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Subplugin Submission [ZP 4.3/5.0] Pipe Bomb


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Nick Haldem
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Join Date: Jun 2011
Location: Moldova
Old 07-08-2012 , 06:39   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #11

I meant that there is also Pipe bomb...I thought you fixed the bug on zp50
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Y060N
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Location: www.equilibriumcs.com
Old 07-08-2012 , 10:21   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #12

That model is a lot better Sorry I missed it.

As for the "fix", it's a smoke grenade. I mean any grenade that it becomes will conflict with default ZP grenades but I personally find that most servers don't have flare included as default grenade given.
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cOMpirm
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Join Date: Jun 2012
Old 07-08-2012 , 11:51   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #13

in 5.0 working perfect
in 4.3 have model problem(flare grenade's model turned into pipe bomb's)
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Y060N
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Old 07-08-2012 , 13:14   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #14

I'll get around to fixing it some time in future, I don't really care for ZP 4.3 so it will be low priority to me.
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Bugg
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Join Date: Jan 2012
Old 07-08-2012 , 16:13   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #15

only have this CVARS:

cvar_radius = register_cvar ( "zp_pipe_radius", "500");
cvar_damage = register_cvar("zp_pipe_damage", "1400.0");

Is possible add more cvars, ,like PIPE BOMB FROM ZP 4.3 ??
LOOK:

cvar_duration = register_cvar("zp_pipe_duration", "10");
cvar_radius = register_cvar ( "zp_pipe_radius", "200");
cvar_enabled = register_cvar("zp_pipe_enabled", "1");
cvar_cost = register_cvar("zp_pipe_cost", "25");
cvar_mode = register_cvar("zp_pipe_mode", "1");
cvar_sound = register_cvar("zp_pipe_sound", "1");
cvar_hud = register_cvar("zp_pipe_hud", "1");
cvar_damage = register_cvar("zp_pipe_damage", "1000");
cvar_speed = register_cvar("zp_pipe_speed", "55.0");
cvar_shake = register_cvar("zp_pipe_shake", "1");
cvar_extraap = register_cvar("zp_pipe_ap", "0");
cvar_Scost = register_cvar("zp_mshield_cost", "7");
cvar_Senabled = register_cvar("zp_mshield_enabled", "0");
cvar_Shud = register_cvar("zp_mshield_hud", "1");

I was tried to add, but not works good.

Thx.
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Y060N
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Old 07-08-2012 , 16:35   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #16

If you add a plugin, why do you need the ability to disable it with a cvar? Why do you need to edit the radius, I have put an acceptable radius in there, but there is a cvar for it. Why do you need to edit the "mode" - it does good damage and you can edit the damage to be as high as a kill. Why do you want to disable sound, that is part of the plugin. Why would you want to edit the speed? I have tested it and it works well with that speed.

I mean those are all cvars from 4ert's plugin and this is not his plugin - I fixed and made it better for 5.0.

Only reason I released a 4.3 copy is because everyone uses 4.3 still even though 5.0 is better in my opinion.

Instead of just saying "It doesn't work well" why don't you explain what's wrong so maybe you can see an update where it does work better? I did plenty of testing with this in 5.0.8 and it was working perfectly for me.

Last edited by Y060N; 07-08-2012 at 16:58.
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Bugg
Senior Member
Join Date: Jan 2012
Old 07-09-2012 , 20:34   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #17

dont work correctly , when i try to add new cvars!!.

Your pipe bomb for zp 5.0 works good, but, exploit in 3 seconds... i would like put 10 dalay secons to exploit!.
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Y060N
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Old 07-09-2012 , 20:39   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #18

My server is almost full all the time, a 10 second delay would drag 90% of the zombies into it lol, would make gameplay unbalanced.
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Nick Haldem
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Join Date: Jun 2011
Location: Moldova
Old 08-02-2012 , 19:45   Re: [ZP 4.3/5.0] Pipe Bomb
Reply With Quote #19

How I can make pipe bomb explode like bazookas? Somebody know the name of this sprite?
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