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FlaminSarge
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Join Date: Jul 2010
Old 08-31-2011 , 19:35   Re: [TF2] VS Saxton Hale Mode
#1831

Telefrags using that dispenserblocker will be so OP though :/ but only me and my friends are crazy enough to use telefrags as our primary hale strategy -.-
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 08-31-2011 , 23:25   Re: [TF2] VS Saxton Hale Mode
#1832

Anyone else getting a bug where the medic will keep the kritzkrieg effect after the Uber runs out, then by extension give the crits to his patient?
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Rainicorn
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Join Date: Jun 2011
Location: Palo Alto, California
Old 09-01-2011 , 01:52   Re: [TF2] VS Saxton Hale Mode
#1833

I'm trying to install Saxton Hale Mode on my third TF2 server and I can't seem to find the saxton_hale_config.cfg anywhere. It isn't included in the addons/sourcemod/configs/ for the main file download or the mirror (I looked in both). Does this file exist anywhere, or is it generated by the mode itself once it is installed?
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Taz532
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Join Date: Jul 2011
Location: Michigan
Old 09-01-2011 , 02:55   Re: [TF2] VS Saxton Hale Mode
#1834

Also hale doesn't take damage from nucleus pit, lumberyard pit, etc.
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Rainicorn
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Join Date: Jun 2011
Location: Palo Alto, California
Old 09-01-2011 , 03:06   Re: [TF2] VS Saxton Hale Mode
#1835

I managed to get the mode working on my server, but I'm still missing that cfg and have no idea where to get it.

Also, since we don't have access to the source to recompile the paths for sounds, could we please have an option to disable them server-side? I would like to be able to disable the sounds so that players have less content to download when they first connect to the server.
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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 09-01-2011 , 05:56   Re: [TF2] VS Saxton Hale Mode
#1836

Quote:
Originally Posted by Rainicorn View Post
I'm trying to install Saxton Hale Mode on my third TF2 server and I can't seem to find the saxton_hale_config.cfg anywhere. It isn't included in the addons/sourcemod/configs/ for the main file download or the mirror (I looked in both). Does this file exist anywhere, or is it generated by the mode itself once it is installed?
It's no longer used at all.

Instead, the config file is tf/cfg/sourcemod/SaxtonHale.cfg

Taz: No, I'm not getting that at all anywhere...
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Bread EOTL GunMettle Invasion Jungle Inferno will break everything. Don't even ask.

All plugins: Randomizer/GiveWeapon, ModelManager, etc.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 09-01-2011 , 09:57   Re: [TF2] VS Saxton Hale Mode
#1837

Quote:
Originally Posted by FlaminSarge View Post
Taz: No, I'm not getting that at all anywhere...
Yeah I see what I did wrong for the medic bug. My bad.

But were you not getting the pit bug where he doesn't take damage either?
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Rainicorn
Member
Join Date: Jun 2011
Location: Palo Alto, California
Old 09-01-2011 , 14:30   Re: [TF2] VS Saxton Hale Mode
#1838

Quote:
Originally Posted by FlaminSarge View Post
It's no longer used at all.

Instead, the config file is tf/cfg/sourcemod/SaxtonHale.cfg
Oh, thank you!! I was trying to find the old one this whole time. Everything seems to be working now.

Will there be any option in the future to disable the sounds (so that we don't need to force players to download them), and/or replace them with our own? An option to change the paths for sounds and skins/models would be very much appreciated. My servers are pony-themed and I'd really like to replace the Vagineer with a model of Applejack complete with sound clips. I'd do it myself, but I can't find a link to the SH source anywhere to compile myself.

EDIT: Nevermind I didn't realize that it was bundled with the installer.
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Last edited by Rainicorn; 09-01-2011 at 14:38.
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Phoenixf129
Junior Member
Join Date: Aug 2011
Old 09-01-2011 , 20:09   Re: [TF2] VS Saxton Hale Mode
#1839

pit damage confirmed - there is none. Hale doesnt seem to take damage from map entities like trigger_hurt or trigger_point - arena_nucleus.

Idea:

change theme per hale, like HHH has a dark map theme, CBS is washed out, and vagi makes the colors eyerape?

I think its possible, coding wise, dont ask me xD

Ive seen it before, and i think it could add some originality to the mod, and actually make the boss classes FEEL different.

Last edited by Phoenixf129; 09-01-2011 at 20:11.
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Taz532
Senior Member
Join Date: Jul 2011
Location: Michigan
Old 09-01-2011 , 20:50   Re: [TF2] VS Saxton Hale Mode
#1840

Quote:
Originally Posted by Phoenixf129 View Post
change theme per hale, like HHH has a dark map theme, CBS is washed out, and vagi makes the colors eyerape?
Kinda like sm_drug but without the moving screen. Just overlay a color like that to change the view, is that what you were kinda getting at?
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