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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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maclanegamer
Junior Member
Join Date: Jun 2015
Old 10-04-2015 , 10:38   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #181

When 1vs1 (CT vs T) the plugin keeps adding rounds points when killed an enemy, is this normal?
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Trans_Am_00
Senior Member
Join Date: Jul 2013
Location: 127.0.0.1
Old 10-18-2015 , 19:16   Request
Reply With Quote #182

Can i request to add 1 more game mode into this plugin?

Zeus only mode

When you manage to kill someone with zeus, you'll get another one, if not you will use knife.

Once you use knife to kill someone, you'll be able to use zeus again.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-18-2015 , 23:39   Re: Request
Reply With Quote #183

Quote:
Originally Posted by maclanegamer View Post
When 1vs1 (CT vs T) the plugin keeps adding rounds points when killed an enemy, is this normal?
Sure, why not? Not sure what you mean, but it sounds like what the game was designed to do.

Quote:
Originally Posted by Trans_Am_00 View Post
Can i request to add 1 more game mode into this plugin?
Zeus only mode
When you manage to kill someone with zeus, you'll get another one, if not you will use knife.
Once you use knife to kill someone, you'll be able to use zeus again.
Sure, I can do that. Be sure to request it on the GitHub; otherwise, I'll probably just forget.
https://github.com/Maxximou5/csgo-deathmatch/issues
Label it: enhancement
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Last edited by Maxximou5; 10-18-2015 at 23:39.
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Trans_Am_00
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Join Date: Jul 2013
Location: 127.0.0.1
Old 10-20-2015 , 00:22   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #184

Done
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Trans_Am_00
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Join Date: Jul 2013
Location: 127.0.0.1
Old 10-23-2015 , 09:40   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #185

How do i increase the round time?
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-23-2015 , 16:22   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #186

Quote:
Originally Posted by Trans_Am_00 View Post
How do i increase the round time?
Code:
mp_roundtime 10
mp_roundtime_defuse 10
mp_roundtime_hostage 10
_defuse is needed for any de_ maps.
_hostage is needed for any cs_ maps.
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 10-24-2015 , 16:45   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #187

Sadly, it seems like refill ammo doesn't work at all for CS:GO.

Relevant config:
Code:
                // Replenish ammo reserve.
                // --
                // Default: yes
                "dm_replenish_ammo" "yes"

                // Replenish ammo clip.
                // --
                // Default: yes
                "dm_replenish_clip" "no"
SM version:
Code:
 SourceMod Version Information:
    SourceMod Version: 1.7.3-dev+5255
    SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5255)
    SourcePawn API: v1 = 4, v2 = 6
    Compiled on: Sep 18 2015 12:36:59
    Built from: https://github.com/alliedmodders/sourcemod/commit/f98a537
    Build ID: 5255:f98a537
    http://www.sourcemod.net/
Using the latest (2.0.4d) version of the plugin. I also tried setting refill_clip to yes, but it doesn't refill that either.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 10-24-2015 , 20:22   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #188

Quote:
Originally Posted by pcmaster View Post
Sadly, it seems like refill ammo doesn't work at all for CS:GO.
Using the latest (2.0.4d) version of the plugin. I also tried setting refill_clip to yes, but it doesn't refill that either.
Both of them work. Just tested on a new vanilla server.

Sounds to me like bad gamedata, and you should update your Sourcemod.
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pcmaster
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Join Date: Sep 2009
Old 10-26-2015 , 15:45   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #189

Updated my SM; didn't change anything.

SM version:
Code:
    SourceMod Version: 1.7.3-dev+5268
    SourcePawn Engine: SourcePawn 1.7, jit-x86 (build 1.7.3-dev+5268)
    SourcePawn API: v1 = 4, v2 = 6
    Compiled on: Oct 26 2015 12:17:44
    Built from: https://github.com/alliedmodders/sourcemod/commit/9e1c1d9
    Build ID: 5268:9e1c1d9
    http://www.sourcemod.net/
plugins:
Spoiler
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neploho
Member
Join Date: Jul 2010
Old 11-13-2015 , 03:05   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #190

How to hide the radar during normal (non-FFA)?
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