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Zombie Riot V1.9.1b


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PStar
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Join Date: Mar 2008
Old 07-09-2008 , 20:19   Re: Zombie Riot V1.2.1
Reply With Quote #31

At last we managed it to defeat the bosses, but it wasn't too easy.
Here is a picture from dus2 where we made it and this was the formation:

On the far side there was two girl players :]

Last edited by PStar; 07-09-2008 at 20:21.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-09-2008 , 20:26   Re: Zombie Riot V1.2.1
Reply With Quote #32

Now if you want to make it even more interesting you can go into zombies.txt or days.txt and switch some things up
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Greyscale
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Join Date: Dec 2007
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Old 07-11-2008 , 19:15   Re: Zombie Riot V1.3
Reply With Quote #33

Update
  • Requires Market 1.2
  • Fixes "Zombies left" in the hud being wrong if zriot_zombiemax was higher than the amount of spawn points
  • Added settings in days.txt (update) to set the distance at which the zombies fade away, this can improve FPS if there is a HUGE mob of zombies, and if configured properly can make the game bit more challenging
  • Added cvar to disable blue/red/black fades on round end
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franzcis066
Member
Join Date: Nov 2007
Old 07-12-2008 , 04:30   Re: Zombie Riot V1.3
Reply With Quote #34

That fading zombies things makes the game lag. Dunno but i kinda like it. But it lags the hell out of my pc. I think a more efficient one must be changed?
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ifx
Senior Member
Join Date: Apr 2008
Old 07-12-2008 , 10:43   Re: Zombie Riot V1.3
Reply With Quote #35

in future, add please a fog effect
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-12-2008 , 13:07   Re: Zombie Riot V1.3
Reply With Quote #36

franzcis, that's not good.. it's a valve effect so there is no more efficient way to handle it. Weird that your lagging so much, bad video card?

ifx, I was thinking about making a fog plugin that could control all the diffrent properties of fog, the only problem at the moment is SM can't handle entities without edicts, so it's impossible on maps with no env_fog_controller already present.
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PStar
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Join Date: Mar 2008
Old 07-13-2008 , 17:31   Re: Zombie Riot V1.3
Reply With Quote #37

There could be a little bug. I don't know for sure if it is the plugins fault or elese, but after i installed this plugin on my local (LAN listening) server, the bots arent filling up they slots right the only go into the team wich was configured for them with the plugin.
After i had removed all metamod,sourcemod and all other plugins bots still arent joining the game right.
Could you look after it?
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-13-2008 , 17:48   Re: Zombie Riot V1.3
Reply With Quote #38

Did you restart the server after removing the plugin?

If you did then it's not the plugins problem, bot_join_team "t/ct" is being executed somewhere, to fix it do bot_join_team "any"

EDIT: Anyway, I added "changing cvars back to normal when the plugin is unloaded" to my todo list
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Last edited by Greyscale; 07-13-2008 at 20:20.
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 07-16-2008 , 23:06   Re: Zombie Riot V1.4
Reply With Quote #39

Update
  • Spectators now see the HUD
  • Option to make different zombie/day config for specific maps (see configs/zriot/de_dust/zombies.txt & days.txt)
  • Added cvar to show the current status of the last "targeted" zombie, so now you can see the bosses health, and any other zombies
  • Min/max fade applied to zombie's knives too
  • Unloading the plugin will allow bots and humans to join either team again
  • Added cmd zriot_setday to skip the game to a specific day
  • Fixed the count being less than specified in days.txt
Added zriot_targetstatus cvar to plugin.zombieriot.cfg
Update translations.
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PStar
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Join Date: Mar 2008
Old 07-17-2008 , 07:33   Re: Zombie Riot V1.4
Reply With Quote #40

Just a question.
If i rent a 18 slot serv, and the serv is full of players, will thos mod work?
So will it put in the bots?
And do you think it is a violation to my contract?
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