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Current bugs in version 0.1


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ibm86
Member
Join Date: Mar 2004
Location: Neptun, Romania.
Old 03-09-2004 , 16:42   Current bugs in version 0.1
#1

Let's try to keep all bug reports under one thread.

I'm having these problems:

Stats module:
- Sounds are too loud... sounds like shit
- Doublekill on every kill =\
- GOD like on every kill =\
- plant_bomb triggers end_round for stats and you get attackers/victims
- /top15 is not complete
- show hp of the killer spams the console
- on map change sometimes you get "reliable chanell overflowed" and you get disconnected. The server hangs untill you manually change the map.
- Autobuy & rebuy are disabled.
- Round timer is screwed up...

... these are the only one for the moment. I'm sorry if some of them got fixed/posted already. Could we try to keep all the bug reports under one thread? Would be easier.
w00t... I just got a segmentation fault

cstrike / Steam / OS: Fedora Core 1 Kernel 2.4.22-1.2174.nptl glibc 2.3

AMXX 0.1 vanilla
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DopeFish
Senior Member
Join Date: Feb 2004
Old 03-09-2004 , 17:31  
#2

message blocking is broken
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-09-2004 , 18:12  
#3

My Bug report

http://forums.alliedmods.net/showthread.php?t=155

Quote:
Apon a Server Restart

Currently loaded modules:
name version author
CS Stats 0.1 AMX Mod X Dev Team
Counter-Strike 0.1 AMX Mod X Dev Team
Engine 0.1 AMX Mod X Dev Team
Fun 0.1 AMX Mod X Dev Team
4 modules

It also says this on the Connection MOTD

Then from map change and until the server is restarted again.

Currently loaded modules:
name version author
Counter-Strike 0.1 AMX Mod X Dev Team
Fun 0.1 AMX Mod X Dev Team
CS Stats 0.1 AMX Mod X Dev Team
Engine 0.1 AMX Mod X Dev Team
Engine 0.1 AMX Mod X Dev Team
Engine 0.1 AMX Mod X Dev Team

6 Modules

BUT the Connection MOTD message only says 2 Modules are loaded, not 4 nor 6.

Also

When a user opens and closes buy menu console is spammed with

Unknown command: client_buy_open
Unknown command: client_buy_close
Unknown command: client_buy_open
Unknown command: client_buy_close

And can you find out how to unrestrict the autobuy and re buy controls and simply add a option in the restriction menu and commands to restrict these instead of being restricted on default and having no way to remove it. FIX THAT PLEASE!

This is on STEAM Windows Server.

THANX!
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Johnny got his gun
Veteran Member
Join Date: Jan 2004
Location: Tokyo
Old 03-09-2004 , 18:13  
#4

ibm86: yes those are known, but what os + steam/won + game mod are you running?

Always note OS, Steam/Won + game mod when posting bug reports pls.
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rACEmic
Junior Member
Join Date: Mar 2004
Old 03-09-2004 , 20:51  
#5

DopeFish already discovered this... but if this is the comprehensive list:

#if constant expression doesn't work on the compiler, as it should.

The workaround of using #if defined (constant) does not provide full functionality:

Code:
#include <amxmod>

#define ARGH 10

#if ARGH > 5

public plugin_init()
{
        register_plugin("Test","1.0","the real plugin")
}
#endif

#if ARGH > 15

public plugin_init()
{
        register_plugin("Test","0.9","alternate plugin")
}

#endif
This code will not compile with the AMXX compiler, but will on the AMX compiler. Furthermore, there isn't a workaround for this scenario (well, maybe for this specific example, since it's simple, but not for the overall concept).

I haven't heard any definite response as to whether plugins will need to be modified because of this limitation or whether this functionality will be restored later during development. I really hope you guys can fix it... it is the chief problem that will make it difficult to port large plugins (WC3, etc.) to AMXX.
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-10-2004 , 08:18  
#6

removed the things which are fixed or not related to amx mod x
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Join Date: Jan 2004
Location: Canalization
Old 03-10-2004 , 09:40  
#7

the #if defined thingy: i will be working on it, but first ill make sure the core works (because it looks like its really messed up in the cvs now)...
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BigBaller
Veteran Member
Join Date: Mar 2004
Location: Everett, WA
Old 03-10-2004 , 11:53   Re: Current bugs in version 0.1
#8

Quote:
Originally Posted by ibm86
- Autobuy & rebuy are disabled.
I think I found the fix to that problem, I Was looking at the restmenu.amx plugin source and it has

Quote:
#if !defined NO_STEAM
register_clcmd("cl_setautobuy","blockcommand" )
register_clcmd("cl_autobuy","blockcommand")
register_clcmd("cl_setrebuy","blockcommand")
register_clcmd("cl_rebuy","blockcommand")
Later I am going to comment those lines out and recompile this plugin and see if those commands are fixed.
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SniperBeamer
AMX Mod X Founder
Join Date: Jun 2003
Location: Good Old Europe
Old 03-10-2004 , 12:09  
#9

you can do this but then weapon restriction will not fully work
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pr0*killa
Member
Join Date: Mar 2004
Location: Estonia,Tallinn
Old 03-10-2004 , 13:54  
#10

and if i plugin some plugins like rewards or bankdeposit it wont plug it in!
and i type amx_plugins and i see only 1 of all plugins
----
But you are making a good AMX Mod X .Thats only a start for peace sackes!
----
I Think that the next version of AMX Mod X 0.2 is working better that you created the 1st version and i know that next versions will be better
Thank you!
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