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[L4D/L4D2] Infected Bots Control (1.0.0)


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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-19-2021 , 04:05   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1551

It’s not a plug-in problem. Maybe it’s because the translation caused a misunderstanding. But thanks to harry’s explanation, I tested it again.
After testing, this may cause the infected person to appear abnormal

if
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_max_specials 4
The infected person appears correctly

But if the tank shows up
infectedbot 2 +1tank(Human) =3infected
If you want to keep the team correct, set the parameters
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_max_specials 5
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-21-2021 , 05:33   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1552

Quote:
Originally Posted by ZBzibing View Post
But if the tank shows up
infectedbot 2 +1tank(Human) =3infected
If you want to keep the team correct, set the parameters
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_max_specials 5
still wrong, 1+1+2 < 5.
If you use this plugin in l4d1
PHP Code:
l4d_infectedbots_smoker_limit l4d_infectedbots_boomer_limit l4d_infectedbots_hunter_limit
l4d_infectedbots_tank_limit >= l4d_infectedbots_max_specials 
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Last edited by HarryPotter; 11-21-2021 at 05:33.
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-21-2021 , 13:04   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1553

Quote:
Originally Posted by HarryPotter View Post
still wrong, 1+1+2 < 5.
If you use this plugin in l4d1
PHP Code:
l4d_infectedbots_smoker_limit l4d_infectedbots_boomer_limit l4d_infectedbots_hunter_limit
l4d_infectedbots_tank_limit >= l4d_infectedbots_max_specials 
If a human player plays a tank, the tank will occupy two places for the infected. If a human player does not play a tank, then the refresh is calculated according to the formula
I didn't have any special feelings before, because the tank occupies the position of two infected people, so when I set up the tank, only one infection occurred.This infected person will never appear.
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-21-2021 , 13:42   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1554

Code:
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_max_specials 4
Before the tank appeared, everything was normal.(1.jpg)
After the tank appeared(Real players), There will always be a lack of an infected person to show up(2.jpg)
----------------------------------
Note that a human must play the role of a tank to cause problems.If the infected are all computers, Everything is normal
Attached Images
File Type: jpg 1.jpg (61.6 KB, 80 views)
File Type: jpg 2.jpg (35.9 KB, 76 views)
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-21-2021 , 21:28   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1555

Quote:
Originally Posted by ZBzibing View Post
Code:
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_max_specials 4
Before the tank appeared, everything was normal.(1.jpg)
After the tank appeared(Real players), There will always be a lack of an infected person to show up(2.jpg)
----------------------------------
Note that a human must play the role of a tank to cause problems.If the infected are all computers, Everything is normal
send you private message.
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Last edited by HarryPotter; 11-21-2021 at 21:28.
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HarryPotter
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Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-22-2021 , 07:00   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1556

Quote:
Originally Posted by ZBzibing View Post
Code:
l4d_infectedbots_smoker_limit 1
l4d_infectedbots_boomer_limit 1
l4d_infectedbots_hunter_limit 2
l4d_infectedbots_max_specials 4
Before the tank appeared, everything was normal.(1.jpg)
After the tank appeared(Real players), There will always be a lack of an infected person to show up(2.jpg)
----------------------------------
Note that a human must play the role of a tank to cause problems.If the infected are all computers, Everything is normal
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.9 (2021/11/22 )
- Fixed incorrect infected player limit when the real tank player is in game on coop mode. (thanks ZBzibing for reporting)
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ZBzibing
Senior Member
Join Date: Dec 2012
Old 11-22-2021 , 23:58   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1557

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.9 (2021/11/22 )
- Fixed incorrect infected player limit when the real tank player is in game on coop mode. (thanks ZBzibing for reporting)
It's been tested. Everything's normal. It's great!
__________________
Please forgive, If I'm not describing it accurately. I use google translate
Functional tests are all from L4D1, and are only keen to solve and fix various bugs of L4D1:
ZBzibing is offline
VYRNACH_GAMING
Member
Join Date: Sep 2021
Old 11-23-2021 , 05:16   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1558

Quote:
Originally Posted by HarryPotter View Post
[L4D/L4D2] Infected Bots Control Impoved Version 2.5.9 (2021/11/22 )
- Fixed incorrect infected player limit when the real tank player is in game on coop mode. (thanks ZBzibing for reporting)
Compiling l4dinfectedbots.sp...
SourcePawn Compiler 1.11.0.6823
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4dinfectedbots.sp(4694) : error 021: symbol already defined: "L4D2_GetSurvivorVictim"

1 Error.
getting this when trying to compile
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HarryPotter
Veteran Member
Join Date: Sep 2017
Location: Taiwan, Asia
Old 11-23-2021 , 22:19   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1559

Quote:
Originally Posted by VYRNACH_GAMING View Post
Compiling l4dinfectedbots.sp...
SourcePawn Compiler 1.11.0.6823
Copyright (c) 1997-2006 ITB CompuPhase
Copyright (c) 2004-2021 AlliedModders LLC

l4dinfectedbots.sp(4694) : error 021: symbol already defined: "L4D2_GetSurvivorVictim"

1 Error.
getting this when trying to compile
fixed
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Last edited by HarryPotter; 11-23-2021 at 22:26.
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thewintersoldier97
Senior Member
Join Date: Aug 2021
Location: Vietnam
Old 11-27-2021 , 10:11   Re: [L4D/L4D2] Infected Bots Control (1.0.0)
Reply With Quote #1560

Hi Harry Potter, is the "adjust common limit" feature of your plugin also cover "z_mega_mob_size", "z_mob_spawn_max_size", "z_mob_spawn_min_size" ect?
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