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[ANY] AFK Manager (Version 4.3.0 / Updated July 2nd 2018)


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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 03-14-2013 , 22:16   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1241

Hopefully someone will be able to fix the plugin.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 03-14-2013 , 23:45   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1242

because... ? Its been running fine on my server, and others as well..
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 03-15-2013 , 00:36   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1243

Quote:
Originally Posted by hamilton5 View Post
because... ? Its been running fine on my server, and others as well..
Question, do you have to set mp_autokick to 0 for this to work properly?
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 03-15-2013 , 01:07   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1244

well yes you don't want the server to handle it you want the plugin to..
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 03-15-2013 , 02:17   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1245

Quote:
Originally Posted by hamilton5 View Post
well yes you don't want the server to handle it you want the plugin to..
I had it enabled, but I think this plugin overwrites that setting. I think.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 03-15-2013 , 23:55   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1246

Quote:
Originally Posted by hamilton5 View Post
well yes you don't want the server to handle it you want the plugin to..
After running it for a day I have users getting switched to spec for no reason at all, they are playing, not being afk and people are getting switched.


here are my settings:

Code:
// This file was auto-generated by SourceMod (v1.5.0-dev+3792)
// ConVars for plugin "afk_manager.smx"


// Admin Flag for immunity? Leave Blank for any flag.
// -
// Default: ""
sm_afk_admins_flag ""

// Should admins be immune to the AFK Manager? [0 = DISABLED, 1 = COMPLETE IMMUNITY, 2 = KICK IMMUNITY, 3 = MOVE IMMUNITY]
// -
// Default: "1"
sm_afk_admins_immune "0"

// Is the AFK manager automatic plugin update enabled or disabled? (Requires SourceMod Autoupdate plugin) [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_autoupdate "1"

// Is the AFK manager enabled or disabled? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_enable "1"

// Should the AFK manager exclude counting bots in player counts? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_bots "0"

// Should the AFK manager exclude checking dead players? [0 = FALSE, 1 = TRUE]
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_exclude_dead "0"

// Minimum number of connected clients required for AFK kick to be enabled. [DEFAULT: 6]
// -
// Default: "6"
sm_afk_kick_min_players "6"

// Should the AFK Manager kick AFK clients? [0 = DISABLED, 1 = KICK ALL, 2 = ALL EXCEPT SPECTATORS, 3 = SPECTATORS ONLY]
// -
// Default: "1"
sm_afk_kick_players "0"

// Time in seconds (total) client must be AFK before being kicked. [0 = DISABLED, DEFAULT: 120.0 seconds]
// -
// Default: "120.0"
sm_afk_kick_time "120.0"

// Time in seconds remaining, player should be warned before being kicked for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_kick_warn_time "30.0"

// Threshold for amount of movement required to mark a player as AFK. [0 = NONE, DEFAULT: 30.0]
// -
// Default: "30.0"
sm_afk_location_threshold "30.0"

// How many days should we keep AFK manager log files. [0 = INFINITE, DEFAULT: 0]
// -
// Default: "0"
sm_afk_log_days "0"

// Should the AFK manager log client kicks. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_kicks "1"

// Should the AFK manager log client moves. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_moves "1"

// Should the AFK manager log plugin warning messages. [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_log_warnings "1"

// Minimum number of connected clients required for AFK move to be enabled. [DEFAULT: 4]
// -
// Default: "4"
sm_afk_move_min_players "4"

// Should the AFK Manager move AFK clients to spectator team? [0 = FALSE, 1 = TRUE]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_spec "1"

// Time in seconds (total) client must be AFK before being moved to spectator. [0 = DISABLED, DEFAULT: 60.0 seconds]
// -
// Default: "60.0"
sm_afk_move_time "120.0"

// Time in seconds remaining, player should be warned before being moved for AFK. [DEFAULT: 30.0 seconds]
// -
// Default: "30.0"
sm_afk_move_warn_time "30.0"

// Should the AFK manager warn team 0 (Usually unassigned) players? (Disabling may not work for some games) [0 = FALSE, 1 = TRUE, DEFAULT: 1]
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
sm_afk_move_warn_unassigned "1"

// Time in seconds (total) that player should have moved from their spawn position. [0 = DISABLED, DEFAULT: 20.0 seconds]
// -
// Default: "20.0"
sm_afk_spawn_time "20.0"

// Time in seconds remaining, player should be warned for being AFK in spawn. [DEFAULT: 15.0 seconds]
// -
// Default: "15.0"
sm_afk_spawn_warn_time "15.0"
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ThatOneGuy
Veteran Member
Join Date: Jul 2012
Location: Oregon, USA
Old 03-16-2013 , 01:37   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1247

Quote:
Originally Posted by IcEWoLF View Post
After running it for a day I have users getting switched to spec for no reason at all, they are playing, not being afk and people are getting switched.
same
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Karower
Junior Member
Join Date: Aug 2012
Old 03-19-2013 , 05:30   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1248

I got some problems aswell.

sm 1.4.7
mm 1.9.2

64 player linux server

sm_afk_admins_flag ""
sm_afk_admins_immune "1"
sm_afk_autoupdate "0"
sm_afk_enable "1"
sm_afk_exclude_bots "0"
sm_afk_exclude_dead "1"
sm_afk_kick_min_players "50"
sm_afk_kick_players "1"
sm_afk_kick_time "600.0"
sm_afk_kick_warn_time "30.0"
sm_afk_location_threshold "30.0"
sm_afk_log_days "0"
sm_afk_log_kicks "1"
sm_afk_log_moves "1"
sm_afk_log_warnings "1"
sm_afk_move_min_players "4"
sm_afk_move_spec "1"
sm_afk_move_time "180.0"
sm_afk_move_warn_time "30.0"
sm_afk_move_warn_unassigned "1"
sm_afk_spawn_time "20.0"
sm_afk_spawn_warn_time "15.0"


The plugin kicks specs after 10 mins just fine.

Some players dont get moved to spec, they stand there for a full map never moving. After a map change those players finally get moved to spec. Random active players get moved to spec.
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IcEWoLF
Senior Member
Join Date: Jul 2007
Old 03-22-2013 , 18:54   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1249

I PM'ed Rothgar but no reply back unfortunately.
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hamilton5
Veteran Member
Join Date: Oct 2012
Location: USA
Old 03-22-2013 , 19:58   Re: AFK Manager (Version 3.5.0 / Updated November 8th 2012)
Reply With Quote #1250

@karower
sm_afk_kick_min_players - do you have 50 ppl on the server?
// Minimum number of connected clients required for AFK kick to be enabled.

The cvars are documented very well. Your settings seem very high, maybe delete your cfg file and let it make you a new one - start from scratch..

@icewolf
do you actually see [afk manager] telling you it's moving people? Do you log?

Last edited by hamilton5; 03-22-2013 at 20:08.
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