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Zombie Riot V1.9.1b


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ZiramMaddness
Member
Join Date: Jun 2007
Location: Chicago, IL
Old 08-12-2008 , 02:37   Re: Zombie Riot V1.6
Reply With Quote #91

gonna find a map that has more spawn points and i will give it a wirl
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Vehemence
Junior Member
Join Date: Aug 2008
Old 08-12-2008 , 03:00   Re: Zombie Riot V1.6
Reply With Quote #92

64 slots
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-12-2008 , 13:25   Re: Zombie Riot V1.6
Reply With Quote #93

I dont see why its adding 11 and 10 then..it should be adding about 20 on both sides.
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Vehemence
Junior Member
Join Date: Aug 2008
Old 08-12-2008 , 17:59   Re: Zombie Riot V1.6
Reply With Quote #94

i just completely reset the server back to basic cstrike, then installed everything from scratch and its still only spawning 21 total.

tested the sm_bot_quota plugin again aswell, still only 11 on one and 10 on the other.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-12-2008 , 22:01   Re: Zombie Riot V1.6
Reply With Quote #95

Are you absolutely sure there is enough slots.

Maybe the system can't handle more than 21 bots. Not enough RAM.
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Vehemence
Junior Member
Join Date: Aug 2008
Old 08-12-2008 , 22:10   Re: Zombie Riot V1.6
Reply With Quote #96

with 21 bot's on and 4 of us playing, it use's around 100mb or ram, and it has 2gb. and the server has maxplayers set to 64.
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franzcis066
Member
Join Date: Nov 2007
Old 08-15-2008 , 16:39   Re: Zombie Riot V1.6
Reply With Quote #97

I have a suggestion, Can you make different spawn points on every map? This only applies to the zombies or maybe the humans too.
That will balance out everything and requires teamwork ^_^

Last edited by franzcis066; 08-15-2008 at 16:45.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-16-2008 , 01:57   Re: Zombie Riot V1.6
Reply With Quote #98

A spawnpoint "dropper" plugin may be in order.

And instead of saving data for every map, I'm thinking I can make an external plugin that could be used even without this plugin that basically randomly drops spawnpoints all over the map. I have a lot to finish on ZRiot at the moment and hopefully I can do this spawnpoint plugin after I get all this other stuff done. Got lots on my plate at the moment.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 08-22-2008 , 03:22   Re: Zombie Riot V1.7
Reply With Quote #99

Update
  • Humans gravity is fixed when no longer a zombie
  • Added a cvar to enable the prepending of [ZRiot Day: x/x] to the hostname
  • Fixed errors that happened on map change
  • zriot_human can't change bots to be human anymore
  • zriot_zombie checks to see if zombies win when moving a human
  • Added total number of days to the HUD (updated translations)
  • zriot_enable 0 now FULLY disables the plugin
  • Added cvar to make zombie's have no collisions to prevent them from getting stuck
  • Now re-checks clients DX level until a valid value is returned
  • Fixed the round ending multiple times sometimes
  • Added round win overlays (updated downloads.txt and zombieriot.cfg)
  • Zombies have a 0.5 second delay before respawning to prevent nade kills from lighting them on fire in spawn
  • Zombies can't target anybody
  • Fixed rare bug that made the zombies falsely win if a client leaves at the right time
Updated zombieriot.smx, zombieriot.phrases.txt, zombieriot.cfg, and downloads.txt.

And new overlays in overlays.zip, by default they are configed in zombieriot.cfg and added to download table in downloads.txt.
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Prog53
New Member
Join Date: Jun 2006
Old 08-24-2008 , 15:03   Re: Zombie Riot V1.7
Reply With Quote #100

We are currently working on a new site for Greys plugins.

Check my signature for more details for the site. We would love lots of registrations and posts. Thanks guys.

http://grey-sm.net/
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