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[L4D2] Infinite panic after losing the map


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 07-05-2020 , 15:44   [L4D2] Infinite panic after losing the map
Reply With Quote #1

Hi,

I have a problem with infinite panic.
If map triggers one and the team loses, this panic doesn't stop when round re-starts.

Is there a fix?
I know this is something like found all panic entities and stop them, but I didn't code a long time and I forgot everything.
Maybe some specific for L4d2 (broken scripts?) exists as well besides the entities.
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Lux
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Old 07-06-2020 , 20:11   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #2

Toggling this cvar"director_panic_forever" true then false did it for me
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Dragokas
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Old 07-11-2020 , 13:02   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #3

Unfortunately, that doesn't help.
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cravenge
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Old 07-16-2020 , 05:54   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #4

With a bit of tinkering with the Horde Equalizer plugin, you can force stop the infinite horde and reset the horde timer every restart so they won't pile up whenever the team loses.

Why did I say "pile up"? It's cuz I noticed this in all of my gameplays (whether it be on vanilla or modded servers) that mobs seem to arrive more often and early as the number of fails add up.
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Dragokas
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Old 07-16-2020 , 06:23   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #5

Appreciate your answer.
I will see that plugin for force stop part that can help me. Thanks.

Meanwhile, I just installed temp. fix partially reinventing zombie count control system by killing any new commons when they spawn by special conditions, like after 30 sec. after panic / boomer or tank on the field... and \ 4 count every other time.

PS. I think that can be some of my plugin conflicting with L4D2 since I made full direct port from L4d1 without considering new scripting system and so.
It's hard to track which one since this bug is not always reliable reproduced.
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Last edited by Dragokas; 07-16-2020 at 06:26.
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MasterMind420
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Old 07-22-2020 , 18:43   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #6

Quote:
Originally Posted by Dragokas View Post
Unfortunately, that doesn't help.
Toggling what lux said does work when u do it just before the round ends...why do you need another plugin or some over complicated fix? Adding random plugins to solve a problem usually only compounds the issue or creates new ones. Find the culprit and fix it, or further risk destabilizing your server with random plugins to correct issues. Do you have a plugin on your server locking the convar? because thats the only way it wouldn't work.
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Dragokas
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Old 07-25-2020 , 06:30   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #7

MasterMind420, ahh, I didn't try before the round ends. Thanks, I'll try.
Yeah, I did it because I can't figure out the real source of the problem since it is random and greatly complicates a plugins' halving. I don't have plugins for locking convars. However, I have a lot of 3rd-party "fix"-plugins to solve random problems that I never reviewed. Thanks for the idea. Need to investigate them.
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Dragokas
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Old 09-27-2020 , 11:58   Re: [L4D2] Infinite panic after losing the map
Reply With Quote #8

Problem is solved.
It was a custom VScript, I incidently copied to scripts folder.

Code:
Convars.SetValue( "director_panic_forever", 1 )
EntFire( "director", "PanicEvent", 0 )
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