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[L4D & L4D2] Anomaly (1.13) [25-Jan-2024]


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sonic155
Senior Member
Join Date: Mar 2019
Old 09-10-2021 , 19:07   Re: [L4D & L4D2] Anomaly (1.6) [20-Jun-2021]
Reply With Quote #21

Thank you im looking forword to your update =)
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-12-2021 , 08:31   Re: [L4D & L4D2] Anomaly (1.7) [12-Sep-2021]
Reply With Quote #22

It's finally done.

Code:
1.7 (12-Sep-2021)
    - Fixed plugin conflict with those detecting the "tank_rock" entity. Thanks to "sonic155" for reporting.
    - Now using the new "Left4DHooks" native and forward: "L4D_GetGameModeType" and "L4D_OnGameModeChange".
    - Requires "Left4DHooks" version "1.54" or newer.
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sonic155
Senior Member
Join Date: Mar 2019
Old 09-19-2021 , 22:00   Re: [L4D & L4D2] Anomaly (1.7) [12-Sep-2021]
Reply With Quote #23

Works great the bots arent attacking the Anomaly anymore =D thanks for the epic work =D
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Sam B
Junior Member
Join Date: Oct 2020
Old 09-12-2022 , 01:39   Re: [L4D & L4D2] Anomaly (1.9) [25-Jun-2022]
Reply With Quote #24

Would it be possible to change the type of damage the Anomaly does to infected to explosion or burn? Maybe add a cvar to select the type of damage? Also, why does the Anomaly radiate pink light sometimes?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-20-2022 , 06:16   Re: [L4D & L4D2] Anomaly (1.10) [20-Sep-2022]
Reply With Quote #25

Code:
1.10 (20-Sep-2022)
    - Added cvars "l4d_anomaly_type_infected", "l4d_anomaly_type_special", "l4d_anomaly_type_survivor" and "l4d_anomaly_type_witch" to control the damage type.
    - Requested by "Sam B".
The first post contains a list of "Damage Type Values" which can be added together to set the damage type.
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Last edited by Silvers; 10-12-2022 at 04:31.
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Sam B
Junior Member
Join Date: Oct 2020
Old 10-12-2022 , 03:31   Re: [L4D & L4D2] Anomaly (1.10) [20-Sep-2022]
Reply With Quote #26

Quote:
The first post contains a list of "Damage Type Values" which can be added together to set the damage type.
Thanks.

Last edited by Sam B; 12-08-2022 at 07:48.
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Sam B
Junior Member
Join Date: Oct 2020
Old 12-08-2022 , 08:07   Re: [L4D & L4D2] Anomaly (1.10) [20-Sep-2022]
Reply With Quote #27

Idea: the anomaly spawns with a randomly chosen damage type each time and it's possible for multiple different anomalies to spawn on one map.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 12-08-2022 , 13:41   Re: [L4D & L4D2] Anomaly (1.10) [20-Sep-2022]
Reply With Quote #28

Nice idea, but too much work and I really only want to support bug fixes in my plugins, not feature requests.
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CrazMan
Member
Join Date: Jun 2022
Old 05-24-2023 , 05:24   Re: [L4D & L4D2] Anomaly (1.10) [20-Sep-2022]
Reply With Quote #29

Hello Silvers.
I installed this extension, but the sprite does not show correctly. What could be wrong?

Server - L4D1


Last edited by CrazMan; 05-24-2023 at 05:25.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 05-24-2023 , 17:35   Re: [L4D & L4D2] Anomaly (1.10) [20-Sep-2022]
Reply With Quote #30

Quote:
Originally Posted by CrazMan View Post
Hello Silvers.
I installed this extension, but the sprite does not show correctly. What could be wrong?

Server - L4D1

You didn't read the first post. Specifically the requirements.
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