Hi, I'd like to know how to fix env_spritetrail in L4D2.
I tested it by attaching it to func_rotating and the result is that it rotates once and then it disappears.
For CS:GO there was the same problem, which was fixed with
[CS:GO] Spritetrail fix.
However, in L4D2 it is not working.
Is there a way at all?
Best regards.