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[DOD:S] Medic Mod v1.0.109


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georgy
Member
Join Date: Dec 2008
Old 09-13-2010 , 23:31   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #121

Lebson506th, if you attentive read my posts, that you will understand that I have added a part from other plug-in of this author.
I asked it it to make for a long time, but it was necessary to do it most....
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Last edited by georgy; 09-13-2010 at 23:35.
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Lebson506th
Veteran Member
Join Date: Jul 2008
Old 09-14-2010 , 08:18   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #122

And if you were attentive, you would notice that I said the "sm_medic_bleeding" CVAR you supposedly added isn't in the source file you linked, at all.
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georgy
Member
Join Date: Dec 2008
Old 09-14-2010 , 17:04   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #123

In the second variant plugin I all has added it about what has written
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automatik
Junior Member
Join Date: May 2010
Old 09-19-2010 , 16:21   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #124

I am having trouble with the plugin calling the medic sound. Other units I know using the plugin are also having problems. when "!medic" is typed it will only heal and not play the medic sound. But "voice_medic" works in console. I have tried sv_pure 0, 1, 2 and none of them work. Not sure if it is a conflict with a newer version of sourcemod or not. Anyone have any thoughts?
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jnnq.
Member
Join Date: Sep 2010
Location: Poland
Old 09-19-2010 , 18:01   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #125

Nice mod
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Rerun
New Member
Join Date: Jan 2011
Old 01-10-2011 , 20:46   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #126

I'm having trouble getting the freeze to stop. Do I simply copy and paste this into server.cfg file in FireFTP:
  • sm_medic_enabled 1
    default: 1

    Allows the plugin to be switched off
  • sm_medic_health 25
    default: 25

    Minimum health before a player can be healed
  • sm_medic_delay 1.0
    default: 1.0

    minimum: 0.1
    Number of seconds before a player gets healed
  • sm_medic_yell 3.0
    default: 3.0

    minimum: 0.1
    The time allowed between calls for the medic. Prevents over-spamming the medic call
  • sm_medic_ftb 1
    default: 1

    When enabled, the player's screen will momentarily fade to black
  • sm_medic_freeze 1
    default: 1

    When set, the player is frozen while being healed.
  • sm_medic_freeze_time 5.0
    default: 3.0

    minimum: 0.1
    Number of seconds a player is frozen on the spot while being healed
  • sm_medic_hp 80
    default: 100

    Max health of a player at spawn
  • sm_medic_kits 2
    default: 2

    The number of times a player can heal themselves between spawns. Can be set to a very high number to disable.
  • sm_medic_randomhealth 1
    default: 1

    When enabled, a random amount of health is given back to the player. When disabled, it uses sm_medic_maxhealth
  • sm_medic_minhealth 30
    default: 30

    The minimum amount of health to give a player during healing
  • sm_medic_maxhealth 50
    default: 50

    The maximum amount of health to give a player during healing
  • sm_medic_alpha 210
    default: 210

    The maximum amount of alpha to apply to FTB - the higher the number, the denser the color
  • sm_medic_red 0
    default: 0

    The maximum amount of red in FTB
  • sm_medic_green 0
    default: 0

    The maximum amount of green in FTB
  • sm_medic_blue 0
    default: 0

    The maximum amount of blue in FTB
  • sm_medic_chat 2
    default: 2

    0 = no chat
    1 = minimal chat
    2 = full chat
and then change "sm_medic_freeze 1" to sm_medic_freeze 0 ?

Please help!
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Lin
Junior Member
Join Date: Dec 2010
Old 01-11-2011 , 02:38   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #127

You can't just copy/paste this in, you need to rem out the lines that don't apply.

I put these into a config format for our server; you can use the bottom part with all of the help text, or just put what you need from the top part into your server.cfg (just using the top part is cleaner). Make sure you change the cfg lines to what you need for your server. If everything but the freeze time is ok, all you need is the freeze config line in your server.cfg. No need to add extraneous stuff to your cfg.

Code:
sm_medic_enabled 1
sm_medic_health 25
sm_medic_delay 1.0
sm_medic_yell 3.0
sm_medic_ftb 1
sm_medic_freeze 1
sm_medic_freeze_time 5.0
sm_medic_hp 80
sm_medic_kits 2
sm_medic_randomhealth 1
sm_medic_minhealth 30
sm_medic_maxhealth 50
sm_medic_alpha 210


//    * sm_medic_enabled
//      default: 1
//      Allows the plugin to be switched off
sm_medic_enabled 1
//
//    * sm_medic_health
//      default: 25
//      Minimum health before a player can be healed
sm_medic_health 20
//
//    * sm_medic_delay 1.0
//      default: 1.0
//      minimum: 0.1
//      Number of seconds before a player gets healed
sm_medic_delay 1.0
//
//    * sm_medic_yell 3.0
//      default: 3.0
//      minimum: 0.1
//      The time allowed between calls for the medic. Prevents over-spamming the medic call
sm_medic_yell 3.0
//
//    * sm_medic_ftb 1
//      default: 1
//      When enabled, the player's screen will momentarily fade to black
sm_medic_ftb 1
//
//    * sm_medic_freeze 1
//      default: 1
//      When set, the player is frozen while being healed.
sm_medic_freeze 1
//
//    * sm_medic_freeze_time 5.0
//      default: 3.0
//      minimum: 0.1
//      Number of seconds a player is frozen on the spot while being healed
sm_medic_freeze_time 5.0
//
//    * sm_medic_hp 80
//      default: 100
//      Max health of a player at spawn
sm_medic_hp 100
//
//    * sm_medic_kits 2
//      default: 2
//      The number of times a player can heal themselves between spawns. Can be set to a very high number to //disable.
sm_medic_kits 2
//
//    * sm_medic_randomhealth 1
//      default: 1
//      When enabled, a random amount of health is given back to the player. When disabled, it uses //sm_medic_maxhealth
sm_medic_randomhealth 0
//
//    * sm_medic_minhealth 30
//      default: 30
//      The minimum amount of health to give a player during healing
sm_medic_minhealth 50
//
//    * sm_medic_maxhealth
//      default: 50
//      The maximum amount of health to give a player during healing
sm_medic_maxhealth 100
//
//    * sm_medic_alpha 210
//      default: 210
//      The maximum amount of alpha to apply to FTB - the higher the number, the denser the color
sm_medic_alpha 210
//
//   * sm_medic_red 0
//      default: 0
//      The maximum amount of red in FTB
sm_medic_red 0
//
//    * sm_medic_green 0
//      default: 0
//      The maximum amount of green in FTB
sm_medic_green 0
//
//    * sm_medic_blue 0
//      default: 0
//      The maximum amount of blue in FTB
sm_medic_blue 0
//
//    * sm_medic_chat 2
//      default: 2
//      0 = no chat
//      1 = minimal chat
//      2 = full chat
sm_medic_chat 2

Last edited by Lin; 01-11-2011 at 02:42.
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Rerun
New Member
Join Date: Jan 2011
Old 01-11-2011 , 21:21   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #128

Sweet. That worked perfectly, just copying and pasting the freeze line and changing it to 0. I was close before and new I was only slightly off. Thanks for clearing that up!
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dungeon
Senior Member
Join Date: Sep 2009
Old 09-05-2011 , 12:27   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #129

I just did an edited version of this with the sound completely removed for a friend. If anyone is interested i will upload it here.
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rautamiekka
Veteran Member
Join Date: Jan 2009
Location: Finland
Old 09-06-2011 , 01:25   Re: [DOD:S] Medic Mod v1.0.109
Reply With Quote #130

Quote:
Originally Posted by dungeon View Post
I just did an edited version of this with the sound completely removed for a friend. If anyone is interested i will upload it here.
Just upload it. Interested ones will get it. Remember, if I'm correct, you have to release the source code too, not just the Plugin itself. If you can compile the code with SM Online Compiler, just release the code as attachment or something, no need to waste space with both code and binary.
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