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[CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)


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Hunter6272
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Join Date: Jun 2015
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Old 07-29-2015 , 11:34   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1581

In casual gamemode,it is having random crashes when players are more than 20.But it runs smooth in Deathmatch mode at the moment.
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h3bus
AlliedModders Donor
Join Date: Nov 2013
Old 07-30-2015 , 03:20   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1582

You can try accelerator extension to pinpoint where it crashes.
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neploho
Member
Join Date: Jul 2010
Old 07-30-2015 , 10:14   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1583

I am returning to his old mistake.

Quote:
[deathmatch.smx] Can't find subsection "Scout available" in section "Messages"
I can not find a section in the original config: http://pastebin.com/HFKtU7AF
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h3bus
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Join Date: Nov 2013
Old 07-30-2015 , 11:15   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1584

Yup it's an error in the original .ini

Either remove parts in red of Game Modes -> AWP section
Code:
       
        "AWP"
        {
            "SectionOptions"
            {
                "AdminMenuName" "Aim/AWP"
                "PlayerDisplay" "Only AWP"
            }
            
            "Load"
            {
                "Configs" "Options Default"
                "Configs" "Hidden Menu"
                "Configs" "No Nades"
                "Configs" "Primary Snipers"
                "Configs" "Secondary No TEC9, No Elite"
            }
            
            "Cvars"
            {
                "dm_default_primary" "weapon_awp"
                "dm_default_secondary" "weapon_p250"
            }
            
            "UnloadMessage"
            {
                "Messages" "Advertise Gun Menu"
            }
            
            "LoadMessage"
            {
                "Messages" "Scout available"
            }
        }
Or add in Messages section
Code:
        "Scout available"
        {       
            "DisplayTarget" "Hint"
            "DisplayEvent"  "Spawn"
            "Repeat"        "Single"
            "Priority"      "80"
            "Duration"      "1"
            "Text"
            {
                "Texts" "Scout available" 
            }
        }
And in Texts section
Code:
        "Scout available"
        {
            "en" "AWP is for noobs? Type <font size='22' color='#0066FF'>guns</font> in chat to dominate them with a <font size='22' color='#AA0000'>SCOUT</font>"     
            "fr" "L'AWP, c'est pour les noobs? Dis <font size='22' color='#0066FF'>guns</font> dans le chat pour les fumer au <font size='22' color='#AA0000'>SCOUT</font>"
        }

Last edited by h3bus; 07-30-2015 at 11:16.
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 07-31-2015 , 13:23   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1585

Hi start the server in the mode game_type 1 game_mode 2 and would like to remove the menu from valve which appears at the revival where it says press F3, etc Know what is possible through the convars:
Code:
                "dm_filter_hints_enabled"   "1"
                "dm_filter_hints"           ""
                "dm_log_hints_enabled"      "1"
but I don't know what to write in the second quarter? I have included dm_log_hints_enabled but nothing in the log file is not recorded, please help if you can!
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Last edited by loki15; 08-01-2015 at 07:12.
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h3bus
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Join Date: Nov 2013
Old 08-01-2015 , 16:13   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1586

This might be a client sided hint.

If so, the only thing you can do (AFAIK) is issuing your own hints on spawn to overwrite valve's.
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 08-01-2015 , 18:26   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1587

Quote:
Originally Posted by h3bus View Post
This might be a client sided hint.

If so, the only thing you can do (AFAIK) is issuing your own hints on spawn to overwrite valve's.
I understand this is a menu that F3 works on the client side and not server, and the server does not disable ?
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h3bus
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Join Date: Nov 2013
Old 08-02-2015 , 16:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1588

Right.

A cvar might do the trick that I'm not aware of.
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loki15
Senior Member
Join Date: Apr 2012
Location: Ukraine
Old 08-05-2015 , 07:54   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1589

There are no team or make a option to disable the plugin on the server blood at all? I have made aim dm and there prevents the blood to see the head on the map. I just want to turn off the blood on the server.
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WarZ
Member
Join Date: Aug 2006
Old 08-05-2015 , 13:28   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.3, 2015-05-30)
Reply With Quote #1590

Hello, great plugin!

The only thing I have noticed is that when the warmup is over, onlyhs take place, even if I have
dm_onlyhs "0"
in config. Everything in the config is default btw, so I havent changed anything.
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