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Paintball Gun & Mod


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pezukero
Member
Join Date: Apr 2008
Old 09-09-2008 , 13:36   Re: Paintball Gun & Mod
Reply With Quote #211

Quote:
Originally Posted by bmann_420 View Post
amxmodx.org/downloads
downloads and?

there are many options to download
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 09-10-2008 , 10:22   Re: Paintball Gun & Mod
Reply With Quote #212

If you dont know the differences, your setting up a server? Those are basic differences you should know a bout your server before even setting it up.

This is not the place to be discussing this also. REad the documentation. or click my sig for server management info
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pezukero
Member
Join Date: Apr 2008
Old 09-11-2008 , 15:13   Re: Paintball Gun & Mod
Reply With Quote #213

i only ASK for the URL to amxmodx module... i dont have bad disccussions.

so please, if someone have the URL, thnks..
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efusion
Junior Member
Join Date: Sep 2008
Old 09-14-2008 , 07:52   Re: Paintball Gun & Mod
Reply With Quote #214

what for a script is for removing money like in this mode?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 09-16-2008 , 14:52   Re: Paintball Gun & Mod
Reply With Quote #215

pezukero
www.amxmodx.org/downloads (base package)

efusion
Search
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fyndler
Senior Member
Join Date: Nov 2007
Old 09-19-2008 , 22:39   Re: Paintball Gun & Mod
Reply With Quote #216

Hi my server works greate

Only thing i want to fix is the player models its the orginall ones

Not red and blue team clothes any idea what could be wrong ?

Thanks
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chris2603
Member
Join Date: Jul 2008
Old 09-22-2008 , 15:57   Re: Paintball Gun & Mod
Reply With Quote #217

Hi,

Iīve, a multimod Server the Modīs are controled by the maps, so if de_nuke is running then is the Gungamedeatchmatch mod active, if de_paintball running then is the mod paintball active.

But my Problem is why can i buy weapons and equipt ? in Paintball. And how to fix it.

My first idea was to set the buytime to "0" but itīs im possible because the lowest availible configuration is "0.25".


How can i stop Buying at the beginnig of the match ?

Last edited by chris2603; 09-23-2008 at 00:23.
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travo
Senior Member
Join Date: Aug 2006
Old 09-25-2008 , 04:07   Re: Paintball Gun & Mod
Reply With Quote #218

Quote:
Originally Posted by chris2603 View Post
Hi,

Iīve, a multimod Server the Modīs are controled by the maps, so if de_nuke is running then is the Gungamedeatchmatch mod active, if de_paintball running then is the mod paintball active.

But my Problem is why can i buy weapons and equipt ? in Paintball. And how to fix it.

My first idea was to set the buytime to "0" but itīs im possible because the lowest availible configuration is "0.25".


How can i stop Buying at the beginnig of the match ?
the mod has a built in cvar amx_pbmoney that will take players money as soon as they get it so make sure you have all the latest versions and that that cvar is set to 1

if this is the case then give me all your plugins enabled or your ip and ill take a look and see what is happening
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Rirre
Veteran Member
Join Date: Nov 2006
Old 09-30-2008 , 08:59   Re: Paintball Gun & Mod
Reply With Quote #219

Players don't get weapons because of this:
Code:
L 09/29/2008 - 23:55:11: Invalid CVAR pointer
L 09/29/2008 - 23:55:11: [AMXX] Displaying debug trace (plugin "paintballmod.amxx")
L 09/29/2008 - 23:55:11: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 09/29/2008 - 23:55:11: [AMXX]    [0] paintballmod.sma::client_command (line 135)
L 09/29/2008 - 23:55:12: Invalid CVAR pointer
L 09/29/2008 - 23:55:12: [AMXX] Displaying debug trace (plugin "paintballmod.amxx")
L 09/29/2008 - 23:55:12: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 09/29/2008 - 23:55:12: [AMXX]    [0] paintballmod.sma::client_command (line 135)
L 09/29/2008 - 23:55:12: Invalid CVAR pointer
L 09/29/2008 - 23:55:12: [AMXX] Displaying debug trace (plugin "paintballmod.amxx")
L 09/29/2008 - 23:55:12: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 09/29/2008 - 23:55:12: [AMXX]    [0] paintballmod.sma::client_command (line 135)
L 09/29/2008 - 23:55:13: Invalid CVAR pointer
L 09/29/2008 - 23:55:13: [AMXX] Displaying debug trace (plugin "paintballmod.amxx")
L 09/29/2008 - 23:55:13: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 09/29/2008 - 23:55:13: [AMXX]    [0] paintballmod.sma::client_command (line 135)
L 09/29/2008 - 23:55:13: Invalid CVAR pointer
L 09/29/2008 - 23:55:13: [AMXX] Displaying debug trace (plugin "paintballmod.amxx")
L 09/29/2008 - 23:55:13: [AMXX] Run time error 10: native error (native "get_pcvar_num")
L 09/29/2008 - 23:55:13: [AMXX]    [0] paintballmod.sma::client_command (line 135)
I don't run a Paintball server only.
First time a paintball map loading so do this happend.
If i restart the map (changelevel <map again>), it will work without these warnings/errors.

I can't be online 24/7 to wait for a paintball map to load so I wonder if you can fix this
so it work on the first paintball map start-up so I don't need to restart the whole map for successfull.
This works perfecly if the server is a paintball server only.

Last edited by Rirre; 09-30-2008 at 09:08.
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crazyeffect
Veteran Member
Join Date: Jul 2008
Location: Belgium
Old 10-01-2008 , 12:18   Re: Paintball Gun & Mod
Reply With Quote #220

If you run a dedicated server thats running on your PC, then just make it a Public or Surf server...

A mod server who isnt 24/7 online isnt very popular xD


Visit my PaintBall Server: 62.67.42.35:27015
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