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SM Bullet Time(CSS/HL2DM/CSGO)


  
 
 
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Author
andi67
Veteran Member
Join Date: Mar 2007
Location: Somewhere near you!!!
Plugin ID:
1820
Plugin Version:
1.8
Plugin Category:
General Purpose
Plugin Game:
Counter-Strike: Source
Plugin Dependencies:
    Servers with this Plugin:
    6 
    Plugin Description:
    Creates Bullet Time on Knifehits and Weaponshoots with Trails
    Old 07-21-2010 , 04:33   SM Bullet Time(CSS/HL2DM/CSGO)
    Reply With Quote #1

    SM BULLETTIME


    Important Notes:

    Strongly recommend to use CheatControl/SMAC or something else

    since this plugin enables "sv_cheats" for the length of the effect.

    Usage is of your own risk.

    _____________________________________________ _____________________________________________ _____________________________________________ __________________

    Update to Version 1.8
    Added the possibility to only display Tracers in BT , new cvar is :

    bt_enableweapontracersonlybt

    if you want to use this you must set

    bt_enableweapontracersonlybt to "1" and
    bt_enableweapontracers to "0"

    Delete old configfile a new one will be created on next start.


    Update 4.10.2012
    Added new Version SM_BULLETTIME 1.7 , this combines CSS & CSGO version to one single plugin.
    If you have installed an older version and upgrading to 1.7 , delete sm_bullettime.cfg(csgo_bullettime.cfg) in "cstrike(csgo)/cfg/sm_bullettime(csgo_bullettime)".
    A new one will be created on first start , take a look in it and make your adjustmends there.
    Sounds should now work for CSGO also removed some code for combalility.



    Update 23.08.2012
    Added new Version for CSGO , changes for CSGO are:
    removed Sounds , added Messages instead.
    Tracers are enabled for all Weapons exept "knife,grenades,molotov,decoy".
    removed overlays seems like they didnīt work in CSGO.
    Plugin generates configfile on first start in "csgo/cfg/csgo_bullettime" make your settings there.



    Update to 1.5:
    Added BT on RoundEnd.
    Added Admincommand "sm_bt" , Admin(required Flag is "b") can now enable BT by using
    "!bt 1" chatcommand , the lengh can be defined with cvar "bt_admin_slowdowntime".
    If you have installed an older version and upgrading to 1.5 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".
    A new one will be created on first start.


    HL2DM Version updated to 1.4:
    Now it uses FireBulletsPost from SDKHooks so make sure SDKHooks is running on your installation.
    Reason for update was a Handle-Error that now is fixed.


    Update to 1.3:
    Added BT on C4-Explode.
    Removed BT on Weaponfire instead added Killcounter for BT.
    Lasercolors are now Teambased you can modify it the configfile
    If you have installed an older version and upgrading to 1.3 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".

    Also added an requested Version for HL2DM "sm_bullettime_hl2dm"
    itīs similar to CSS-Version.



    Update to 1.2:
    Changed Original sounds to Matrix Bullettime Sounds from MbChrono ES-Version.
    Added BT on Hegrenade Kills.
    If you have installed version 1.1 and upgrading to 1.2 , delete sm_bullettime.cfg in "cstrike/cfg/sm_bullettime".

    Update to 1.1:
    Added Lasereffects & BT on Weaponfire , each Weapon can be enabled/disabled by configuring Cvars.
    Plugin generates a configfile in "cstrike/cfg/sm_bullettime".
    It handles 19 differant Lasersprites.

    This plugin generates a slowmo-effect on knifehits.
    Most of this is taken from TF2-BT see http://forums.alliedmods.net/showthread.php?t=117765
    Configfile will be generated in "cfg/sm_bullettime" or for Hl2dm "cfg/sm_bullettime_hl2dm.

    I have made this because I found this was a great addition for my GG-Server and BT from Vogelz didnīt work any more.


    Credits:

    Mecha the Slag for TF2-Bullettime.

    Install:

    Copy the Materials- and Soundfolders to your Game- and Webserver.
    Place sm_bullettime.smx in your SM pluginsfolder.
    Restart Server and have fun.

    Todo:

    Nothing atm.


    Cvarlist:

    bt_enable "1/0" // Enables/Disables Bullet Time
    bt_grenade "1" // Starts bullet time on kill with handgrenade
    bt_c4 "1" // Enables BT on bomb explodes
    bt_kills_enabled "1" // Enables bt_kills for weapons
    bt_kills "4" // Kills needed for enabling BT on weapons exept Knife/Grenade
    bt_roundend "1" // Enables BT on RoundEnd
    bt_admin_slowdowntime "3.0" // Enables BT on Admincommand
    bt_roundend_timer "1" // Enables timer for Roundend to stop BT
    bt_roundend_slowdownlast "1.0" // How long BT should last on Roundend
    bt_enableweapon_knife "1" // Enables BT on Knife
    bt_transition "1" // Transitions the timescales if on. If not, timescales are set directly bt_timescale "0.50" // Slowdown timescale
    bt_bomb_timescale "0.20" // Slowdown timescale for Bombexplode
    bt_roundend_timescale "0.25" // Slowdown timescale for Roundend
    bt_fsound "2" // Plays a sound for the focus of bullet time. If 2 it replaces the default sound rather than playing simultaneously
    bt_enableweapontracers "0" // Enables/Disables Bullet Time Tracers.
    bt_enableweapontracersonlybt "1" // Enables/Disables Tracers only in BT.

    Attached Files
    File Type: zip sm_bullettime1.5.zip (262.4 KB, 1763 views)
    File Type: zip csgo_bullettime.zip (13.7 KB, 1531 views)
    File Type: zip sm_bullettime 1.7.zip (254.3 KB, 1411 views)
    File Type: zip sm_bullettime 1.8.zip (254.8 KB, 4410 views)
    File Type: zip sm_bullettime 1.4_hl2dm.zip (256.4 KB, 988 views)
    __________________
    Waiting for HL3,Day of Defeat3 ,but will it ever come? So I'm gonna play COD WW2.>>>>SM_SKINCHOOSER<<<<
    >>You need Models for DODS/CSS/CSGO , than click here!!!<<

    Last edited by andi67; 07-14-2013 at 04:05. Reason: Feedback given.
    andi67 is offline
     



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