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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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neploho
Member
Join Date: Jul 2010
Old 07-26-2015 , 05:16   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #151

Is it possible to limit the choice of weapons in a certain map?
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pcmaster
AlliedModders Donor
Join Date: Sep 2009
Old 07-31-2015 , 09:58   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #152

Quote:
Originally Posted by Maxximou5 View Post
New update coming out this weekend (07/25-26/2015).
Version 2.0.4 includes the following fixes and additions:
  • Fixed: Error: Line 1051, deathmatch.sp::Event_Say()
  • Fixed: Error: Line 1730, deathmatch.sp::RefillWeapons()
  • Fixed: Display panel not being shown despite being set yes in deathmatch.ini file.
  • Fixed: Spawn location glitches on maps.
  • Added: New spawn locations for new maps.
  • Added: Armor (chest) & Armor (full)
  • Added: dm_replenish_grenade_kill (Give players their grenade back on successful grenade kill.)
  • Plus some other shit I haven't thought of or done yet...
Still working on a method to check for disabled weapons, as to make sure disabled weapons aren't given through random. Once that is done, I will release the update.
Not to hurry or something, but can you release the update this weekend?
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Stopped hosting servers as of November 2018, no longer active around here.
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shnytzl
Member
Join Date: Jan 2013
Old 08-12-2015 , 11:09   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #153

Is there an ETA for the 2.0.4 release? The armor without helmet feature would be greatly appreciated
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full1993
Junior Member
Join Date: Dec 2014
Old 08-13-2015 , 16:43   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #154

It's probably a dumb question but...

Im running this DM plugin in my server in Casual Mode. (??? Does it needs to be used in DeathMatch mode?) Everything is working fine but I can't increase the round time. It's using 2.15min and I want atleast 20mins per round.

Already checked the server.cfg and the casual mode cfg. Nothing until now. Any help will be appreciated!

Thanks in advance!
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Maxximou5
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Join Date: Feb 2013
Old 08-13-2015 , 17:09   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #155

Quote:
Originally Posted by shnytzl View Post
Is there an ETA for the 2.0.4 release? The armor without helmet feature would be greatly appreciated
I'm currently job searching, and the work required to redo the random ability will take some time. It wasn't designed initially to weed out any guns that weren't available. As it only gets the list of guns in the array initially from the file index. So it only stores what guns are in the list, not the guns that are available.
Quote:
Originally Posted by full1993 View Post
It's probably a dumb question but...

Im running this DM plugin in my server in Casual Mode. (??? Does it needs to be used in DeathMatch mode?) Everything is working fine but I can't increase the round time. It's using 2.15min and I want atleast 20mins per round.

Already checked the server.cfg and the casual mode cfg. Nothing until now. Any help will be appreciated!

Thanks in advance!
No, do not run it in Deathmatch mode, this plugin won't work properly in that setting.
You need to set them in your gamemode_casual_server.cfg
mp_roundtime "20"
mp_roundtime_defuse "20"
mp_roundtime_hostage "20"
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full1993
Junior Member
Join Date: Dec 2014
Old 08-13-2015 , 18:03   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #156

Quote:
Originally Posted by Maxximou5 View Post
No, do not run it in Deathmatch mode, this plugin won't work properly in that setting.
You need to set them in your gamemode_casual_server.cfg
mp_roundtime "20"
mp_roundtime_defuse "20"
mp_roundtime_hostage "20"
You mean gamemode_casual.cfg in csgo/cfg? I can't find that one gamemode_casual_server.cfg.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 08-13-2015 , 18:58   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #157

That's because you create it. https://developer.valvesoftware.com/...ual_server.cfg
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neploho
Member
Join Date: Jul 2010
Old 09-04-2015 , 05:35   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #158

After the upgrade, the players no longer respawn after death.
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neploho
Member
Join Date: Jul 2010
Old 09-04-2015 , 05:51   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #159

If a player is entered immediately after the start of the server - it will play normally. If you make a swap teams - all will play normally. All those who will come after - will simply hang over the side dead.

http://clip2net.com/s/3n27QM0

Last edited by neploho; 09-04-2015 at 06:02.
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AbraCadabra
Member
Join Date: Aug 2013
Old 09-04-2015 , 09:57   Re: [CS:GO] Deathmatch (v2.0.3, 2015-01-02)
Reply With Quote #160

Its true. Same problem. Pls, fix this soon as you can!
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