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SM Bullet Time(CSS/HL2DM/CSGO)


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andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Old 01-03-2015 , 12:42   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #201

bt_enableweapon_knife "1" // Enables BT on Knife

If the weaponentities didn´t have changed I don´t know why it should not work on CSGO.....
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Jumpfruit
New Member
Join Date: Feb 2015
Old 02-16-2015 , 12:54   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #202

Hi, i have found an issue with the 1.8 version.

the cvar bt_kills for enabling the bullet time at weapon kills just worked at the first time. If i set this to 5 the bullettime starts at the fith kill on map for evry player, but the 10th, 15th and so on not.

I changed the line 462 of the sm_bullettime1.8.smx from

"if(curCount == GetConVarInt(bt_kills))"

to

"if((curCount % GetConVarInt(bt_kills)) == 0)"

and it worked.
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iEx5
Member
Join Date: Aug 2014
Location: Saint-Petersburg
Old 02-27-2015 , 16:33   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #203

i have an problem(guess it's cheat-control conflict) when bullettime is on,all players exept admins are just lagging,no any bullettime effect,maybe some1 know the solution?
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NeoxX
AlliedModders Donor
Join Date: Jan 2014
Location: Germany
Old 06-10-2016 , 03:39   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #204

Remove smac_cvars.smx

Greetings Neoxx
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unity2017
Junior Member
Join Date: Apr 2017
Old 07-09-2017 , 18:03   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #205

Can you make sure that sounds do not distort, but only physics? And why did not they slow down from gravity? So the sounds would not be distorted, either. In general, there is no point in using it for CSOs, because music slows down at the end of the round. Is there a solution to the problem?
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painkiller
Senior Member
Join Date: Jun 2011
Old 04-20-2020 , 02:49   Re: SM Bullet Time(CSS/HL2DM/CSGO)
Reply With Quote #206

Hello andi67 and community,
i hope there is still help or support for this plugin.

I use the plugin for HL2DM and tried this casual chat text:

Code:
Server cvar 'sv_cheats' wurde in 1 geändert.

Server cvar 'sv_cheats' wurde in 0 geändert.
where I try to remove

Code:
SetConVarInt(Cheats, 0, true, true) to SetConVarInt(Cheats, 0, true, false)
I recompiled it but somehow it is not accepted.

The text remains the same.

My next step was: "SetConVarFlags(Cheats, GetConVarFlags(Cheats) ^ FCVAR_NOTIFY)"

But it's not helping again.
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