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Admin Dll w/ Weapons Restrictions and Voting and Ranks/hpk


  
 
 
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imported_Munra
Junior Member
Join Date: Dec 2004
Old 12-11-2004 , 10:07  
#201

The server must Be restarted if you had not already also I had the same problem, it was cuased by haveing a space after my steam id

Munra
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r!p
Junior Member
Join Date: Nov 2004
Location: bawü.de/PF
Old 12-11-2004 , 10:40  
#202

i havent a space behind it...and restarted several times

some more details: it's a listenserver:



and here is my admins.txt:
Code:
STEAM_0:0:xxxxxxx
192.168.0.1
127.0.0.1
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-11-2004 , 12:00  
#203

Quote:
Originally Posted by r!p
i havent a space behind it...and restarted several times

some more details: it's a listenserver:
and here is my admins.txt:
Code:
STEAM_0:0:xxxxxxx
192.168.0.1
127.0.0.1

Ok, my bad, you do Have to include the port number in with the IPAddress.

To make sure you have the correct port as listed in the Admins.txt file
add this to you CS source cut: +clientport 27007
and in you admins.txt have it 192.168.1.1:27007 (assuming your connecting from that ip.
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DweezilX
Junior Member
Join Date: Dec 2004
Location: NC
Old 12-11-2004 , 13:07  
#204

So has anybody been able to get this up and running on a linux dedicated server?
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az
Member
Join Date: Dec 2004
Old 12-11-2004 , 13:36  
#205

Quote:
Originally Posted by BeetleFart
Quote:
Originally Posted by az
changeteam has only worked for me a handful of times. You simply type "admin_changeteam player" right?
yes, but if the teams are equal in number, and the mp_limitteam is set so that the teams cant be unbalanced numerically, it probably wont switch them, its does the same thing as if the player tried to manually switch.

If the command tries it should respond in the console with name Team Changed.

Until valve opens up more interfaces in sdk, i dont know if It can be forced yet. Theres a problem with switching the model.
I will look into it some more when I can.
Yea its definitely not working most of the time. mp_limitteams is set to 2. I do get a message player team switched or something like that. But it doesn't actually happen. Ah well, hope you can get it working sometime. This is the most important command for me. I hate the server to be stacked.
Once again, thanks for all your effort.
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imported_nOOB
Junior Member
Join Date: Dec 2004
Old 12-11-2004 , 15:37  
#206

so has anyone got the linux version to work??
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imported_xleu
New Member
Join Date: Oct 2004
Location: Fr
Old 12-11-2004 , 15:43  
#207

thank's for this job bettlefart
running a windows server css & it's work fine ...
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cs1.6:195.140.141.117:27015
css:195.140.141.117:27050
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hotdrop
Junior Member
Join Date: Dec 2004
Old 12-12-2004 , 00:58  
#208

no luck on linux for me any way, i can do empty_version command but thats it
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BeetleFart
SourceMod Donor
Join Date: Apr 2004
Old 12-12-2004 , 01:52  
#209

Quote:
Originally Posted by hotdrop
no luck on linux for me any way, i can do empty_version command but thats it
if empty_version responds at all then the binary is loaded.
if it doesnt respond then its not.

(this in console of server or rcon empty_version

if it is responding then I would think all the commands work.
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r!p
Junior Member
Join Date: Nov 2004
Location: bawü.de/PF
Old 12-12-2004 , 03:36  
#210

Quote:
Originally Posted by BeetleFart
Ok, my bad, you do Have to include the port number in with the IPAddress.

To make sure you have the correct port as listed in the Admins.txt file
add this to you CS source cut: +clientport 27007
and in you admins.txt have it 192.168.1.1:27007 (assuming your connecting from that ip.
Thx! working fine now.
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