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Create a dummy


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Mathias.
Veteran Member
Join Date: Aug 2010
Location: Canada is my city
Old 09-22-2012 , 05:30   Re: Create a dummy
Reply With Quote #21

Quote:
Originally Posted by blodia View Post
have you tried "m_vecOrigin"?
Nope do not work, Tested with Prop_Send and Prop_Data.

EDIT: I have totaly fail, I have upload my test version on the wrong server. m_vecOrigin work but return the eye position once again. Look like that valve have make the mistake?

Last edited by Mathias.; 09-22-2012 at 05:56.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 09-22-2012 , 14:25  
Reply With Quote #22

Quote:
Originally Posted by Powerlord;
SourceMod can't currently access nested datadesc members, of which m_usSolidFlags is one. Writing to them was actually overwriting other parts of the parent object instead.
Apart from the fact his code uses Prop_Send so is perfectly fine.
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ImACow
AlliedModders Donor
Join Date: Feb 2015
Old 06-24-2018 , 09:14   Re: Create a dummy
Reply With Quote #23

I know its an old thread, but was anyone able to get the Feet location of the player on death?

In the player_death event the

GetClientAbsOrigin == GetClientEyePosition == m_vecOrigin (which should not be the case)
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Last edited by ImACow; 06-24-2018 at 09:15.
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