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[CS:GO] SoccerJam: Source (v2.1.4) [28-Dec-2020]


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hardy4u
Senior Member
Join Date: Oct 2012
Location: Sydney,Australia
Old 10-18-2012 , 14:23   Re: [CSS] SoccerJam: Source (v0.8.1) [2012-07-09]
Reply With Quote #21

is there any way to set gravity and speed of ball?
if i do sv_setgravity then players and balls act according to this settings but i want to set gravity or speed on ball only, any way to do that?
and how do i change ball model?

Last edited by hardy4u; 10-18-2012 at 14:24.
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 10-19-2012 , 11:17   Re: [CSS] SoccerJam: Source (v0.8.1) [2012-07-09]
Reply With Quote #22

Quote:
Originally Posted by hardy4u View Post
is there any way to set gravity and speed of ball?
if i do sv_setgravity then players and balls act according to this settings but i want to set gravity or speed on ball only, any way to do that?
and how do i change ball model?
Ball model can be changed in "cfg/sourcemod/soccerjam/custom.cfg"

ball speed and gravity ball now can not be changed.
I can make such a possibility in the next version, if you really need
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hardy4u
Senior Member
Join Date: Oct 2012
Location: Sydney,Australia
Old 10-19-2012 , 14:55   Re: [CSS] SoccerJam: Source (v0.8.1) [2012-07-09]
Reply With Quote #23

Well that will be big plus,
my idea was that players's gravity remains normal (800) and ball gravity(0) so ball will go in a straight line (with customize speed) like a rocket
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PsyGaming
SourceMod Donor
Join Date: Sep 2012
Location: Germany
Old 10-24-2012 , 18:22   Re: [CSS] SoccerJam: Source (v0.8.1) [2012-07-09]
Reply With Quote #24

Has anyone testet it with CS:GO? A CS:GO Soccerjam Server would be awesome!
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whitePuma
Junior Member
Join Date: Aug 2012
Old 10-31-2012 , 07:35   Re: [CSS] SoccerJam: Source (v0.8.1) [2012-07-09]
Reply With Quote #25

There really needs to be a way to set how fast the ball can be kicked, like in 1.6 there was the sj_kick command which you could set to determine how fast the ball would launch off a player.

Otherwise the ball will be too slow for long passes and goal scoring attempts etc.(even at max strength which wouldnt be a defenders skill)

Last edited by whitePuma; 10-31-2012 at 07:36.
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 11-03-2012 , 05:48   Re: [CSS] SoccerJam: Source (v0.8.2) [2012-11-03]
Reply With Quote #26

Mod updated to v0.8.2:

* Added cvars for kick strength management:
sj_ball_bounce_multiplier
sj_ball_base_kick_strength
sj_ball_kick_turbo_strength_addition
sj_ball_kick_strength_per_lvl_addition
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whitePuma
Junior Member
Join Date: Aug 2012
Old 11-06-2012 , 08:38   Re: [CSS] SoccerJam: Source (v0.8.2) [2012-11-03]
Reply With Quote #27

Quote:
Originally Posted by t.sang View Post
Mod updated to v0.8.2:

* Added cvars for kick strength management:
sj_ball_bounce_multiplier
sj_ball_base_kick_strength
sj_ball_kick_turbo_strength_addition
sj_ball_kick_strength_per_lvl_addition
I actually love you xD

Would be the best thing ever to see soccerjam brought back to life through csgo.

Think you can make that happen?
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t.sang
AlliedModders Donor
Join Date: Jun 2012
Location: Russia
Old 11-11-2012 , 07:06   Re: [CSS/CSGO] SoccerJam: Source (v0.9.0) [2012-11-11]
Reply With Quote #28

Mod updated to v0.9.0:

Added support for CS: GO, but:

* I could not find normal ball model
* ball bounce is different from CSS
* in CS: GO does not work env_spritetrail, had to use a temporary entity, ball trail looks different.
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whitePuma
Junior Member
Join Date: Aug 2012
Old 11-14-2012 , 21:30   Re: [CSS/CSGO] SoccerJam: Source (v0.9.0) [2012-11-11]
Reply With Quote #29

You are the best xD

Thank you!
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PsyGaming
SourceMod Donor
Join Date: Sep 2012
Location: Germany
Old 12-07-2012 , 08:24   Re: [CSS/CSGO] SoccerJam: Source (v0.9.0) [2012-11-11]
Reply With Quote #30

I am giving it a chance for CS:GO with a server.

1. What I saw is, when you press turbo, there is a message like "You are defusing the bomb without any kit". Can you change it to something like "Youre in turbo mode!"?

2. Than it doesnt count the scores right. I have set maxrounds to 30 and we had 5:5. I scored and we had 5:5 again. Then he scored and we had 6:6. So it is not showing up right for the next round, but after two rounds.

3. I chose public mode for soccerjam and if the match ends (15 rounds) it spams "nextmap de_dust2". But there isnt even dust2 in maplist.txt, mapcycle.txt or gamemodes_server.txt. He continues spamming all the way, till I have to restart the server, because the match will not start at all.

4. If I upgrade stamina to full level, I get only a hit of 3 hp per second by the laser of my enemies. So I can simply stand in front of the goal of my enemy :/

5. I have a model and uploaded it to my server and even to my fast download folder. But it won't be accepted by soccerjam. I put it in downloads.txt and another time I just edited my custom.cfg into
""ball" "models/soccer/soccerball.mdl"" but on my server the ball changes to a huge, red "ERROR" ^^

If anyone want to test it:

Psy-Gaming.de | CS:GO #19 | Soccer Mod BETA | FastDownload
176.57.142.83:28215
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Last edited by PsyGaming; 12-08-2012 at 12:21.
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