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[REQ] Detect no kill and punish ( Players which is not killing the enemies)


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Natsheh
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Old 04-29-2018 , 13:11   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #51

Still its not quite right you need to loop target size to see if his leg, head,arm , or whole body is spotted. And yes.
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Bugsy
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Old 04-29-2018 , 13:56   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #52

I don't think being that specific is necessary, right? Doing some testing with bots it appears to be accurate enough. In what aspect is the current method not accurate? The fact that he cannot see the entire players body?
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Natsheh
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Old 04-29-2018 , 14:10   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #53

Quote:
Originally Posted by Bugsy View Post
I don't think being that specific is necessary, right? Doing some testing with bots it appears to be accurate enough. In what aspect is the current method not accurate? The fact that he cannot see the entire players body?
What if the target was crouching behind a wall has it same height and the target couldnt been seen, but his origin postion is reveled
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Last edited by Natsheh; 04-29-2018 at 14:11.
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Bugsy
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Old 04-29-2018 , 14:19   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #54

If player A is couching behind a box preventing him from seeing player B, or vice versa, then it technically is not a no shoot.
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Natsheh
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Old 04-29-2018 , 14:26   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #55

Let me explain more lets say player A looking at player B origin position (Player A cant see player B neither player B can see PLAYER A) but player A can see player B origin would this slap/slay player A for not killing player B.
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Bugsy
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Old 04-29-2018 , 14:28   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #56

What do you mean by looking at origin? IMO, it only matters if player A can see player B, not player A can see location where player B might be hiding. OP, can you weigh in?
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Natsheh
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Old 04-29-2018 , 14:35   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #57

Does the origin changes when the player change from standing to crouching?

If yes then nvm to what i said.
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Last edited by Natsheh; 04-29-2018 at 14:35.
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Bugsy
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Old 04-29-2018 , 14:45   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #58

Z axis only
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Last edited by Bugsy; 04-29-2018 at 14:45.
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Natsheh
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Old 04-29-2018 , 15:06   Re: [REQ] Detect no kill and punish ( Players which is not killing the enemies)
Reply With Quote #59

Quote:
Originally Posted by Bugsy View Post
Z axis only
I thought it will not seems i was mistaken.
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