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TF2 Medipacks


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[NATO]Hunter
Member
Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 01-07-2008 , 13:42   Re: TF2 Medipacks
Reply With Quote #21

Quote:
Originally Posted by arakcheev View Post
I'm looking forward to your engineer plugin.
Thats already released ;)

http://forums.alliedmods.net/showthread.php?t=65355
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 01-07-2008 , 23:39   Re: TF2 Medipacks
Reply With Quote #22

I'm loving the plugin, great job.


Another Request:

Would it be possible to have this binded to another button if the player wanted to? an option to disable it to be used on mouse2 and force it on anotherbind? like sm_medipack
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 01-07-2008 , 23:51   Re: TF2 Medipacks
Reply With Quote #23

why do that? because if its like the way it is already it makes it easy for people that dont know how to bind keys to use it. Not everyone knows how to bind a key ;) let alone open their console. just a simple thought
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 01-08-2008 , 00:41   Re: TF2 Medipacks
Reply With Quote #24

True, I guess just disabling it when you activated uber is better, also one thing I must ask

If I set
sm_medipacks_full 100
sm_medipacks_medium 100

Will this disable the medium and full? So if I only wanted the small enabled and let it take 10% of your uber no matter how much you have saved up (So if you have 90% you can spawn 9 of those small suckers) etc etc. Is this possible?

Last edited by ThatGuy; 01-08-2008 at 00:54.
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[NATO]Hunter
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Join Date: Jul 2006
Location: Germany, NRW, Oberhausen
Old 01-08-2008 , 01:46   Re: TF2 Medipacks
Reply With Quote #25

I will never force any bind on any player, ThatGuy. The current way is the best. ;)

It might work, but with sm_medipack you could still spawn them, but I will also allow -1 values with the next version to completly deactivate Medipacks.
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 01-08-2008 , 02:16   Re: TF2 Medipacks
Reply With Quote #26

Once I hear that it does not cause server crashes anymore I will be glad to put both this and the engineer ones on my server as I am unwilling to test things out right now after recovering from people leaving due to the Server Defense script messing everything up and pissing people off...
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tcviper
Veteran Member
Join Date: Oct 2005
Location: Netherlands
Old 01-08-2008 , 03:51   Re: TF2 Medipacks
Reply With Quote #27

It doesn't crash at all the latest version.
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ThatGuy
Senior Member
Join Date: Nov 2007
Old 01-08-2008 , 04:18   Re: TF2 Medipacks
Reply With Quote #28

I don't have server crashing issues either, everything is working perfectly.

However, with the ammopacks a player could just sit by a resupply cabinet and spawn so many of the packs until the server crashes, that's the only problem I see happening.. especially with the idiots these days.
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MoggieX
Veteran Member
Join Date: Aug 2007
Location: n00bville
Old 01-08-2008 , 08:02   Re: TF2 Medipacks
Reply With Quote #29

Works a treat for us too, even with two 32 player slot servers!

Many thanks for an ace plugin,

PS. Standard menu integration would be a 'nice' add :-)

Matt
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Neo_Bahamut_19
Senior Member
Join Date: Dec 2007
Old 01-08-2008 , 14:27   Re: TF2 Medipacks
Reply With Quote #30

Sweet, ill be trying them both out tonight then XD
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