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[TF2]TauntCrits


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HeMe3iC
Member
Join Date: Sep 2008
Location: Яussia
Old 02-21-2012 , 11:35   Re: [TF2]TauntCrits
Reply With Quote #51

Quote:
Can someone post install instructions please?
huh, just copy the tauntcrits2.smx file to your addons\sourcemod\plugins folder, thats all i guess
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island55
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Join Date: Aug 2010
Location: charleston
Old 03-08-2012 , 20:44   Re: [TF2]TauntCrits
Reply With Quote #52

can someone please tell me the different values i can use with the following cvar

tauntcrits_[classname][0.0-360.0]

id like to use this plugin on my saxton hale server but im not 100% sure on how to use this particular cvar
so some examples or something would be greatly appreciated!
thanks

Last edited by island55; 03-08-2012 at 21:11. Reason: edit
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S_W_A_T
Senior Member
Join Date: Dec 2007
Old 03-28-2012 , 22:03   Re: [TF2]TauntCrits
Reply With Quote #53

PHP Code:
L 03/28/2012 18:35:14: [SMNative "GetEntProp" reportedEntity 1 (1is invalid
L 03
/28/2012 18:35:14: [SMDisplaying call stack trace for plugin "tauntcrits2.smx":
L 03/28/2012 18:35:14: [SM]   [0]  Line 448, /groups/sourcemod/compiler-1.4/include/tf2_stocks.inc::TF2_IsPlayerInCondition()
L 03/28/2012 18:35:14: [SM]   [1]  Line 140, /home/groups/alliedmodders/forums/files/4/1/9/8/1/95453.attach::CheckCond() 
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Bear809
Member
Join Date: Feb 2012
Location: Canada
Old 06-29-2012 , 11:47   Re: [TF2]TauntCrits
Reply With Quote #54

I like this.
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MisterTickles
Member
Join Date: Sep 2011
Old 07-04-2012 , 16:35   Re: [TF2]TauntCrits
Reply With Quote #55

I've got the plugin in my plugins folder and it works, but..

This is what I have in server.cfg:

Code:
tauntcrits_[scout][5]
tauntcrits_[soldier][3]
tauntcrits_[pyro][5]
tauntcrits_[demoman][3]
tauntcrits_[heavy][5]
tauntcrits_[engineer][5]
tauntcrits_[medic][5]
tauntcrits_[sniper][5]
tauntcrits_[spy][5]
tauntcrits_notify[60]
However, regardless of the class that taunts, they only seem to be getting the crits for the default amount of seconds.

Last edited by MisterTickles; 07-04-2012 at 17:51.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 07-14-2012 , 02:51   Re: [TF2]TauntCrits
Reply With Quote #56

Quote:
Originally Posted by MisterTickles View Post
I've got the plugin in my plugins folder and it works, but..

This is what I have in server.cfg:

Code:
tauntcrits_[scout][5]
tauntcrits_[soldier][3]
tauntcrits_[pyro][5]
tauntcrits_[demoman][3]
tauntcrits_[heavy][5]
tauntcrits_[engineer][5]
tauntcrits_[medic][5]
tauntcrits_[sniper][5]
tauntcrits_[spy][5]
tauntcrits_notify[60]
However, regardless of the class that taunts, they only seem to be getting the crits for the default amount of seconds.
You need to remove the brackets... They were there to let you know it was changeable. If you read the example for the demoman there are no brackets...
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 07-14-2012 , 02:56   Re: [TF2]TauntCrits
Reply With Quote #57

Quote:
Originally Posted by island55 View Post
can someone please tell me the different values i can use with the following cvar

tauntcrits_[classname][0.0-360.0]

id like to use this plugin on my saxton hale server but im not 100% sure on how to use this particular cvar
so some examples or something would be greatly appreciated!
thanks
Heres what your config should look like:

//Taunt Crits
tauntcrits_scout 5 //[0.0-360.0]- Award durations (after finishing the taunt). (example: tauntcrits_demoman 20, full classes list could be found in tauntcrits_help)
tauntcrits_soldier 3
tauntcrits_pyro 5
tauntcrits_demoman 3
tauntcrits_ heavy 5
tauntcrits_engineer 5
tauntcrits_medic 10
tauntcrits_sniper 5
tauntcrits_spy 5
tauntcrits_award 1 //[1.0-4.0](default 1.0) - Award for taunting. 1=crits 2=mini-crits 3=ubercharge 4=upgradable buff(minicrits to crits by default)
tauntcrits_switch 1 //[0.0-1.0](default 1.0) - 0 disables plugin. Any other value will enable plugin
tauntcrits_notify 360 //[0.0-2048.0](default 600.0) - Delay between notifications in chat. Setting it to 0.0 will disable notifications
tauntcrits_hpcheck 500 //[0.0-1.0](default 1.0) - Whether to check target hp or not. If the targets hp is above 500 then there will be no award for target. Useful for plugins like VS Saxton Hale.
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Mr. Man
Veteran Member
Join Date: Mar 2011
Location: Huh?
Old 11-05-2012 , 20:15   Re: [TF2]TauntCrits
Reply With Quote #58

Quote:
Originally Posted by S_W_A_T View Post
PHP Code:
L 03/28/2012 18:35:14: [SMNative "GetEntProp" reportedEntity 1 (1is invalid
L 03
/28/2012 18:35:14: [SMDisplaying call stack trace for plugin "tauntcrits2.smx":
L 03/28/2012 18:35:14: [SM]   [0]  Line 448, /groups/sourcemod/compiler-1.4/include/tf2_stocks.inc::TF2_IsPlayerInCondition()
L 03/28/2012 18:35:14: [SM]   [1]  Line 140, /home/groups/alliedmodders/forums/files/4/1/9/8/1/95453.attach::CheckCond() 
Still no word on this? I am receiving the same errors.
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funnyfacez3
Member
Join Date: Mar 2012
Old 11-18-2012 , 14:58   Re: [TF2]TauntCrits
Reply With Quote #59

How to increase the time limit of crits for me its like 1 second my gun shines with crits then goes away under 1 second.
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lyric
Veteran Member
Join Date: Sep 2012
Old 11-18-2012 , 15:25   Re: [TF2]TauntCrits
Reply With Quote #60

Can you make it so that when a player taunts shortly after killing someone it gives the player minicrits for like 3 seconds? Maybe make it configurable to have eitehr mini-crits or full crits for 3, 5 ... seconds?

I know there is a plugin around here somewhere that did this once but it stopped working and this would be great

thanks
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