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[TF2] Rate of Fire


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Author
EHG
Senior Member
Join Date: May 2009
Location: 127.0.0.1
Plugin ID:
2781
Plugin Version:
1.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    449 
    Plugin Description:
    Modify weapon rate of fire.
    Old 01-20-2012 , 13:14   [TF2] Rate of Fire
    Reply With Quote #1

    TF2 Rate of Fire


    Description

    Modify the rate at which weapons fire in TF2. Values are properly calculated. (2.0 will be twice speed, 3.0 thrice..etc)
    Combine with an unlimited ammo plugin for best effect.


    COMMANDS
    sm_rof - Set Rate of Fire
    When you have access to set on other players: sm_rof <#userid|name> <1.0 - 10.0>
    When you only have access to set on yourself: sm_rof <1.0 - 10.0>


    CVARS


    sm_tf2_rof_scope "0" - Set if rof should effect sniper scope. 1 to enable 0 to disable.
    sm_tf2_rof_huntsman "1" - Set if rof should effect huntsman. 1 to allow huntsman, 0 to block huntsman.

    ACCESS OVERRIDES

    sm_rof_access - Access to set rof on self. (default GENERIC)
    sm_rof_access_target - access to set rof on anyone (default ROOT)

    (These are not cvars or existing commands, just overrides you can set in admin_overrides.cfg)

    Changelog

    1.2 - Added cvar for Huntsman
    1.1 - Replaced access cvars with CheckCommandAccess and added sniper scope cvar.
    1.0 - Initial release.
    Attached Files
    File Type: sp Get Plugin or Get Source (tf2_rof.sp - 18161 views - 6.0 KB)

    Last edited by EHG; 01-24-2012 at 17:31.
    EHG is offline
    sejin513
    AlliedModders Donor
    Join Date: Dec 2008
    Location: ._.
    Old 01-20-2012 , 14:38   Re: [TF2] Rate of Fire
    Reply With Quote #2

    lol'd
    finally you got post on here!

    nice ;)
    sejin513 is offline
    Snaggle
    AlliedModders Donor
    Join Date: Jul 2010
    Location: England
    Old 01-20-2012 , 16:02   Re: [TF2] Rate of Fire
    Reply With Quote #3

    What are the improvements from the old one, curious?
    Snaggle is offline
    xomp
    BANNED
    Join Date: Jul 2008
    Old 01-20-2012 , 17:11   Re: [TF2] Rate of Fire
    Reply With Quote #4

    Does this still rape the server if you are trying to rapid fire huntsman arrows?
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    EHG
    Senior Member
    Join Date: May 2009
    Location: 127.0.0.1
    Old 01-20-2012 , 20:12   Re: [TF2] Rate of Fire
    Reply With Quote #5

    Quote:
    Originally Posted by Snaggle View Post
    What are the improvements from the old one, curious?
    Different more efficient methods used. Calculations are correct. There is a fix in there for Cow Mangler alt fire. Sniper scope doesn't rapid fire (annoying fast scope/unscope).

    Quote:
    Originally Posted by xomp View Post
    Does this still rape the server if you are trying to rapid fire huntsman arrows?
    I have never been able to get a clear answer to this question however I think you are talking about a different problem. Last I spoke about this with you I recall you said it 'always' crashed. I however sometimes get a crash if spamming then but not always.

    Last edited by EHG; 01-20-2012 at 20:18.
    EHG is offline
    FlaminSarge
    Veteran Member
    Join Date: Jul 2010
    Old 01-21-2012 , 06:45   Re: [TF2] Rate of Fire
    Reply With Quote #6

    Any chance of a cvar or alt command to re-add the sniper scoping stuff? Mega-humping Sniper was always funny.
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    loranger
    Senior Member
    Join Date: Jun 2011
    Old 01-24-2012 , 01:45   Re: [TF2] Rate of Fire
    Reply With Quote #7

    can u add a cvar to exclude some class to be affected by this?

    ex: disable on sniper
    loranger is offline
    EHG
    Senior Member
    Join Date: May 2009
    Location: 127.0.0.1
    Old 01-24-2012 , 12:01   Re: [TF2] Rate of Fire
    Reply With Quote #8

    Updated to version 1.1
    Replaced access cvars with CheckCommandAccess and added sniper scope cvar.

    Quote:
    Originally Posted by loranger View Post
    can u add a cvar to exclude some class to be affected by this?
    Any specific reason for this?

    Last edited by EHG; 01-24-2012 at 12:01.
    EHG is offline
    loranger
    Senior Member
    Join Date: Jun 2011
    Old 01-24-2012 , 14:35   Re: [TF2] Rate of Fire
    Reply With Quote #9

    Quote:
    Originally Posted by EHG View Post
    Updated to version 1.1
    Replaced access cvars with CheckCommandAccess and added sniper scope cvar.



    Any specific reason for this?

    to prevent server crash on saxtonhale servers.
    loranger is offline
    EHG
    Senior Member
    Join Date: May 2009
    Location: 127.0.0.1
    Old 01-24-2012 , 15:56   Re: [TF2] Rate of Fire
    Reply With Quote #10

    Quote:
    Originally Posted by loranger View Post
    to prevent server crash on saxtonhale servers.
    That is still not a specific reason. Please explain exactly what you did that made the server crash.
    EHG is offline
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