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Trying to target a client that is not ingame after verification


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andrept4
Senior Member
Join Date: Dec 2012
Location: Portugal
Old 03-29-2020 , 21:23   Trying to target a client that is not ingame after verification
Reply With Quote #1

I made this plugin:

Code:
#pragma semicolon 1

#include <sourcemod>
#include <cstrike>
#include <sdktools>
#include <colors.inc>

#pragma newdecls required

public void OnPluginStart()
{
	HookEvent("round_start", OnRoundStart);
	HookEvent("round_end", OnRoundEnd);
}

public Action OnRoundStart(Event event, const char[] name, bool dontBroadcast) {
	for (int i = 1; i <= MaxClients; i++) {
		if(IsPlayerAlive(i) && IsClientInGame(i)) {
			if((GetUserFlagBits(i) & ADMFLAG_RESERVATION) == ADMFLAG_RESERVATION) {
				SetEntProp(i, Prop_Send, "m_ArmorValue", 100.0, 1);
				if((GetUserFlagBits(i) & ADMFLAG_CUSTOM1) == ADMFLAG_CUSTOM1) {
					if(GetClientTeam(i) == CS_TEAM_CT) {
						if(!GetEntProp(i, Prop_Data, "m_bHasDefuser")) {
							GivePlayerItem(i, "item_defuser");
							CPrintToChat(i, "{darkred}[PUNT]{default} Recebeste o defuse kit por seres Sponsor!!!");
						}
					}
					SetEntProp(i, Prop_Send, "m_bHasHelmet", 1);
				}
				GivePlayerItem(i, "weapon_hegrenade");
				GivePlayerItem(i, "weapon_flashbang");
				GivePlayerItem(i, "weapon_smokegrenade");
				if(GetClientTeam(i) == CS_TEAM_CT) {
					GivePlayerItem(i, "weapon_incgrenade");
				} else if(GetClientTeam(i) == CS_TEAM_T) {
					GivePlayerItem(i, "weapon_molotov");
				}
				
				CPrintToChat(i, "{darkred}[PUNT]{default} Recebeste granadas por seres VIP!!!");
			}
		}
	}
	
	return Plugin_Handled;
}

public Action OnRoundEnd(Event event, const char[] name, bool dontBroadcast) {
	
	for (int i = 1; i <= MaxClients; i++) {
		if(IsPlayerAlive(i) && IsClientInGame(i)) {
			if((GetUserFlagBits(i) & ADMFLAG_RESERVATION) == ADMFLAG_RESERVATION) {
				int ent = -1;
				while((ent = GetPlayerWeaponSlot(i, CS_SLOT_GRENADE)) != -1) {
					if(IsValidEntity(ent)) {
						RemovePlayerItem(i, ent);
						AcceptEntityInput(ent, "Kill");
					}
				}
			}
		}
	}
	
	return Plugin_Handled;
}
and it stops working after first round and this error shows up in the log:

Spoiler
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ddhoward
Veteran Member
Join Date: May 2012
Location: California
Old 03-30-2020 , 01:12   Re: Trying to target a client that is not ingame after verification
Reply With Quote #2

When you say "after", you are mistaken.

Look at the 4th line of your error. The error is happening because of IsPlayerAlive and IsPlayerAlive is complaining that the client is not in game. That's because the client is not in game. You need to check that the client is in game BEFORE you check is the player is alive.

Switch around your IsPlayerAlive(i) and IsClientInGame(i) checks.
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andrept4
Senior Member
Join Date: Dec 2012
Location: Portugal
Old 03-30-2020 , 04:05   Re: Trying to target a client that is not ingame after verification
Reply With Quote #3

Quote:
Originally Posted by ddhoward View Post
When you say "after", you are mistaken.

Look at the 4th line of your error. The error is happening because of IsPlayerAlive and IsPlayerAlive is complaining that the client is not in game. That's because the client is not in game. You need to check that the client is in game BEFORE you check is the player is alive.

Switch around your IsPlayerAlive(i) and IsClientInGame(i) checks.
OH wow, I'm so dumb sometimes.. thanks! xD
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