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Subplugin Submission Zombie Plague Special 4.5 [Patch v2] (03 September 2023)


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Perfect Scrash
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Join Date: Aug 2013
Location: Brazil
Old 02-17-2022 , 22:09   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #131

Plugin Updated: 17/02/2022 - (4.5 Version) EXTREME BIG UPDATE


-----> REMOVED Amx 1.8.2 SUPORT <-----
- Fixed trigger_hurt when killing with bugged players (i think).
- Fixed chat lang bug. (Sometimes appears in [en] language not in players language)

- Added Native: zp_force_user_class(id, spid, zombie, attacker = 0, sillentmode = 1)
- Updated Native: zp_set_user_frozen(id, set, Float: Duration = -1.0)
- Updated Native: zp_set_user_madness(id, set, Float: Duration = -1.0)
- Updated Native: zp_set_user_burn(id, set, Float: Duration = -1.0)

- Added Cvars: zp_human_frags_for_disinfect, zp_human_disnfect_reward, zp_green_deathmsg
- Removed "HANDLE MODELS ON SEPARATE ENT"
- Removed "MODELCHANGE DELAY"

- Now models system are using "cstrike" module
- Added Native: zpsp_override_user_model(id, const model, body=0, skin=0, modelindex=0)
- Added Player Submodel Support (You can add more player models using only 1 .mdl)
- Added Player Skin Support (You can use other textures with 1 .mdl)
- Added Native: zp_set_fw_param_int(int_id, value)
- Added Many Stocks (Check zpsp_stocks.inc)

- Fixed bug when you create a custom zombie special with same name with any custom human special
- Added Human Classes System
- Added Native: zp_register_human_class(const name[], const info[], hp, armor, speed, Float:gravity, use_lang=0, const name_lang_key[]="ITEM_LANG_DEFAULT_KEY", const info_lang_key[]="ITEM_LANG_DEFAULT_KEY");
- Added Native: zp_get_user_human_class(id);
- Added Native: zp_get_next_human_class(id);
- Added Native: zp_set_user_human_class(id, classid);
- Added Native: zp_register_hclass_model(classid, player_model[], body=0, skin=0)
- Added Native: zp_get_human_class_id(const name[])
- Added Native: zp_get_human_class_info(id, info[], len)
- Added Native: zp_get_human_class_name(id, name[], len)
- Added Native: zp_set_human_class_info(id, const info[])
- Added Native: zp_set_human_class_name(id, const name[])
- Added Native: zp_get_human_class_realname(id, realname[], len)
- Added Forward: zp_human_class_choosed_pre(id, classid)
- Added Forward: zp_human_class_choosed_post(id, classid)
- Added Native: zp_drop_weapons(id, dropwhat)
- Added Native: zp_give_item(id, const item[], ammo=0)
- Added Native: zp_strip_user_weapons(id)
- Added Native: zp_menu_textadd(const text[])
- Updated Native: zp_register_weapon(const name[], wpn_type, uselang=0, const langkey[] = "ITEM_LANG_DEFAULT_KEY")

- Added Cvar: zp_choose_hclass_instantanly
- Improved "save_custonomization" system
- Improved model/sound system for any external class

- Updated Native: zp_disinfect_user(id, silent, attacker)
- Updated Native: zpsp_register_gamemode(const name[], flags, chance, allow, dm_mode, resp_limit=0, enable_in_ze=0, uselang=0, const langkey[]="ITEM_LANG_DEFAULT_KEY");
- Added Forward: zp_player_show_hud(id, target, SpHudType:hudtype);
- Added Native: zp_add_hud_text(const text[]);
- Added Native: zp_get_user_hud_type(id);

- Now all natives are using "style 0"
- Added Native: zp_register_zclass_painsnd(classid, const sound[])
- Added Native: zp_register_zclass_deathsnd(classid, const sound[])
- Added Native: zp_register_zmspecial_deathsnd(classid, const sound[])
- Added Native: zp_register_gamemode_ambience(gamemode, const sound[], Float: Duration, enable=1)
- Added Native: zp_get_user_default_gravity(id)
- Added Native: zp_set_user_gravity(id, Float:Gravity)
- Added Native: zp_set_param_string(const string[])
- Added Native: zp_get_user_maxhealth(id)
- Added Native: zp_register_start_gamemode_snd(id, const sound[])

- ZP main configs are now in a exclusive path (configs/zpsp_configs/...)
- On amx settings api:
- Expanded buffer size on filenames
- Added Directory Support on filenames

- Added Native: zp_get_hclass_count()
- Added Native: zp_get_user_unlimited_ammo(id)
- Added Native: zp_set_user_unlimited_ammo(id, set)
- Added Native: zp_reset_user_unlimited_ammo(id)
- Added Native: zp_get_user_knockback(id)
- Added Native: zp_set_user_knockback(id, Float:amount)
- Added Native: zp_reset_user_knockback(id)
- Added Forward: zp_fw_deploy_weapon(id, weaponid)
- Added Native: zp_get_default_unlimited_ammo(id)
- Added Native: zp_get_default_knockback(id)
- Added Native: zp_get_user_default_maxspeed(id)

- Added Hud Cvars
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ALonsoVIP4141
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Old 02-18-2022 , 06:29   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #132

Bro Can you tell me how to add assassin and sniper on zp 4.0 withoute install new one ?
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 02-18-2022 , 10:52   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #133

Quote:
Originally Posted by ALonsoVIP4141 View Post
Bro Can you tell me how to add assassin and sniper on zp 4.0 withoute install new one ?
Use this version of avs: https://github.com/PerfectScrash/Zom..._vs_sniper.sma
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Casperski
Member
Join Date: Aug 2019
Location: DPR Ukraine
Old 02-22-2022 , 01:14   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #134

Perfect Scrash I found some bug. amxmodx\configs\zpsp_configs\zpsp_special_cla sses with Chuck Norris. There is
PHP Code:
[H:Chuck Norris]
NAME Chuck Norris
MODEL 
yorha_2b
BODY 
0
SKIN 
0
HEALTH 
10000
SPEED 
999
GRAVITY 
0.21
GLOW ENABLE 
0
NVISION ENABLE 
1
AURA SIZE 
10
RED 
255
GREEN 
255
BLUE 
255
CLIP TYPE 
2
ALLOW LEAP 
1
LEAP FORCE 
500
LEAP HEIGHT 
300.00
LEAP COOLDOWN 
5.00
IGNORE FRAG 
0
IGNORE AMMO 
0
ALLOW RESPAWN 
1
PAINFREE 
0
ENABLE 
1
NAME BY LANG 
0
LANG KEY 
ITEM_LANG_DEFAULT_KEY 
Where is GRAVITY = 0.21 is like player model. Idk why but when I'm starting server he is crushing with Mod_LoadModel: models/player/0.21/0.21.mdl not found
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 02-22-2022 , 18:55   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #135

Quote:
Originally Posted by Casperski View Post
Perfect Scrash I found some bug. amxmodx\configs\zpsp_configs\zpsp_special_cla sses with Chuck Norris. There is
PHP Code:
[H:Chuck Norris]
NAME Chuck Norris
MODEL 
yorha_2b
BODY 
0
SKIN 
0
HEALTH 
10000
SPEED 
999
GRAVITY 
0.21
GLOW ENABLE 
0
NVISION ENABLE 
1
AURA SIZE 
10
RED 
255
GREEN 
255
BLUE 
255
CLIP TYPE 
2
ALLOW LEAP 
1
LEAP FORCE 
500
LEAP HEIGHT 
300.00
LEAP COOLDOWN 
5.00
IGNORE FRAG 
0
IGNORE AMMO 
0
ALLOW RESPAWN 
1
PAINFREE 
0
ENABLE 
1
NAME BY LANG 
0
LANG KEY 
ITEM_LANG_DEFAULT_KEY 
Where is GRAVITY = 0.21 is like player model. Idk why but when I'm starting server he is crushing with Mod_LoadModel: models/player/0.21/0.21.mdl not found
Try to update external special classes to the last version.
https://github.com/PerfectScrash/ZP-Special-Mods
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Casperski
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Old 02-23-2022 , 03:52   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #136

Quote:
Originally Posted by Perfect Scrash View Post
Try to update external special classes to the last version.
https://github.com/PerfectScrash/ZP-Special-Mods
Thank you bro! It helps. And it needed to clear zpsp_special_classes.ini to work properly
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amirwolf
Senior Member
Join Date: Feb 2019
Location: Iran
Old 02-24-2022 , 19:49   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #137

Good job, I thank you very much
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.egli
Junior Member
Join Date: Jul 2019
Location: Hamburg, Germany
Old 02-26-2022 , 09:02   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #138

Sir, i add all folders on my Server in the Cstrike Folder and restart the server, but nothing happend. Is there no Plugin(amxx) required and also no .ini entry?
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Casperski
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Join Date: Aug 2019
Location: DPR Ukraine
Old 03-01-2022 , 03:56   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #139

Hello again. Im with new bug. When starts new round all humans have zombie hand model. In console I have
L 03/01/2022 - 11:50:41: [AMXX] Displaying debug trace (plugin "zombie_plague_special_45.amxx", version "4.5")
L 03/01/2022 - 11:50:41: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 03/01/2022 - 11:50:41: [AMXX] [0] zombie_plague_special_45.sma::reset_player_mo dels (line 12911)
L 03/01/2022 - 11:50:41: [AMXX] [1] zombie_plague_special_45.sma::fw_PlayerSpawn_ Post (line 2462)
L 03/01/2022 - 11:50:53: Invalid index 0 (count: 0)
L 03/01/2022 - 11:50:53: [AMXX] Displaying debug trace (plugin "zombie_plague_special_45.amxx", version "4.5")
L 03/01/2022 - 11:50:53: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 03/01/2022 - 11:50:53: [AMXX] [0] zombie_plague_special_45.sma::reset_player_mo dels (line 12911)
L 03/01/2022 - 11:50:53: [AMXX] [1] zombie_plague_special_45.sma::humanme (line 6817)
L 03/01/2022 - 11:50:53: [AMXX] [2] zombie_plague_special_45.sma::menu_hclass (line 4841)
And idk why after update which you gave me every new round starts random gamemode (grenadier, chuck norris etc.) I'm trying change chance for every mode to 1 to 180, change min require players to higher number but it not helps

Last edited by Casperski; 03-01-2022 at 03:59.
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Perfect Scrash
Senior Member
Join Date: Aug 2013
Location: Brazil
Old 03-01-2022 , 19:59   Re: Zombie Plague Special 4.5 (17 January 2022)
Reply With Quote #140

Quote:
Originally Posted by Casperski View Post
Hello again. Im with new bug. When starts new round all humans have zombie hand model. In console I have
L 03/01/2022 - 11:50:41: [AMXX] Displaying debug trace (plugin "zombie_plague_special_45.amxx", version "4.5")
L 03/01/2022 - 11:50:41: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 03/01/2022 - 11:50:41: [AMXX] [0] zombie_plague_special_45.sma::reset_player_mo dels (line 12911)
L 03/01/2022 - 11:50:41: [AMXX] [1] zombie_plague_special_45.sma::fw_PlayerSpawn_ Post (line 2462)
L 03/01/2022 - 11:50:53: Invalid index 0 (count: 0)
L 03/01/2022 - 11:50:53: [AMXX] Displaying debug trace (plugin "zombie_plague_special_45.amxx", version "4.5")
L 03/01/2022 - 11:50:53: [AMXX] Run time error 10: native error (native "ArrayGetString")
L 03/01/2022 - 11:50:53: [AMXX] [0] zombie_plague_special_45.sma::reset_player_mo dels (line 12911)
L 03/01/2022 - 11:50:53: [AMXX] [1] zombie_plague_special_45.sma::humanme (line 6817)
L 03/01/2022 - 11:50:53: [AMXX] [2] zombie_plague_special_45.sma::menu_hclass (line 4841)
And idk why after update which you gave me every new round starts random gamemode (grenadier, chuck norris etc.) I'm trying change chance for every mode to 1 to 180, change min require players to higher number but it not helps
This error occurs when you add new model without add body and skin, you needed to add skin and body (ZPSp 4.5 has submodel/skin support).

Example:
Before Adding model:
Code:
; Human
HUMAN = sas
HUMAN BODY = 0
HUMAN SKIN = 0
After Adding new model:
Code:
; Human
HUMAN = sas, vip
HUMAN BODY = 0, 0
HUMAN SKIN = 0, 0
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