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[L4D & L4D2] Shove of Hunter's Pounce In Coop Mode


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panxiaohai
Senior Member
Join Date: Mar 2010
Old 10-19-2011 , 16:14   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #11

Quote:
Originally Posted by Marcus101RR View Post
Code:
sm_cvar z_pounce_stumble_radius 160
Thank you too.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 10-20-2011 , 10:57   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #12

Quote:
Originally Posted by AtomicStryker View Post
It's not wasted. You can make other funny plugins tossing Survivors and Infected around.

L4D1 Sig, but my binary is ancient
PHP Code:
Linux
_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector

Windows
81 EC 
? ? ? ? 56 8B F1 E8 ? ? ? ? 84 C0 0F ? ? ? ? ? 8B 8C ? ? ? ? ? 85 C9 74

\x81\xEC\x2A\x2A\x2A\x2A\x56\x8B\xF1\xE8\x2A\x2A\x2A\x2A\x84\xC0\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x8C\x2A\x2A\x2A\x2A\x2A\x85\xC9\x74 
For reference, Left4Downtown2 has:

forward Action:L4D_OnShovedBySurvivor(client, victim, const Float:vector[3]);

native L4D_StaggerPlayer(target, source_ent, Float:source_vector[3]);
How did you get this?
Can you please tell me the signature of "CTerrorPlayer_Fling"?
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RAPTORMOOSE
Member
Join Date: Sep 2011
Location: California
Old 10-27-2011 , 01:12   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #13

Quote:
Originally Posted by Marcus101RR View Post
Code:
sm_cvar z_pounce_stumble_radius 160
But... that won't enable it for jockeys/smokers or chargers that aren't close enough to slam into them...
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 10-27-2011 , 19:29   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #14

Quote:
Originally Posted by panxiaohai View Post
How did you get this?
Can you please tell me the signature of "CTerrorPlayer_Fling"?
By decompiling the old L4D1 server.dll i have here and looking at the disassembly? Same as L4D2 really.

Fling is a function from CCharger::Collide, i really don't think L4D1 has it.
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RAPTORMOOSE
Member
Join Date: Sep 2011
Location: California
Old 11-13-2011 , 03:27   Re: [L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #15

Quote:
Originally Posted by panxiaohai View Post
After try it, I know my effort was wasted,thank you for your reply.
It wasn't wasted. There isn't a CVAR that'll make that happen with a jockey/charger/smoker in co-op.
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santdrback
Member
Join Date: Apr 2020
Old 06-02-2020 , 18:10   Re: [L4D & L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #16

i like this plugin and the idea for coperative, is actually work?or updated to the last sourcemod 1.8 +
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vikingo12
Member
Join Date: Nov 2018
Old 02-24-2021 , 07:16   Re: [L4D & L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #17

Is there a way to change stumble time?
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-20-2021 , 05:13   Re: [L4D & L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #18

It's best to update the new version, the players I fell in L4D1 will be shaken to stand up
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Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-21-2021 , 22:07   Re: [L4D & L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #19

Quote:
Originally Posted by ZBzibing View Post
It's best to update the new version, the players I fell in L4D1 will be shaken to stand up
You don't need this plugin.
The game itself has a convar to the do same effect
PHP Code:
z_pounce_stumble_radius                  0        : , "sv""launcher" Radius of the stumble effect when a hunter pounces on someone 
just change 0 to whatever value you want.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-22-2021 , 04:21   Re: [L4D & L4D2] Shove of Hunter's Pounce In Coop Mode
Reply With Quote #20

Quote:
Originally Posted by harrypotter View Post
you don't need this plugin.
The game itself has a convar to the do same effect
PHP Code:
z_pounce_stumble_radius                  0        : , "sv""launcher" Radius of the stumble effect when a hunter pounces on someone 
just change 0 to whatever value you want.
Thanks, tested
My personal test parameter 95 works best
Code:
z_pounce_stumble_radius 95
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__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
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