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Zombie Riot V1.9.1b


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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-17-2008 , 13:17   Re: Zombie Riot V1.4
Reply With Quote #41

Each bot unfortunately takes a slot.

You can set zriot_maxzombies to say 10, and then t hat would allow 8 humans. But 10 zombies at a time is going to be pretty easy, I would suggest boosting their HP to compensate.

Unless the server owner says no bots, its no violation
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st0rm_r1der
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Join Date: Feb 2008
Location: DE
Old 07-17-2008 , 15:24   Re: Zombie Riot V1.4
Reply With Quote #42

hy
i got this error when running this mod:
Code:
L 07/17/2008 - 20:37:05: [SM] Displaying call stack trace for plugin "disabled/zombieriot.smx":
L 07/17/2008 - 20:37:05: [SM]   [0]  Line 233, zriot\zombiedata.inc::GetZombieJump()
L 07/17/2008 - 20:37:05: [SM]   [1]  Line 231, zriot\event.inc::PlayerJump()
my 2nd problem is, when i unload the plugin my server dies...

and we found a bug...
we were 6 players on my 14 slot server...
we reached day 7 and no boss spawned...
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-17-2008 , 15:33   Re: Zombie Riot V1.4
Reply With Quote #43

I see the cause of the crash, just fixed it.

You didn't post all of that error, you missed the first line that states the actual error. I see the line that's causing it but I don't see how.

It sounds like there is a problem with your config, did you edit them at all?

EDIT:
I just noticed you have the plugin in disabled/
You can't load the plugin mid-map it needs to be enabled before the map starts, because it loads the configs on OnMapStart()

You'll see loading/unloading on-the-fly support in the next release.
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Last edited by Greyscale; 07-19-2008 at 16:33.
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Greyscale
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Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-23-2008 , 13:38   Re: Zombie Riot V1.4
Reply With Quote #44

I'v made some pretty big changes to the plugin, come check it out on my server (IP in first post).

I found that making a headcrab zombie can be really fun

Add:

Code:
"headcrab"
{
    "type"    "boss"
    "model"   "models/headcrab.mdl"
    ... rest of the settings
}
I set mine as boss because it seems like when I mix them in among the regular zombie's people's games start randomly crashing.

I made the headcrab the boss and you have to kill 666 of them and my game did fine
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franzcis066
Member
Join Date: Nov 2007
Old 07-24-2008 , 07:54   Re: Zombie Riot V1.4
Reply With Quote #45

You know those armored zombies are really irritating. A fix maybe?
They can still buy armor you know.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-24-2008 , 13:42   Re: Zombie Riot V1.4
Reply With Quote #46

Quote:
Originally Posted by franzcis066 View Post
You know those armored zombies are really irritating. A fix maybe?
They can still buy armor you know.
Wow thanks for mentioning that, should have been blocked already, fixed.
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franzcis066
Member
Join Date: Nov 2007
Old 07-25-2008 , 04:22   Re: Zombie Riot V1.4
Reply With Quote #47

Yeah a little more suggestion. I have a lan party on ours. I just want the plugin to change the bot settings back to originally what the setting was when we quit the game(even on plugin end). Also thanks for a great plugin dude.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-25-2008 , 13:19   Re: Zombie Riot V1.4
Reply With Quote #48

As in allow them to join either team again? Already done

I have a pretty biggg update waiting to be released. You can come see it on the test server if your interested.
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Greyscale
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Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-25-2008 , 16:42   Re: Zombie Riot V1.5
Reply With Quote #49

Update
  • Added zriot_enable, please use this over unloading the plugin, this works a lot better and is more stable
  • Added map configs, can disable/enable the plugin on certain maps now using zriot_enable
  • Added respawn to humans, you can disable it or set how long to wait before respawning
  • HUD TOTALLY recoded, its been optimized to the best of my abilities and tracks all zombie's you have damaged during round
  • Reminder messages to use !spawn and !market if they are enabled
  • !spawn bases itself off whether they have a timer running or not (this could change because players might exploit by spec hopping then using !spawn
  • Added option to make the plugin respawn bots always, then when the kill limit is reached for the day the remaining zombies dig down into the map and the next day begins
  • Glocks/USP's no longer pile up in bot spawn areas
  • Added cvar to disable day regression, so if you lose you replay the same day instead of going back
  • Zombies emit a sound when they die
  • Default ambient sound always used on first map, not the one in the cvar
  • Bug where zriot_setday used at the right time could set the day without boundaries (as in higher or lower than the configs support)
  • Zombies no longer buy anything including kevlar
Pretty hefty update, pretty much every single file has been effected in some way, (minus downloads/models.txt) make sure everything gets updated. (translations too)
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franzcis066
Member
Join Date: Nov 2007
Old 07-26-2008 , 05:47   Re: Zombie Riot V1.5
Reply With Quote #50

Bugs
-If you grenade a zombie with only 1 hp, a great lag will happen.(add a small delay to respawn zombies, probably around 0.1)
-Bots still buy armors (eh just make their money 0 on every spawn).
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