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Can't get metamod: source to work


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CriticalShot
Junior Member
Join Date: Jul 2005
Old 08-07-2005 , 19:43   Can't get metamod: source to work
Reply With Quote #1

I really dont know why metamod dont work . maybe its gameinfo.txt that is not like it should be , thats what i enter before starting my server:
Code:
 
"GameInfo"
{
	game	"Counter-Strike Source"
	title	"COUNTER-STRIKE'"
	title2	"source"
	type multiplayer_only
	nomodels 1
	nohimodel 1
	nocrosshair 0
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}


	FileSystem
	{
		SteamAppId				240		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			GameBin		  |gameinfo_path|addons/metamod/bin
			Game				|gameinfo_path|.
			Game				cstrike
			Game				hl2
		}
	}
}
Code:
"GameInfo"
{
	game	"Counter-Strike Source"
	title	"COUNTER-STRIKE'"
	title2	"source"
	type multiplayer_only
	nomodels 1
	nohimodel 1
	nocrosshair 0
	hidden_maps
	{
		"test_speakers"		1
		"test_hardware"		1
	}


	FileSystem
	{
		SteamAppId				240		// This will mount all the GCFs we need (240=CS:S, 220=HL2).
		ToolsAppId				211		// Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc.
		
		//
		// The code that loads this file automatically does a few things here:
		//
		// 1. For each "Game" search path, it adds a "GameBin" path, in <dir>\bin
		// 2. For each "Game" search path, it adds another "Game" path in front of it with _<langage> at the end.
		//    For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french path added to it.
		// 3. For the first "Game" search path, it adds a search path called "MOD".
		// 4. For the first "Game" search path, it adds a search path called "DEFAULT_WRITE_PATH".
		//

		//
		// Search paths are relative to the base directory, which is where hl2.exe is found.
		//
		// |gameinfo_path| points at the directory where gameinfo.txt is.
		// We always want to mount that directory relative to gameinfo.txt, so
		// people can mount stuff in c:\mymod, and the main game resources are in
		// someplace like c:\program files\valve\steam\steamapps\<username>\half-life 2.
		//
		SearchPaths
		{
			Game				|gameinfo_path|.
			Game				cstrike
			Game				hl2
		}
	}
}

			Game				cstrike
			Game				hl2
		}
	}
}
hope someone can find whats wrong or idea why
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hotdrop
Junior Member
Join Date: Dec 2004
Old 08-07-2005 , 20:26  
Reply With Quote #2

did you make sure to install all the requirements they were pretty hefty it took me a while to get everything installed right on my box
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CriticalShot
Junior Member
Join Date: Jul 2005
Old 08-07-2005 , 20:34  
Reply With Quote #3

pretty sure
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hotdrop
Junior Member
Join Date: Dec 2004
Old 08-07-2005 , 21:24  
Reply With Quote #4

i mean the gcc and the the other requiremnt. If you did that then make sure your not running any plugins and try to boot up that way you will know if its a problementatic plugin
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BAILOPAN
Join Date: Jan 2004
Old 08-07-2005 , 22:15  
Reply With Quote #5

You need to post what operating system and what type of server (Listen, Dedicated, Stand-alone).
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imported_EviL_GoD
Member
Join Date: Jul 2005
Old 08-08-2005 , 16:38  
Reply With Quote #6

i get same problem as this guy
i use windows xp and a steam dedicated server
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tummy
New Member
Join Date: Aug 2005
Old 08-10-2005 , 01:31   help me
Reply With Quote #7

i have a linux 64 bit dedicated source box and i cant get meta mod to work. is meta mod compatible with a 64 bit linux server
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GiZm0r
Junior Member
Join Date: Jun 2005
Old 08-10-2005 , 12:53  
Reply With Quote #8

I just want to say, that the following works for me:

Code:
GameBin			|gameinfo_path|addons/metamod/bin/.
(Linux Dedicated)
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FarBeyond
New Member
Join Date: Mar 2005
Old 10-23-2005 , 19:27  
Reply With Quote #9

I am renting a amd64 running CentOS srcds server

I cant get it to run either...

I just tried the new 1.1 and it wont work either...
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showdax
Senior Member
Join Date: Dec 2004
Old 10-23-2005 , 19:52  
Reply With Quote #10

Quote:
Originally Posted by FarBeyond
I am renting a amd64 running CentOS srcds server

I cant get it to run either...

I just tried the new 1.1 and it wont work either...
No one is going to help you unless you provide more information. "I can't get it to run" tells us nothing.
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