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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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neploho
Member
Join Date: Jul 2010
Old 09-04-2015 , 13:23   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #161

temp fix:

mp_respawn_on_death_ct "1"
mp_respawn_on_death_t "1"
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szyma94
Member
Join Date: Nov 2014
Location: Poland
Old 09-05-2015 , 07:24   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #162

Quote:
Still working on a method to check for disabled weapons, as to make sure disabled weapons aren't given through random. Once that is done, I will release the update.
#fixed
Attached Files
File Type: smx deathmatch.smx (46.3 KB, 67 views)
File Type: sp Get Plugin or Get Source (deathmatch.sp - 82 views - 95.1 KB)
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shnytzl
Member
Join Date: Jan 2013
Old 09-05-2015 , 07:37   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #163

can one of you make a version with kevlar and helmet as separate options? Atm you can only activate both or deactivate it, an option for only body armor without helmet would be great for pistol dm.
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szyma94
Member
Join Date: Nov 2014
Location: Poland
Old 09-05-2015 , 07:43   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #164

Quote:
Originally Posted by shnytzl View Post
can one of you make a version with kevlar and helmet as separate options? Atm you can only activate both or deactivate it, an option for only body armor without helmet would be great for pistol dm.
search
Code:
// Give equipment
			if (armour)
			{
				SetEntData(client, armourOffset, 100);  // armor
				SetEntData(client, helmetOffset, 1);  // helmet 1-on, 0-off
			}
			else
			{
				SetEntData(client, armourOffset, 0);
				SetEntData(client, helmetOffset, 0);
			}
and change this
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shnytzl
Member
Join Date: Jan 2013
Old 09-05-2015 , 08:08   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #165

unfortunately it won't let me compile due to missing includes like "csgocolor" and "updater".

EDIT: I made it work, thank you!

Last edited by shnytzl; 09-05-2015 at 08:27.
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szyma94
Member
Join Date: Nov 2014
Location: Poland
Old 09-05-2015 , 08:23   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #166

Quote:
Originally Posted by shnytzl View Post
unfortunately it won't let me compile due to missing includes like "csgocolor" and "updater".
copy to "compiler\include"
Attached Files
File Type: inc csgocolors.inc (12.5 KB, 60 views)
File Type: inc updater.inc (2.3 KB, 64 views)
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shnytzl
Member
Join Date: Jan 2013
Old 09-05-2015 , 08:31   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #167

Quote:
Originally Posted by szyma94 View Post
copy to "compiler\include"
thanks a lot!
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XiiooX
Junior Member
Join Date: Sep 2015
Old 09-05-2015 , 17:05   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #168

The Plugin works fine!

But there some Problems.
I got my Server on Nitrado.

//** Server Settings
sv_tags "128,DM,Deathmatch,FFA,24/7,OnlyD2,AntiCheat"
mp_respawn_on_death_ct "1"
mp_respawn_on_death_t "1"
mp_maxrounds "1"
mp_timelimit "50"
mp_roundtime "50"
mp_autoteambalance "0"
mp_limitteams "0"
mp_force_assign_teams "0"
mp_ignore_round_win_conditions "1"
sv_alltalk "0"
mp_death_drop_gun "0"

Maps on Server: Only D2. Running on Causal.

After Loading the next map, you can choose Team but you only see the Teamselect but you can move Shoot but you dont see you self Ingame.
And is there anyway to disable the Blood? In the full Game the Impacts and Blood will be shown and wont go and im scared that the Server will Crash when all 20 Player on it. Cause it should be a FFA Server

Last edited by XiiooX; 09-05-2015 at 17:07.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-05-2015 , 17:37   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #169

Update: v2.0.4
_____________________________________________

- Fixed: Random weapons not parsing from the deathmatch.ini
- Fixed: Error: Line 1051, deathmatch.sp::Event_Say()
- Fixed: Error: Line 1730, deathmatch.sp::RefillWeapons()
- Fixed: Display panel not being shown despite being set yes in deathmatch.ini file.
- Fixed: Spawn location glitches on maps.
- Added: New spawn locations for new maps.
- Added: Armor (chest) & Armor (full)
- Added: dm_replenish_grenade_kill (Give players their grenade back on successful grenade kill.)

Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405

Attached is the correct csgocolors.inc, this is also included in the zip folders as well.
Do not use any other after v2.0.4, because I have updated and am using a different one now.

Quote:
Originally Posted by e54385991 View Post
Fixed broken respawn after latest csgo update

Add clientprefs

Add menu translations
I don't know what you think you did, but if you want to help make some pushes to the GitHub.
A lot of what you did doesn't constitute any fixes and clientprefs doesn't work.
However, you did give me the tidbit I needed for client random weapons, thank you for that.
Attached Files
File Type: inc csgocolors.inc (15.4 KB, 72 views)

Last edited by Maxximou5; 09-05-2015 at 17:46.
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szyma94
Member
Join Date: Nov 2014
Location: Poland
Old 09-06-2015 , 07:05   Re: [CS:GO] Deathmatch (v2.0.4, 2015-09-05)
Reply With Quote #170

add Polish translation and change {NORMAL} to {DEFAULT}.
Attached Files
File Type: txt deathmatch.phrases.txt (5.4 KB, 69 views)
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