Precent of normal gravity (Default 0.25)

//Invisible Man
invisman_level 0
invisman_alpha 50 //Alpha level when invisible. 0 = invisible, 255 = full visibility.
invisman_delay 5 //Time a player must be still to become invisible
invisman_checkmove 1 //Should movement be checked, or only shooting? 0 = only check shooting

//Madness
madness_level 9
madness_health 200 //how much health madness has
madness_armor 100 //how much armor madness has
madness_m3mult 2.0 //Damage multiplyer for his M3

//Morpheus
morpheus_level 8
morpheus_gravity 0.35 //Gravity Morpheus has
morpheus_mp5mult 2.0 //Damage multiplyer for his MP5

//Mr. Freeze
freeze_level 5
freeze_cooldown 45.0 //Time required between power uses
freeze_maxtime 16.0 //Time the ground is like ice

//Neo Reloaded
neor_level 9
neor_slowmotime 10 //Slow motion time in seconds
neor_cooldown 40 //Cooldown time in seconds
neor_dodge 40 //Chance out of 100 a bullet will be stopped
neor_radius 100 //Bullets stopped at this radius
neor_speed 100 //Speed of neo during slow motion
neor_bulletspeed 475 //Speed of neos bullet during slow motion
neor_nospeed 75 //Speed of non-neos during slow motion
neor_nobulletspeed 450 //Speed of non-neos bullet during slow motion

//Penguin
penguin_level 0
penguin_grenademult 1.0 //Damage multiplyer, 1.0 = no xtra dmg (def 1.0)
penguin_grenadetimer 30.0 //How many seconds delay for new grenade after nade is thrown (def 30.0)
penguin_cooldown 120.0 //How many seconds until penguin grenade can be used again (def 120.0)
penguin_fuse 5.0 //Length of time Penguin grenades can seek for before blowing up (def 5.0)
penguin_nadespeed 900 //Speed of Penguin grenades when seeking (def 900)

//Vash the Stampede
vash_level 4
vash_deaglemult 2.5 //Damage multiplyer for his Deagle
vash_gravity 1.0 //Default 1.0 = normal gravity (0.50 is 50% of normal gravity, ect.)

//Wolverine
wolv_level 0
wolv_healpoints 3 //The # of HP healed per second
wolv_knifespeed 290 //Speed of wolveine in knife mode
wolv_knifemult 1.35 //Multiplier for knife damage

//Leave this at the very bottom, lets you know the config file fully loaded
echo "[SH] Successfully Loaded Superhero Config File"
Hier die Log

Quote:
L 03/03/2008 - 18:15:52: -------- Mapchange to de_aztec --------
L 03/03/2008 - 18:15:52: [AMXX] Invalid Plugin (plugin "sh_blink.amxx")
L 03/03/2008 - 18:15:52: [AMXX] Plugin file open error (plugin "sh_demonman.amxx")
L 03/03/2008 - 18:15:52: [AMXX] Invalid Plugin (plugin "sh_jubilee.amxx")
L 03/03/2008 - 18:15:52: [AMXX] Invalid Plugin (plugin "sh_pitchblack.amxx")
L 03/03/2008 - 18:15:52: [AMXX] Invalid Plugin (plugin "sh_rambo.amxx")
L 03/03/2008 - 18:15:52: [AMXX] Invalid Plugin (plugin "sh_riddick.amxx")
L 03/03/2008 - 18:15:52: [AMXX] Plugin "sh_cola.amxx" failed to load: Module/Library "SheroPlugin" required for plugin. Check modules.ini.
L 03/03/2008 - 18:15:53: [superheromodnvault.amxx] DEBUG: Attempting to load the SuperHero Config File
L 03/03/2008 - 18:15:53: [superheromodnvault.amxx] DEBUG: Starting plugin_cfg() function
L 03/03/2008 - 18:15:53: [superheromodnvault.amxx] DEBUG: Attempting to load the SuperHero Config File
L 03/03/2008 - 18:15:53: [superheromodnvault.amxx] DEBUG: Loading Long Term XP Levels
L 03/03/2008 - 18:15:53: [superheromodnvault.amxx] DEBUG: Level 21 is less XP than the level before it (260000 < 1500000), adjusting NUMLEVELS to 20
L 03/03/2008 - 18:15:57: [superheromodnvault.amxx] DEBUG: Reloading Levels for 35 Heroes
L 03/03/2008 - 18:15:59: [superheromodnvault.amxx] DEBUG: Setting server CVAR sv_maxspeed to: 375
L 03/03/2008 - 18:16:01: -------- Mapchange to surf_swift --------
L 03/03/2008 - 18:16:01: [AMXX] Invalid Plugin (plugin "sh_blink.amxx")
L 03/03/2008 - 18:16:01: [AMXX] Plugin file open error (plugin "sh_demonman.amxx")
L 03/03/2008 - 18:16:01: [AMXX] Invalid Plugin (plugin "sh_jubilee.amxx")
L 03/03/2008 - 18:16:01: [AMXX] Invalid Plugin (plugin "sh_pitchblack.amxx")
L 03/03/2008 - 18:16:01: [AMXX] Invalid Plugin (plugin "sh_rambo.amxx")
L 03/03/2008 - 18:16:01: [AMXX] Invalid Plugin (plugin "sh_riddick.amxx")
L 03/03/2008 - 18:16:01: [AMXX] Plugin "sh_cola.amxx" failed to load: Module/Library "SheroPlugin" required for plugin. Check modules.ini.
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: plugin_init - Version: 1.18e
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: Attempting to load the SuperHero Config File
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: Starting plugin_cfg() function
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: Attempting to load the SuperHero Config File
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: Loading Long Term XP Levels
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: Level 21 is less XP than the level before it (260000 < 1500000), adjusting NUMLEVELS to 20
L 03/03/2008 - 18:16:05: [superheromodnvault.amxx] DEBUG: Reloading Levels for 35 Heroes
L 03/03/2008 - 18:16:07: [superheromodnvault.amxx] DEBUG: Setting server CVAR sv_maxspeed to: 375

Last edited by Konterer; 03-03-2008 at 12:38.
Konterer is offline
broWnie_maN
Senior Member
Join Date: Aug 2006
Old 03-03-2008 , 16:15   Re: Level 40 wie?
#2

ich verstehe nicht wirklich was dein problem ist. du kannst nicht auf level 40 kommen, oder kannst du keine 40 level einstellen??

btw: da ist ein fehler:

Quote:
LTXPLEVELS 0 100 200 400 800 1600 3200 6400 12800 25600 51200 60000 70000 80000 90000 100000 110000 120000 130000 140000 1500000 260000 270000 280000 290000 300000 310000 320000 330000 340000 3500000 360000 370000 380000 390000 400000 410000 420000 430000 440000 4500000 4600000
du kannst nicht mitten drin einfach mal 3500000xp für ein level verlangen und dann auf einmal nur noch 360000xp. sprich du solltest ne null da weg machen. dann probier das gnze noch mal aus, falls es das problem war. wenn nicht bitte mal nen bisschen deutlicher und verständlicher erklären ;)

Last edited by broWnie_maN; 03-03-2008 at 16:20.
broWnie_maN is offline
D o o m
Veteran Member
Join Date: Sep 2005
Location: Germany
Old 03-04-2008 , 20:14   Re: Level 40 wie?
#3

Nicht nur da brownie_man

Quote:
L 03/03/2008 - 18:16:02: [superheromodnvault.amxx] DEBUG: Level 21 is less XP than the level before it (260000 < 1500000), adjusting NUMLEVELS to 20
Allein hier wird einem sogar gesagt wo der erste Fehler bezüglich der Level auftritt..

Code:
LTXPLEVELS 0 100 200 400 800 1600 3200 6400 12800 25600 51200 60000 70000 80000 90000 100000 110000 120000 130000 140000 1500000 260000
Erst 1.500.000xp und dann würde man nur 260.000xp brauchen.. Man müsste einfach mal die Fehlermeldungen lesen, sagen einem doch alles oO

Du kannst Cola Lover nicht laufen lassen, da du den für den Modul SH Mod gedownloadet hast, aber die Pluginversion installiert hast. Schau im Approved Sub nach, dort gibt es Cola Lover für das Plugin und nicht das Modul.

Die anderen Heroes können nicht "gelesen" werden. Das kann daran liegen, dass die .amxx Dateien nicht im Plugins Ordner vorhanden sind oder dass sie nicht für die neuste AMXX Version compiled wurden - daher mal die Heroes mit deiner Version neu compilen (im Scripting Ordner müssen die .sma Dateien vorhanden sein und dann auf Compile.exe).

WO soll da Pinguin geaddet worden sein? Da steht nirgendwo irgendwas von dem Hero...

*EDIT*
Einzig die CVARs wurden von Pinguin hinzugefügt. Aber der Hero ist nicht mal zum Laden eingetragen...
__________________
Heroes
:+: Deadpool :+:
D o o m is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:55.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode