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sound code


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Mr.J
Senior Member
Join Date: Sep 2017
Location: cs_assault
Old 06-23-2018 , 13:28   sound code
Reply With Quote #1

what are the code that change the sound of weapon ?
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OciXCrom
Veteran Member
Join Date: Oct 2013
Location: Macedonia
Old 06-23-2018 , 13:29   Re: sound code
Reply With Quote #2

You can't change the sound of weapons except the knife.
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Mr.J
Senior Member
Join Date: Sep 2017
Location: cs_assault
Old 06-23-2018 , 13:37   Re: sound code
Reply With Quote #3

Quote:
Originally Posted by OciXCrom View Post
You can't change the sound of weapons except the knife.
Check this ocixcrom
PHP Code:
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <fun>
#include <hamsandwich>
#include <xs>
#include <cstrike>
#include <zombieplague>

#define ENG_NULLENT            -1
#define EV_INT_WEAPONKEY    EV_INT_impulse
#define ak47hq_WEAPONKEY     825
#define MAX_PLAYERS          32
#define IsValidUser(%1) (1 <= %1 <= g_MaxPlayers)

const USE_STOPPED 0
const OFFSET_ACTIVE_ITEM 373
const OFFSET_WEAPONOWNER 41
const OFFSET_LINUX 5
const OFFSET_LINUX_WEAPONS 4

#define WEAP_LINUX_XTRA_OFF        4
#define m_fKnown                    44
#define m_flNextPrimaryAttack         46
#define m_flTimeWeaponIdle            48
#define m_iClip                    51
#define m_fInReload                54
#define PLAYER_LINUX_XTRA_OFF    5
#define m_flNextAttack                83

#define ak47hq_RELOAD_TIME    2.4
#define ak47hq_RELOAD        1
#define ak47hq_DRAW        2
#define ak47hq_SHOOT1        3
#define ak47hq_SHOOT2        4

#define write_coord_f(%1)    engfunc(EngFunc_WriteCoord,%1)

new const Fire_Sounds[][] = { "weapons/ak47hq.wav" }

new 
ak47hq_V_MODEL[64] = "models/zm/v_kalashnikov.mdl"
new ak47hq_P_MODEL[64] = "models/zm/p_kalashnikov.mdl"
new ak47hq_W_MODEL[64] = "models/zm/w_kalashnikov.mdl"

new const GUNSHOT_DECALS[] = { 4142434445 }

new 
cvar_dmg_ak47hqcvar_recoil_ak47hqg_itemid_ak47hqcvar_clip_ak47hqcvar_spd_ak47hqcvar_ak47hq_ammo
new g_MaxPlayersg_orig_event_ak47hqg_IsInPrimaryAttack
new Float:cl_pushangle[MAX_PLAYERS 1][3], m_iBlood[2]
new 
g_has_ak47hq[33], g_clip_ammo[33], g_ak47hq_TmpClip[33], oldweap[33]

const 
PRIMARY_WEAPONS_BIT_SUM 
(
1<<CSW_SCOUT)|(1<<CSW_XM1014)|(1<<CSW_MAC10)|(1<<CSW_AUG)|(1<<CSW_UMP45)|(1<<CSW_SG550)|(1<<CSW_GALIL)|(1<<CSW_FAMAS)|(1<<CSW_AWP)|(1<<
CSW_MP5NAVY)|(1<<CSW_M249)|(1<<CSW_M3)|(1<<CSW_M4A1)|(1<<CSW_TMP)|(1<<CSW_G3SG1)|(1<<CSW_SG552)|(1<<CSW_AK47)|(1<<CSW_P90)
new const 
WEAPONENTNAMES[][] = { """weapon_p228""""weapon_scout""weapon_hegrenade""weapon_xm1014""weapon_c4""weapon_mac10",
            
"weapon_aug""weapon_smokegrenade""weapon_elite""weapon_fiveseven""weapon_ump45""weapon_sg550",
            
"weapon_galil""weapon_famas""weapon_usp""weapon_glock18""weapon_awp""weapon_mp5navy""weapon_m249",
            
"weapon_m3""weapon_m4a1""weapon_tmp""weapon_g3sg1""weapon_flashbang""weapon_deagle""weapon_sg552",
            
"weapon_ak47""weapon_knife""weapon_p90" }

public 
plugin_init()
{
    
register_plugin("[ZP] Extra: AK47 High Quality""1.0""FireWalker")
    
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg")
    
register_event("CurWeapon","CurrentWeapon","be","1=1")
    
RegisterHam(Ham_Item_AddToPlayer"weapon_ak47""fw_ak47hq_AddToPlayer")
    
RegisterHam(Ham_Use"func_tank""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankmortar""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tankrocket""fw_UseStationary_Post"1)
    
RegisterHam(Ham_Use"func_tanklaser""fw_UseStationary_Post"1)
    for (new 
1sizeof WEAPONENTNAMESi++)
    if (
WEAPONENTNAMES[i][0]) RegisterHam(Ham_Item_DeployWEAPONENTNAMES[i], "fw_Item_Deploy_Post"1)
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_ak47""fw_ak47hq_PrimaryAttack")
    
RegisterHam(Ham_Weapon_PrimaryAttack"weapon_ak47""fw_ak47hq_PrimaryAttack_Post"1)
    
RegisterHam(Ham_Item_PostFrame"weapon_ak47""ak47hq_ItemPostFrame")
    
RegisterHam(Ham_Weapon_Reload"weapon_ak47""ak47hq_Reload")
    
RegisterHam(Ham_Weapon_Reload"weapon_ak47""ak47hq_Reload_Post"1)
    
RegisterHam(Ham_TakeDamage"player""fw_TakeDamage")
    
register_forward(FM_SetModel"fw_SetModel")
    
register_forward(FM_UpdateClientData"fw_UpdateClientData_Post"1)
    
register_forward(FM_PlaybackEvent"fwPlaybackEvent")
    
    
RegisterHam(Ham_TraceAttack"worldspawn""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_breakable""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_wall""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_door_rotating""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_plat""fw_TraceAttack"1)
    
RegisterHam(Ham_TraceAttack"func_rotating""fw_TraceAttack"1)

    
cvar_dmg_ak47hq register_cvar("zp_ak47hq_dmg""1.5")
    
cvar_recoil_ak47hq register_cvar("zp_ak47hq_recoil""0.9")
    
cvar_clip_ak47hq register_cvar("zp_ak47hq_clip""30")
    
cvar_spd_ak47hq register_cvar("zp_ak47hq_spd""1.2")
    
cvar_ak47hq_ammo register_cvar("zp_ak47hq_ammo""100")
    
    
g_itemid_ak47hq zp_register_extra_item("Assault Rifle AK-47 1947"5ZP_TEAM_HUMAN)
    
g_MaxPlayers get_maxplayers()
}

public 
plugin_precache()
{
    
precache_model(ak47hq_V_MODEL)
    
precache_model(ak47hq_P_MODEL)
    
precache_model(ak47hq_W_MODEL)
    for(new 
0sizeof Fire_Soundsi++)
    
precache_sound(Fire_Sounds[i])    
    
m_iBlood[0] = precache_model("sprites/blood.spr")
    
m_iBlood[1] = precache_model("sprites/bloodspray.spr")

    
register_forward(FM_PrecacheEvent"fwPrecacheEvent_Post"1)
}

public 
fw_TraceAttack(iEntiAttackerFloat:flDamageFloat:fDir[3], ptriDamageType)
{
    if(!
is_user_alive(iAttacker))
        return

    new 
g_currentweapon get_user_weapon(iAttacker)

    if(
g_currentweapon != CSW_AK47) return
    
    if(!
g_has_ak47hq[iAttacker]) return

    static 
Float:flEnd[3]
    
get_tr2(ptrTR_vecEndPosflEnd)
    
    if(
iEnt)
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_DECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
write_short(iEnt)
        
message_end()
    }
    else
    {
        
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
        
write_byte(TE_WORLDDECAL)
        
write_coord_f(flEnd[0])
        
write_coord_f(flEnd[1])
        
write_coord_f(flEnd[2])
        
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
        
message_end()
    }
    
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
    
write_byte(TE_GUNSHOTDECAL)
    
write_coord_f(flEnd[0])
    
write_coord_f(flEnd[1])
    
write_coord_f(flEnd[2])
    
write_short(iAttacker)
    
write_byte(GUNSHOT_DECALS[random_num (0sizeof GUNSHOT_DECALS -1)])
    
message_end()
}

public 
zp_user_humanized_post(id)
{
    
g_has_ak47hq[id] = false
}

public 
plugin_natives ()
{
    
register_native("give_weapon_ak47hq""native_give_weapon_add"1)
}
public 
native_give_weapon_add(id)
{
    
give_ak47hq(id)
}

public 
fwPrecacheEvent_Post(type, const name[])
{
    if (
equal("events/ak47.sc"name))
    {
        
g_orig_event_ak47hq get_orig_retval()
        return 
FMRES_HANDLED
    
}
    return 
FMRES_IGNORED
}

public 
client_connect(id)
{
    
g_has_ak47hq[id] = false
}

public 
client_disconnect(id)
{
    
g_has_ak47hq[id] = false
}

public 
zp_user_infected_post(id)
{
    if (
zp_get_user_zombie(id))
    {
        
g_has_ak47hq[id] = false
    
}
}

public 
fw_SetModel(entitymodel[])
{
    if(!
is_valid_ent(entity))
        return 
FMRES_IGNORED
    
    
static szClassName[33]
    
entity_get_string(entityEV_SZ_classnameszClassNamecharsmax(szClassName))
        
    if(!
equal(szClassName"weaponbox"))
        return 
FMRES_IGNORED
    
    
static iOwner
    
    iOwner 
entity_get_edict(entityEV_ENT_owner)
    
    if(
equal(model"models/w_ak47.mdl"))
    {
        static 
iStoredAugID
        
        iStoredAugID 
find_ent_by_owner(ENG_NULLENT"weapon_ak47"entity)
    
        if(!
is_valid_ent(iStoredAugID))
            return 
FMRES_IGNORED
    
        
if(g_has_ak47hq[iOwner])
        {
            
entity_set_int(iStoredAugIDEV_INT_WEAPONKEYak47hq_WEAPONKEY)
            
            
g_has_ak47hq[iOwner] = false
            
            entity_set_model
(entityak47hq_W_MODEL)
            
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
}

public 
give_ak47hq(id)
{
    
drop_weapons(id1)
    new 
iWep2 give_item(id,"weapon_ak47")
    if( 
iWep2 )
    {
        
cs_set_weapon_ammo(iWep2get_pcvar_num(cvar_clip_ak47hq))
        
cs_set_user_bpammo (idCSW_AK47get_pcvar_num(cvar_ak47hq_ammo))    
        
UTIL_PlayWeaponAnimation(idak47hq_DRAW)
        
set_pdata_float(idm_flNextAttack1.0PLAYER_LINUX_XTRA_OFF)
    }
    
g_has_ak47hq[id] = true
}

public 
zp_extra_item_selected(iditemid)
{
    if(
itemid != g_itemid_ak47hq)
        return

    
give_ak47hq(id)
}

public 
fw_ak47hq_AddToPlayer(ak47hqid)
{
    if(!
is_valid_ent(ak47hq) || !is_user_connected(id))
        return 
HAM_IGNORED
    
    
if(entity_get_int(ak47hqEV_INT_WEAPONKEY) == ak47hq_WEAPONKEY)
    {
        
g_has_ak47hq[id] = true
        
        entity_set_int
(ak47hqEV_INT_WEAPONKEY0)
        
        return 
HAM_HANDLED
    
}
    return 
HAM_IGNORED
}

public 
fw_UseStationary_Post(entitycalleractivatoruse_type)
{
    if (
use_type == USE_STOPPED && is_user_connected(caller))
        
replace_weapon_models(callerget_user_weapon(caller))
}

public 
fw_Item_Deploy_Post(weapon_ent)
{
    static 
owner
    owner 
fm_cs_get_weapon_ent_owner(weapon_ent)
    
    static 
weaponid
    weaponid 
cs_get_weapon_id(weapon_ent)
    
    
replace_weapon_models(ownerweaponid)
}

public 
CurrentWeapon(id)
{
     
replace_weapon_models(idread_data(2))

     if(
read_data(2) != CSW_AK47 || !g_has_ak47hq[id])
          return
     
     static 
Float:iSpeed
     
if(g_has_ak47hq[id])
          
iSpeed get_pcvar_float(cvar_spd_ak47hq)
     
     static 
weapon[32],Ent
     get_weaponname
(read_data(2),weapon,31)
     
Ent find_ent_by_owner(-1,weapon,id)
     if(
Ent)
     {
          static 
Float:Delay
          Delay 
get_pdata_floatEnt464) * iSpeed
          
if (Delay 0.0)
          {
               
set_pdata_float(Ent46Delay4)
          }
     }
}

replace_weapon_models(idweaponid)
{
    switch (
weaponid)
    {
        case 
CSW_AK47:
        {
            if (
zp_get_user_zombie(id) || zp_get_user_survivor(id))
                return
            
            if(
g_has_ak47hq[id])
            {
                
set_pev(idpev_viewmodel2ak47hq_V_MODEL)
                
set_pev(idpev_weaponmodel2ak47hq_P_MODEL)
                if(
oldweap[id] != CSW_AK47
                {
                    
UTIL_PlayWeaponAnimation(idak47hq_DRAW)
                    
set_pdata_float(idm_flNextAttack1.0PLAYER_LINUX_XTRA_OFF)
                }
            }
        }
    }
    
oldweap[id] = weaponid
}

public 
fw_UpdateClientData_Post(PlayerSendWeaponsCD_Handle)
{
    if(!
is_user_alive(Player) || (get_user_weapon(Player) != CSW_AK47 || !g_has_ak47hq[Player]))
        return 
FMRES_IGNORED
    
    set_cd
(CD_HandleCD_flNextAttackhalflife_time () + 0.001)
    return 
FMRES_HANDLED
}

public 
fw_ak47hq_PrimaryAttack(Weapon)
{
    new 
Player get_pdata_cbase(Weapon414)
    
    if (!
g_has_ak47hq[Player])
        return
    
    
g_IsInPrimaryAttack 1
    pev
(Player,pev_punchangle,cl_pushangle[Player])
    
    
g_clip_ammo[Player] = cs_get_weapon_ammo(Weapon)
}

public 
fwPlaybackEvent(flagsinvokereventidFloat:delayFloat:origin[3], Float:angles[3], Float:fparam1Float:fparam2iParam1iParam2bParam1bParam2)
{
    if ((
eventid != g_orig_event_ak47hq) || !g_IsInPrimaryAttack)
        return 
FMRES_IGNORED
    
if (!(<= invoker <= g_MaxPlayers))
    return 
FMRES_IGNORED

    playback_event
(flags FEV_HOSTONLYinvokereventiddelayoriginanglesfparam1fparam2iParam1iParam2bParam1bParam2)
    return 
FMRES_SUPERCEDE
}

public 
fw_ak47hq_PrimaryAttack_Post(Weapon)
{
    
g_IsInPrimaryAttack 0
    
new Player get_pdata_cbase(Weapon414)
    
    new 
szClipszAmmo
    get_user_weapon
(PlayerszClipszAmmo)
    
    if(!
is_user_alive(Player))
        return

    if(
g_has_ak47hq[Player])
    {
        if (!
g_clip_ammo[Player])
            return

        new 
Float:push[3]
        
pev(Player,pev_punchangle,push)
        
xs_vec_sub(push,cl_pushangle[Player],push)
        
        
xs_vec_mul_scalar(push,get_pcvar_float(cvar_recoil_ak47hq),push)
        
xs_vec_add(push,cl_pushangle[Player],push)
        
set_pev(Player,pev_punchangle,push)
        
        
emit_sound(PlayerCHAN_WEAPONFire_Sounds[0], VOL_NORMATTN_NORM0PITCH_NORM)
        
UTIL_PlayWeaponAnimation(Playerrandom_num(ak47hq_SHOOT1ak47hq_SHOOT2))
    }
}

public 
fw_TakeDamage(victiminflictorattackerFloat:damage)
{
    if (
victim != attacker && is_user_connected(attacker))
    {
        if(
get_user_weapon(attacker) == CSW_AK47)
        {
            if(
g_has_ak47hq[attacker])
                
SetHamParamFloat(4damage get_pcvar_float(cvar_dmg_ak47hq))
        }
    }
}

public 
message_DeathMsg(msg_idmsg_destid)
{
    static 
szTruncatedWeapon[33], iAttackeriVictim
    
    get_msg_arg_string
(4szTruncatedWeaponcharsmax(szTruncatedWeapon))
    
    
iAttacker get_msg_arg_int(1)
    
iVictim get_msg_arg_int(2)
    
    if(!
is_user_connected(iAttacker) || iAttacker == iVictim)
        return 
PLUGIN_CONTINUE
    
    
if(equal(szTruncatedWeapon"ak47") && get_user_weapon(iAttacker) == CSW_AK47)
    {
        if(
g_has_ak47hq[iAttacker])
            
set_msg_arg_string(4"ak47")
    }
    return 
PLUGIN_CONTINUE
}

stock fm_cs_get_current_weapon_ent(id)
{
    return 
get_pdata_cbase(idOFFSET_ACTIVE_ITEMOFFSET_LINUX)
}

stock fm_cs_get_weapon_ent_owner(ent)
{
    return 
get_pdata_cbase(entOFFSET_WEAPONOWNEROFFSET_LINUX_WEAPONS)
}

stock UTIL_PlayWeaponAnimation(const Player, const Sequence)
{
    
set_pev(Playerpev_weaponanimSequence)
    
    
message_begin(MSG_ONE_UNRELIABLESVC_WEAPONANIM, .player Player)
    
write_byte(Sequence)
    
write_byte(pev(Playerpev_body))
    
message_end()
}

public 
ak47hq_ItemPostFrame(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_ak47hq[id])
          return 
HAM_IGNORED

     
static iClipExtra
     
     iClipExtra 
get_pcvar_num(cvar_clip_ak47hq)
     new 
Float:flNextAttack get_pdata_float(idm_flNextAttackPLAYER_LINUX_XTRA_OFF)

     new 
iBpAmmo cs_get_user_bpammo(idCSW_AK47)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     new 
fInReload get_pdata_int(weapon_entitym_fInReloadWEAP_LINUX_XTRA_OFF

     if( 
fInReload && flNextAttack <= 0.0 )
     {
         new 
min(iClipExtra iClipiBpAmmo)
    
         
set_pdata_int(weapon_entitym_iClipiClip jWEAP_LINUX_XTRA_OFF)
         
cs_set_user_bpammo(idCSW_AK47iBpAmmo-j)
        
         
set_pdata_int(weapon_entitym_fInReload0WEAP_LINUX_XTRA_OFF)
         
fInReload 0
     
}
     return 
HAM_IGNORED
}

public 
ak47hq_Reload(weapon_entity
{
     new 
id pev(weapon_entitypev_owner)
     if (!
is_user_connected(id))
          return 
HAM_IGNORED

     
if (!g_has_ak47hq[id])
          return 
HAM_IGNORED

     
static iClipExtra

     
if(g_has_ak47hq[id])
          
iClipExtra get_pcvar_num(cvar_clip_ak47hq)

     
g_ak47hq_TmpClip[id] = -1

     
new iBpAmmo cs_get_user_bpammo(idCSW_AK47)
     new 
iClip get_pdata_int(weapon_entitym_iClipWEAP_LINUX_XTRA_OFF)

     if (
iBpAmmo <= 0)
          return 
HAM_SUPERCEDE

     
if (iClip >= iClipExtra)
          return 
HAM_SUPERCEDE

     g_ak47hq_TmpClip
[id] = iClip

     
return HAM_IGNORED
}

public 
ak47hq_Reload_Post(weapon_entity
{
    new 
id pev(weapon_entitypev_owner)
    if (!
is_user_connected(id))
        return 
HAM_IGNORED

    
if (!g_has_ak47hq[id])
        return 
HAM_IGNORED

    
if (g_ak47hq_TmpClip[id] == -1)
        return 
HAM_IGNORED

    set_pdata_int
(weapon_entitym_iClipg_ak47hq_TmpClip[id], WEAP_LINUX_XTRA_OFF)

    
set_pdata_float(weapon_entitym_flTimeWeaponIdleak47hq_RELOAD_TIMEWEAP_LINUX_XTRA_OFF)

    
set_pdata_float(idm_flNextAttackak47hq_RELOAD_TIMEPLAYER_LINUX_XTRA_OFF)

    
set_pdata_int(weapon_entitym_fInReload1WEAP_LINUX_XTRA_OFF)

    
UTIL_PlayWeaponAnimation(idak47hq_RELOAD)

    return 
HAM_IGNORED
}

stock drop_weapons(iddropwhat)
{
     static 
weapons[32], numiweaponid
     num 
0
     get_user_weapons
(idweaponsnum)
     
     for (
0numi++)
     {
          
weaponid weapons[i]
          
          if (
dropwhat == && ((1<<weaponid) & PRIMARY_WEAPONS_BIT_SUM))
          {
               static 
wname[32]
               
get_weaponname(weaponidwnamesizeof wname 1)
               
engclient_cmd(id"drop"wname)
          }
     }

when you get this weapon , The sound will change bcz of this :
PHP Code:
Fire_Sounds[][] = { "weapons/ak47hq.wav" 
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OciXCrom
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Join Date: Oct 2013
Location: Macedonia
Old 06-23-2018 , 14:13   Re: sound code
Reply With Quote #4

No. That plugin creates an entirely new weapon and as you can see it's far from simple and not worth it.
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Mr.J
Senior Member
Join Date: Sep 2017
Location: cs_assault
Old 06-23-2018 , 14:41   Re: sound code
Reply With Quote #5

im sure this will change the weapon target (m4a1 , ak47 , sg552 ....)
PHP Code:
#define ak47hq_WEAPONKEY     825 
but i dont know the weapons keys :// do you know them ?
and yes im going to make new weapon , but i dont know the code to make the sound
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Old 06-24-2018 , 09:20   Re: sound code
Reply With Quote #6

Quote:
Originally Posted by Mr.J View Post
im sure this will change the weapon target (m4a1 , ak47 , sg552 ....)
PHP Code:
#define ak47hq_WEAPONKEY     825 
but i dont know the weapons keys :// do you know them ?
and yes im going to make new weapon , but i dont know the code to make the sound
For custom sound you must hook weapons primary attack (post forward) and also UpdateClientData forward to block players fire event that calls original weapon sound from client engine and not only this, you have to setup TraceAttack forward for that weapon too, cause blocking event will block decal on world & smoke puff effect (also crosshair will not work properly). (And if u want to create new weapon, i have created CSWM module, you can use it. )
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Mr.J
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Join Date: Sep 2017
Location: cs_assault
Old 06-25-2018 , 03:55   Re: sound code
Reply With Quote #7

Ghost stead send me
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Ghosted
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Old 06-25-2018 , 04:06   Re: sound code
Reply With Quote #8

Quote:
Originally Posted by Mr.J View Post
Ghost stead send me
CSWM?
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