Originally Posted by nergal
that doesn't make sense, VSH2 only teleports a boss if the gamemode manager requires it OR the boss would've taken enough damage that it would kill them in one touch.
I read your code and I changed this in modules/handler.sp
if( gamemode.bTeleToSpawn || damage >= victim.iHealth )
if( gamemode.bTeleToSpawn && damage >= victim.iHealth )
Doesn't teleport any boss upon receiving a trigger_hurt lower than its health anymore, but I haven't tested it for trigger_hurts above his health. And it still gives HHH the instant teleport upon receiving >= 200 damage per tick.
EDIT: it doesn't teleport the Boss back when the trigger is higher than its health, but it does instantly give 1000% jump which I personally find better for my server.