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SM Super Menu


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rishi211
Member
Join Date: Apr 2007
Old 08-15-2007 , 23:14   Re: SM Super Menu
Reply With Quote #111

Is it possible that in the next update to your menu you have it close the menu after completing a command? Sometimes I run a command to kick someone etc, and then i have the menu up and accidently kick another person.
Thanks.
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f64
Member
Join Date: Jun 2007
Location: Houston, TX USA
Old 08-15-2007 , 23:54   Re: SM Super Menu
Reply With Quote #112

I get the same crash previously reported for DoD:S when kicking an admin thru the menu.
Works fine from the console.

L 08/15/2007 - 20:50:04: SourceMod error session started
L 08/15/2007 - 20:50:04: Info (map "dod_jagd") (file "errors_20070815.log")
L 08/15/2007 - 20:50:04: [SM] Native "GetUserAdmin" reported: Client 1 is not connected
L 08/15/2007 - 20:50:04: [SM] Displaying call stack trace:
L 08/15/2007 - 20:50:04: [SM] [0] Line 280, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach::buildsubmenu()
L 08/15/2007 - 20:50:04: [SM] [1] Line 486, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach:: ParamCheck()
L 08/15/2007 - 20:50:04: [SM] [2] Line 521, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach::Menu_Selection()

Guess I'm not connected because I got kicked
[IMG]http://img528.**************/img528/9946/menucrashya3.th.jpg[/IMG]
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Tekniqal
Senior Member
Join Date: Aug 2006
Old 08-16-2007 , 00:20   Re: SM Super Menu
Reply With Quote #113

Quote:
Originally Posted by rishi211 View Post
Is it possible that in the next update to your menu you have it close the menu after completing a command? Sometimes I run a command to kick someone etc, and then i have the menu up and accidently kick another person.
Thanks.
I am pretty sure thats the type of menu behavior that was decided on for SourceMod in a official thread. I think this plugin uses the sm menu api
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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 08-17-2007 , 10:22   Re: SM Super Menu
Reply With Quote #114

Quote:
Originally Posted by f64 View Post
I get the same crash previously reported for DoD:S when kicking an admin thru the menu.
Works fine from the console.

L 08/15/2007 - 20:50:04: SourceMod error session started
L 08/15/2007 - 20:50:04: Info (map "dod_jagd") (file "errors_20070815.log")
L 08/15/2007 - 20:50:04: [SM] Native "GetUserAdmin" reported: Client 1 is not connected
L 08/15/2007 - 20:50:04: [SM] Displaying call stack trace:
L 08/15/2007 - 20:50:04: [SM] [0] Line 280, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach::buildsubmenu()
L 08/15/2007 - 20:50:04: [SM] [1] Line 486, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach:: ParamCheck()
L 08/15/2007 - 20:50:04: [SM] [2] Line 521, /home/groups/alliedmodders/forums/files/2/3/7/6/2/17775.attach::Menu_Selection()

Guess I'm not connected because I got kicked
[IMG]http://img528.**************/img528/9946/menucrashya3.th.jpg[/IMG]
I'm having the same problem in DOD, also.
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dmw_Whitey
Junior Member
Join Date: Aug 2007
Old 08-17-2007 , 11:11   Re: SM Super Menu
Reply With Quote #115

I have also noticed that since updating to the latest version of SourceMod, If I run a command from SM Super Menu that shows another menu (like bottools or rates checker) it doesn't display the new menu.
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f64
Member
Join Date: Jun 2007
Location: Houston, TX USA
Old 08-17-2007 , 20:45   Re: SM Super Menu
Reply With Quote #116

Any menu I am currently viewing can be replaced by a different menu,
which is a nice thing, I think - in case I bring up the wrong menu.

I didn't check this before, but I like how it works. SourceMod v.1350.
I'm using RateChecker, ModelMenu, BAT, and SM Super Menu.
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Jedi
Member
Join Date: Mar 2004
Location: Houston, TX
Old 08-19-2007 , 19:28   Re: SM Super Menu
Reply With Quote #117

I'm struggling with a bug and this plugin. I have a menu with commands that require various access levels (for different admin access levels). The menu works fine when a lower ranking admin tries to access the menu that they have access to. However, if they try to access a section of the menu that they are restricted, they can no longer access ANY section of the menu (even the sections they have access to).

For example, I have "kick" and "ban" at different admin access levels. If an admin with "kick" access tries to access the "kick" menu...everything works fine. If that same admin tries to access the "ban" menu, they are told that they do not have access. Now, when they pull up the menu again, they can not access the kick menu anymore. It tells them they do not have access. After a map change, it works again...until they try to access a section of the menu they are restricted from.

Is this a problem with the plugin or one of my settings? I'm using SM v 1351 and I'm using this in DOD:S on Windows.
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f64
Member
Join Date: Jun 2007
Location: Houston, TX USA
Old 08-19-2007 , 20:13   Re: SM Super Menu
Reply With Quote #118

For DoD:S, I'm now using BAT for basic admin commands like kick, ban, etc. Then I use this one for fun stuff.
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germannavy
Member
Join Date: Dec 2004
Old 08-21-2007 , 16:20   Re: SM Super Menu
Reply With Quote #119

@jedi

i´ve noticed the dame problem with the admin access levels and the menu points.
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andye836
Junior Member
Join Date: Aug 2007
Old 08-24-2007 , 02:15   Re: SM Super Menu
Reply With Quote #120

any chance of adding a menu for creating a map change vote from a specific map list.txt file.? example

adding a create map vote to the main kick ban menu section, then being able to specify the maps to put in the vote, from another list that uses the maps from a specific list.
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