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[TF2] Rise from the Dead


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MajorKitKat
Junior Member
Join Date: Aug 2018
Old 08-19-2018 , 15:58   Re: [TF2] Rise from the Dead
Reply With Quote #11

Hey man, this still live? If so can you update this to remove the entities when the zombie dies? As it stands they eat up edicts and cause a no free edicts crash.
Possibly ent_remove_all tf_zombie? I'm not super versed on sourcepawn or tf2 coding.
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 08-05-2019 , 01:19   Re: [TF2] Rise from the Dead
Reply With Quote #12

i think i fix it seem to work ok now on my server anyways.
Attached Files
File Type: sp Get Plugin or Get Source (rftd.sp - 113 views - 2.7 KB)
File Type: smx rftd.smx (5.7 KB, 36 views)
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RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 01-09-2020 , 11:26   Re: [TF2] Rise from the Dead
Reply With Quote #13

ok i fix it for sure now no errors in the logs.

use security_entity_limit.smx with it.
Attached Files
File Type: sp Get Plugin or Get Source (rftd.sp - 96 views - 2.7 KB)
File Type: smx rftd.smx (5.7 KB, 37 views)

Last edited by RavensBro; 01-09-2020 at 11:29.
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