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[EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.2)


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dani1341
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Join Date: Feb 2010
Old 03-24-2010 , 11:06   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #11

1) Survivor finale score bug - Both teams in my server get same score ,even if first team failed
2) Charger stop bug - Yes its fixed but why the hell survivors float out of map and get stuck in a invisible wall O_O
3) Witch incorrect player attack (beta-beta fix) - Sometimes works and sometimes not
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Visual77
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Join Date: Jan 2009
Old 03-24-2010 , 11:36   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #12

That dosen't sound any good. Any others having problem with it?
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IronWarrior
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Join Date: Jan 2010
Old 03-24-2010 , 11:40   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #13

Well, I hope these issues get fixed with it, then we can install it.

Good job as always V10.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-25-2010 , 07:10   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #14

mm, a witch spawned on the Atrium finale, as soon as it was startled the server crashed.

I would PM you my logs but nothing appeared in it showing any relation to the extension.

Although what you said on your first post makes me think that it was? If you still want the logs Ill be happy to PM them to you.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 03-25-2010 , 09:16   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #15

Quote:
Originally Posted by Blakeocity View Post
mm, a witch spawned on the Atrium finale, as soon as it was startled the server crashed.

I would PM you my logs but nothing appeared in it showing any relation to the extension.

Although what you said on your first post makes me think that it was? If you still want the logs Ill be happy to PM them to you.
You have to understand there can be no crash in one witch, or all(any) wiches crashs server, or not.
And I write above
If extension not work(or incorrect work!!!), post also you game version and OS (win\unix)
Server can crash only in 3 steps writed on first post. If you server PASS all 3 steps - there can be no other crashs
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Last edited by V10; 03-25-2010 at 09:59.
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Visual77
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Join Date: Jan 2009
Old 03-25-2010 , 16:02   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #16

Linux server crashed after someone startled the witch. It was on map
c2m2_fairgrounds. As you can see, which was startled and about 4 seconds later server crashed. It takes 15 seconds for the server to restart.

version : 2.0.1.1 4126 secure
os: Linux Dedicated

L 03/25/2010 - 18:45:56: [BugFixes] WitchAttack created for client JOKER-31(MNP-2).
L 03/25/2010 - 18:45:56: [BugFixes] WitchAttack char=2.
L 03/25/2010 - 18:45:56: [BugFixes] WitchAttacknstart char=215845324
L 03/25/2010 - 18:46:14: SourceMod log file session started (file "L20100325.log") (Version "1.4.0-dev")
L 03/25/2010 - 18:46:14: -------- Mapchange to c1m1_hotel --------
L 03/25/2010 - 18:46:14: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 03/25/2010 - 18:46:14: [rcon_lock.smx] 18 cheat commands

Last edited by Visual77; 03-25-2010 at 16:19.
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 03-25-2010 , 18:21   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #17

Quote:
Originally Posted by Visual77 View Post
Linux server crashed after someone startled the witch. It was on map
c2m2_fairgrounds. As you can see, which was startled and about 4 seconds later server crashed. It takes 15 seconds for the server to restart.

version : 2.0.1.1 4126 secure
os: Linux Dedicated

L 03/25/2010 - 18:45:56: [BugFixes] WitchAttack created for client JOKER-31(MNP-2).
L 03/25/2010 - 18:45:56: [BugFixes] WitchAttack char=2.
L 03/25/2010 - 18:45:56: [BugFixes] WitchAttacknstart char=215845324
L 03/25/2010 - 18:46:14: SourceMod log file session started (file "L20100325.log") (Version "1.4.0-dev")
L 03/25/2010 - 18:46:14: -------- Mapchange to c1m1_hotel --------
L 03/25/2010 - 18:46:14: [GEOIP] GeoIP database info: GEO-106FREE 20091001 Build 1 Copyright (c) 2009 MaxMind Inc All Rights Reserved
L 03/25/2010 - 18:46:14: [rcon_lock.smx] 18 cheat commands
Check work file in attachment. (for sm1.4)
__________________
Sry for my english.
I good speak on russian =)

Last edited by V10; 03-25-2010 at 19:28. Reason: attachment removed.
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Visual77
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Join Date: Jan 2009
Old 03-25-2010 , 18:31   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #18

Added. I'll post back if I see any witch logs at the same time server goes down.
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Visual77
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Join Date: Jan 2009
Old 03-25-2010 , 19:13   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #19

Quote:
Originally Posted by V10 View Post
Check work file in attachment. (for sm1.4)
At c4m2, I wasn't in game, but it looks like which was startled before it happend.

03/25/2010 - 22:050: [basecommands.smx] "Console<0><Console><Console>" changed cvar (cvar "sv_allowupload") (value "0")
L 03/25/2010 - 22:08:29: [BugFixes] WitchAttack created for client Uhtred Ragnarson.
L 03/25/2010 - 22:08:29: [BugFixes] WitchAttack char=3.
L 03/25/2010 - 22:08:29: [BugFixes] WitchAttack: OnStart char=5338
L 03/25/2010 - 22:08:46: SourceMod log file session started (file "L20100325.log") (Version "1.4.0-dev")
L 03/25/2010 - 22:08:46: -------- Mapchange to c1m1_hotel --------
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V10
Senior Member
Join Date: Jan 2010
Location: Russia
Old 03-25-2010 , 20:18   Re: [EXTENSION] [L4D2] 8+ players Bug Fixes
Reply With Quote #20

Sorry, I really have been blocked private messages to me. Now everything is normal.
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I good speak on russian =)
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