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Diablo II : LOD (Custom) 2.3


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pratham966
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Join Date: Dec 2011
Location: I <3 my INDIA
Old 01-30-2012 , 08:50   Re: Diablo II : LOD (Custom) 2.1
Reply With Quote #221

Quote:
Originally Posted by xbatista View Post
Don't use tentacle monster, ir don't set so much hp.
Chk this its disabled still u saying dont use it.... how come???
Quote:
//
// MONSTERS - monsters that you always want to precache (for dynamic spawning)
//
// (just remove the comment characters at the beginning of the line for the
// monsters that you always want to precache.)
//
// Warning: Do not enable too many monsters, or else your server may crash!
//
// -Safe Max would be around 7, after that it's a gamble!
// --Dizzy
//

agrunt
babygarg
barney
barneydead
bigmomma
bullsquid
controller
//gargantua
//gman
//gonome
//gruntcmdr
//hassassin
//headcrab
//hgrunt
//houndeye
//ichthyosaur
//islave
//leech
//massn
//otis
//rat
//roach
//scientist
//snark
//tentacle
//zombie

Last edited by pratham966; 01-30-2012 at 08:53. Reason: script added
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pratham966
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Old 01-30-2012 , 08:56   Re: Diablo II : LOD (Custom) 2.1
Reply With Quote #222

Now what i did is i directly disabled this
Quote:
// Tentacle
//sk_tentacle_health 180
//sk_tentacle_dmg_bite 1000000
Now no bug in console found but y i am not able to use it.... do someting
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pratham966
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Old 01-30-2012 , 08:58   Re: Diablo II : LOD (Custom) 2.1
Reply With Quote #223

Ur script i think not reading this file
Quote:
monster_precache.cfg
it direclty running
Quote:
monster_skill.cfg
Do check coding
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xbatista
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Old 01-30-2012 , 09:21   Re: Diablo II : LOD (Custom) 2.1
Reply With Quote #224

monster_skill.cfg and monster_precache.cfg are both needed.

I didn't code the monster mod module...
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Last edited by xbatista; 01-30-2012 at 09:22.
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pratham966
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Old 01-30-2012 , 09:27   Re: Diablo II : LOD (Custom) 2.1
Reply With Quote #225

Quote:
Originally Posted by xbatista View Post
monster_skill.cfg and monster_precache.cfg are both needed.

I didn't code the monster mod module...

Yes i have both the files in cstrike folder as per that plugin.... so to whome need to contact... i sent you pm but no replay
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xbatista
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Old 01-30-2012 , 09:40   Re: Diablo II : LOD (Custom) 2.1
Reply With Quote #226

Dunno what you did there, here is my .cfgs
Attached Files
File Type: cfg monster_precache.cfg (709 Bytes, 107 views)
File Type: cfg monster_skill.cfg (2.1 KB, 146 views)
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Last edited by xbatista; 01-30-2012 at 09:40.
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xbatista
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Old 01-31-2012 , 07:25   Re: Diablo II : LOD (Custom) 2.2
Reply With Quote #227

Updated to 2.2 ( Update as always to myself... )
Now it's a stable version, fixed. Everything works fine. For more info check changelog.
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Last edited by xbatista; 01-31-2012 at 09:32.
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pratham966
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Old 01-31-2012 , 09:38   Re: Diablo II : LOD (Custom) 2.2
Reply With Quote #228

Quote:
Originally Posted by xbatista View Post
Updated to 2.2 ( Update as always to myself... )
Now it's a stable version, fixed. Everything works fine. For more info check changelog.

Great Work.......... Thanks for the stable version.... Let me try the configs
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pratham966
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Old 01-31-2012 , 09:39   Re: Diablo II : LOD (Custom) 2.2
Reply With Quote #229

How to remove your default GameName, as i am making multimod server??????
it showing Diablo II so i have to remove it. Please revert bro
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xbatista
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Old 01-31-2012 , 09:56   Re: Diablo II : LOD (Custom) 2.2
Reply With Quote #230

Emm redownload Source.zip and find in scripting/diablo2LOD/const.inl file and edit
new mod_name[32] = "Diablo II: LOD";
--->
new mod_name[32] = "";
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Last edited by xbatista; 01-31-2012 at 09:56.
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