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[TF2] Sentry Exploit Fix (2/8/2020)


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Author
Ragenewb
AlliedModders Donor
Join Date: May 2017
Location: Crashing Hale
Plugin ID:
6939
Plugin Version:
1.0.0
Plugin Category:
General Purpose
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Patches the exploit around the "noclip sentry"
    Old 02-10-2020 , 17:18   [TF2] Sentry Exploit Fix (2/8/2020)
    Reply With Quote #1

    The overkill response to https://youtu.be/9Jy_idjcwzc
    Essentially squeezes the bullet spawn point closer to the sentry's origin.

    I opted for this method since I run a VSH server and changing the build mins/maxs would screw over a couple of spots (namely signs).

    Requires SM1.10 and DHooks with Detours
    Attached Files
    File Type: zip tf2sentryfix.zip (8.0 KB, 41 views)
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    bakugo
    Junior Member
    Join Date: Nov 2012
    Old 02-11-2020 , 17:51   Re: [TF2] Sentry Exploit Fix (2/8/2020)
    Reply With Quote #2

    This method is way, WAY overkill. Maybe that's what you were going for, in which case good job, but still.

    It's way easier to just hook TakeDamage or TraceAttack and do a raytrace between the sentry's center and the target to check if there's a wall too close to it, and cancel damage if so. This way you don't have to interfere with game mechanics in any way.

    EDIT: Attached a plugin implementing this method.
    Attached Files
    File Type: sp Get Plugin or Get Source (wrangler_wall_fix.sp - 98 views - 2.1 KB)

    Last edited by bakugo; 02-11-2020 at 20:39.
    bakugo is offline
    Ragenewb
    AlliedModders Donor
    Join Date: May 2017
    Location: Crashing Hale
    Old 05-01-2020 , 18:01   Re: [TF2] Sentry Exploit Fix (2/8/2020)
    Reply With Quote #3

    With the last TF2 update, this was patched. Feel free to move this to unapproved.
    http://www.teamfortress.com/post.php?id=61036
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