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KreedZ (KZ): Spawns Fix

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Join Date: Jan 2014
Location: Midwest
Old 12-21-2018 , 18:45   Re: KreedZ (KZ): Spawns Fix
Reply With Quote #21

Thank you. I am able to play maps from other mods with this. Plugin makes 1 single spawn point when there used to be many on Gearbox on maps that do not need it. This plugin was quickly discarded.
"It's not the actual programming that's interesting. But it's what you can accomplish with the end results that are important." -Dennis Ritchie
"Mathematics, rightly viewed, possesses not only truth, but supreme beauty a beauty cold and austere, like that of sculpture..." -Bertrand Russell

Last edited by DJEarthQuake; 09-18-2019 at 13:37. Reason: adverse effect
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Join Date: Aug 2011
Old 08-01-2019 , 17:05   Re: KreedZ: Spawns Fix
Reply With Quote #22

Originally Posted by WhiteFang1319 View Post
Yeah, I meant ReGameDLL as I use them both.

I'll try it them thanks.
	"name": "EntSelectSpawnPoint",
	"library": "mod",
			"type": "CBasePlayer *"
		"type": "edict_s *"
			"os": "windows",
			"mod": "cstrike",
			"value": [0x55,0x8B,"*",0x51,0x56,0x57,0x8B,"*",0x8B,"*","*","*","*","*",0x8B,"*"]
			"os": "linux",
			"mod": "cstrike",
			"value": "_ZN11CBasePlayer19EntSelectSpawnPointEv"
Windows signature made by me is for the latest regamedll_CS.
Notice that unlike the Valve gamedll, it's CBasePlayer and not CBaseEntity.

Last edited by DarthMan; 08-01-2019 at 17:06.
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