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[ANY] SM_CheckpointSaver (v1.06)


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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 09-08-2013 , 08:33   Re: [ANY] SM_CheckpointSaver (v1.04)
Reply With Quote #41

Hi, I just added the compiled .smx file into a server and changed the convar sm_cpsaver_block_falldamage to 0 and it works just fine. I get fall damage.
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Darkyyy
New Member
Join Date: Jan 2014
Old 01-24-2014 , 18:44   Re: [ANY] SM_CheckpointSaver (v1.04)
Reply With Quote #42

Hey guys...
i'm new and also new working with SourceMod and it's plugins but i like them very much.
I have a question to your latest version:
When sm_cpsaver_enable is "0", then the plugin is disabled BUT if i type "!cpmenu" in chat, the hud menu still pops up (but didnt work - which is okay). How can i fix it that the hud menu even didnt pop up if cpsaver is disabled??

I hope you understand my question

I think WIllCz solved this problem in version 1.01 view posts ago with a reworked .sp file??
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dataviruset
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Join Date: Feb 2009
Location: Hong Kong
Old 01-25-2014 , 04:49   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #43

Hi, version 1.05 has been released. sm_cpsaver_enable will now also control whether the !cpmenu command works or not
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Darkyyy
New Member
Join Date: Jan 2014
Old 01-26-2014 , 06:15   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #44

Thank you a lot
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Naverholten
New Member
Join Date: Oct 2014
Old 10-10-2014 , 00:27   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #45

Hi guys i was wondering if there is any way to make it so that players cannot teleport if they are last alive? I know plenty of minigame servers have this feature but i cant seem to figure out how it was implemented.
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yuppicide
Member
Join Date: Dec 2013
Old 10-12-2014 , 15:53   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #46

I have this installed. Is there a way for the last person alive not to be able to teleport? I can't figure that out.
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 10-13-2014 , 23:23   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #47

Quote:
Originally Posted by Naverholten View Post
Hi guys i was wondering if there is any way to make it so that players cannot teleport if they are last alive? I know plenty of minigame servers have this feature but i cant seem to figure out how it was implemented.
Quote:
Originally Posted by yuppicide View Post
I have this installed. Is there a way for the last person alive not to be able to teleport? I can't figure that out.
This is something that can be implemented
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yuppicide
Member
Join Date: Dec 2013
Old 10-14-2014 , 19:13   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #48

I looked at the list of plugins the other server is running. I'm thinking someone modified this for them because I can't see anything else it could be.
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iop123
New Member
Join Date: Jan 2015
Old 02-08-2015 , 12:34   Re: [ANY] SM_CheckpointSaver (v1.05)
Reply With Quote #49

Hey there
I installed your add on but when I try to pop out the menu it doesn't appear. the !cpsave and !cptele command are working fine but the !cpmenu and also the sm_cpmenu command wont bring up a menu.

Another bug I found is when one of the commands are entered via console or ingame chat the console says:
Unknown command: sm_cpsave
Unknown command: sm_cptele
Unknown command: sm_cpmenu
Depends on which command is triggered.

Would love to hear from you

Greetings
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 05-10-2015 , 14:45   Re: [ANY] SM_CheckpointSaver (v1.06)
Reply With Quote #50

Version 1.06 released, just with changes relevant for developers, see first post for details. Please note that you need SourceMod 1.7.0 or newer to use this version.
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