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Infinite Round (v2.1.2)


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-04-2010 , 16:52   Re: Infinite Round
Reply With Quote #11

Quote:
Is this anyhow better than the No Round End module?
You mean this one ?

- Doesn't block timer.
- Doesn't block end of objectives.
- Doesn't work under linux.
- Doesn't have a command to enable/disable plugin properly.
- Offset is harcoded and can change if there is a CS update. Mine uses a signature.
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Last edited by Arkshine; 02-04-2010 at 16:59.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-04-2010 , 16:55   Re: Infinite Round
Reply With Quote #12

@01101101 :

No the indentation is not fucked up, see that here for example, it well indented in few editors I have. I'm using four space as one tab. ( config in notepad++ ). "Idented with Notepad++ autoidenter" ; you better to not use that.
Concerning the automaton, I suggest you to see the Pawn guide or here.
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Last edited by Arkshine; 02-04-2010 at 17:04.
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01101101
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Old 02-04-2010 , 16:57   Re: Infinite Round
Reply With Quote #13

Ok thanks

Last edited by 01101101; 02-04-2010 at 17:02.
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Zombiezzz
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Join Date: Nov 2009
Location: Nov 2009
Old 02-04-2010 , 17:09   Re: Infinite Round
Reply With Quote #14

nice! i hope you don't trash this plugin like you did to your others/
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 02-04-2010 , 17:18   Re: Infinite Round
Reply With Quote #15

Nice job!
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Exolent[jNr]
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Join Date: Feb 2007
Location: Tennessee
Old 02-04-2010 , 17:54   Re: Infinite Round
Reply With Quote #16

Code:
            new message[ 128 ];             ( currentPluginState == statePluginWanted ) ?                 formatex( message, charsmax( message ), "%s", statePluginWanted ? "Plugin already enabled!" : "Plugin already disabled!" ) :                 formatex( message, charsmax( message ), "%s", statePluginWanted ? "Plugin is now enabled!"  : "Plugin is now disabled!"  );             ( player ) ?                 console_print( player, message ) :                 server_print( message );

Code:
            ( currentPluginState == statePluginWanted ) ?                 console_print( player, "%s", statePluginWanted ? "Plugin already enabled!" : "Plugin already disabled!" ) :                 console_print( player, "%s", statePluginWanted ? "Plugin is now enabled!"  : "Plugin is now disabled!"  );

If 0 is passed to console_print( ), it is sent to server.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-04-2010 , 17:57   Re: Infinite Round
Reply With Quote #17

Just checked, you're right. I don't use often such function. I will change for the next version. Thanks.
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Old 02-04-2010, 18:03
AirShot
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AirShot
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Join Date: Sep 2009
Location: Belgium
Old 02-04-2010 , 18:40   Re: Infinite Round
Reply With Quote #18

Is it to prevent the ends of rounds in the mod as GunGame or DM when there is not many players and all team members are dead? for example?
if so, is it not make the server lagging?

Sorry for bad English
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Last edited by AirShot; 02-04-2010 at 18:43.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 02-04-2010 , 18:50   Re: Infinite Round
Reply With Quote #19

- It blocks the end of rounds whatever the situation/condition, yes like for example all player from a team are dead. All the things which trigger a round end. It's meant to be used on DM environment where players spawn continually. (like say the description/notes)
- The way it's coded, of course not. Also I won't release a plugin which lags.
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Kreation
Veteran Member
Join Date: Jan 2010
Location: Illinois
Old 02-04-2010 , 20:01   Re: Infinite Round
Reply With Quote #20

Goodjob, nice plugin.
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