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Prevent certain log lines from being written to file but still be sent to logaddress


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randunel
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Join Date: Mar 2007
Old 04-11-2019 , 14:58   Prevent certain log lines from being written to file but still be sent to logaddress
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When writing verbose stats plugins, is there a way to send log lines to logaddress and not write them to log files?
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cristian20042
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Join Date: Jun 2016
Location: Romania
Old 04-11-2019 , 17:02   Re: Prevent certain log lines from being written to file but still be sent to logaddr
Reply With Quote #2

You can use Sockets. https://forums.alliedmods.net/showthread.php?t=67640
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randunel
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Old 04-12-2019 , 15:18   Re: Prevent certain log lines from being written to file but still be sent to logaddr
Reply With Quote #3

That is a decent workaround, thank you.

I strive to reduce the (external) dependencies as much as possible, and this would be a rather large one to add in. Besides, quite a bit of configuration would be required to hook up to logaddress. It's doable.

I'm still looking for alternatives, if any. Should nothing else work, this would be it.
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cristian20042
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Old 04-12-2019 , 16:58   Re: Prevent certain log lines from being written to file but still be sent to logaddr
Reply With Quote #4

Hmm, I found another method which is https://forums.alliedmods.net/showthread.php?t=152216. I don't know if there is any other method, but feel free everyone to tell me if there is.

EDIT: I found another method, that could help you: https://forums.alliedmods.net/showthread.php?t=223024
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Last edited by cristian20042; 04-13-2019 at 04:48.
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psychonic

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Join Date: May 2008
Old 04-13-2019 , 09:57   Re: Prevent certain log lines from being written to file but still be sent to logaddr
Reply With Quote #5

sv_logfile 0
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randunel
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Join Date: Mar 2007
Old 04-14-2019 , 05:30   Re: Prevent certain log lines from being written to file but still be sent to logaddr
Reply With Quote #6

Thank you both!

On
Quote:
sv_logfile 0
, that isn't feasible, I don't want to mess around with general server settings, I just want _my_ plugin to be silent (while all others may freely respect logging settings).

Given the frequency of outputs (e.g. every player_footstep and every weapon_fire are output to log), TCP is not feasible, either, so no websockets or curl. So far, either the `sockets` extension via UDP or explicitly documenting the plugin to warn in CAPSLOCK that it's extremely log verbose.

Edit: to clarify, I need lots of events in realtime to reproduce the gameplay in a webpage. Works, so far, but RIP logfiles.

Last edited by randunel; 04-14-2019 at 05:38.
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