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[TF2] Rate of Fire


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hobart
Member
Join Date: Dec 2011
Old 04-19-2012 , 17:26   Re: [TF2] Rate of Fire
Reply With Quote #21

Howdy EHG, i was wondering if you ever updated this one? that damn crossbow can be evil hahaha
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 05-15-2012 , 02:04   Re: [TF2] Rate of Fire
Reply With Quote #22

I would like to set this so that the red team has a rate of fire of 3. I got sm_rof @red 3 to work but...
How do you get it to automatically set it "on connect"? Or do I need to set a cron tab to accomplish this?

Also is there a way to automatically reload?
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Horsedick
AlliedModders Donor
Join Date: Sep 2011
Old 05-15-2012 , 10:44   Re: [TF2] Rate of Fire
Reply With Quote #23

Quote:
Originally Posted by moxie2020 View Post
I would like to set this so that the red team has a rate of fire of 3. I got sm_rof @red 3 to work but...
How do you get it to automatically set it "on connect"? Or do I need to set a cron tab to accomplish this?

Also is there a way to automatically reload?
maybe use this with it? https://forums.alliedmods.net/showthread.php?t=184778
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 05-15-2012 , 14:13   Re: [TF2] Rate of Fire
Reply With Quote #24

Quote:
Originally Posted by Horsedick View Post
That will work perfect. Thank you.
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Nekimoto
Junior Member
Join Date: May 2012
Old 06-15-2012 , 16:03   Re: [TF2] Rate of Fire
Reply With Quote #25

thanks to this plugin i found out a way to make pyro fly for 10 min. in the air
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Snack Patrol
Member
Join Date: Jan 2012
Location: Earth
Old 06-19-2012 , 17:09   Re: [TF2] Rate of Fire
Reply With Quote #26

Hi, can this make for a slower rate of fire? I'm working on a sound mod for a weapon and that feature would be perfect to allow some extra time for the sound to play, so the hit sounds don't overlap.
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Dugger
Member
Join Date: Jul 2010
Old 06-29-2012 , 16:48   Re: [TF2] Rate of Fire
Reply With Quote #27

auh i dont know sourcepawn but one of the earlier releases iw as able to change how fast the different rof numbers were. now i cant
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Kilgore Trout
New Member
Join Date: Jul 2012
Location: Brandon, Fl
Old 07-04-2012 , 22:15   Re: [TF2] Rate of Fire
Reply With Quote #28

ty EHG
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nope.avi
Senior Member
Join Date: Jan 2012
Location: Australia
Old 08-18-2012 , 02:02   Re: [TF2] Rate of Fire
Reply With Quote #29

It wont work with MVM...
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sarcastic89
New Member
Join Date: Jun 2012
Old 08-20-2012 , 09:26   Re: [TF2] Rate of Fire
Reply With Quote #30

I have this mod installed on my server. When I enter the command, it displays a message saying my rate of fire has changed, but it actually hasn't. I still fire the default 1.
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