Member
Join Date: Jun 2013
Location: Portugal
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08-05-2014
, 05:05
[Help] Jailbreak Shop
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#1
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Hey, I need help, I just copied the saw, and add another knife, and got compiled, but got a problem, it got errors, and in the game players got extra hands in the belly and in the mouth can any1 help me?
321
322
15591
PHP Code:
#include <amxmodx> #include <amxmisc> #include <hamsandwich> #include <cstrike> #include <fakemeta> #include <fun> #include <nvault> #include <dhudmessage>
#define is_valid_player(%1) (1 <= %1 <= 32)
/*============================================================ Variables ============================================================*/
new OnOff, OnOff2, precio1, precio2, precio3, precio4, precio5, precio6, precio7, precioC1, precioC2, precioC3, precioC4, precioC5, CTDefaultDano, TDefaultDano, PaloDano, HachaDano, MacheteDano, MotocierraDano, SabreDano, hTDefaultDano, hCTDefaultDano, hPaloDano, hHachaDano, hMacheteDano, hSabreDano, Vida, Armor, glock1, glock2, help, g_killjp, g_killhsjp, g_maxjp, g_iMsgSayText, syncObj, Ronda[33], Speed[33], Speed2[33], TCuchillo[33], CTCuchillo[33], Destapador[33], Hacha[33], Machete[33], Motocierra[33], Sabre[33], g_jbpacks[33], quitar[33], regalar[33], gidPlayer[33] new gSteamID[32], vKey[64], vData[64], gVault
/*============================================================ Weapon Model's ============================================================*/
new VIEW_MODELT[] = "models/[Wicked]Jail/Punos/Punos.mdl" new PLAYER_MODELT[] = "models/[Wicked]Jail/Punos/Punos2.mdl"
new VIEW_MODELCT[] = "models/[Wicked]Jail/Electro/Electro.mdl" new PLAYER_MODELCT[] = "models/[Wicked]Jail/Electro/Electro2.mdl"
new VIEW_Hacha[] = "models/[Wicked]Jail/Hacha/Hacha.mdl" new PLAYER_Hacha[] = "models/[Wicked]Jail/Hacha/Hacha2.mdl"
new VIEW_Machete[] = "models/[Wicked]Jail/Machete/Machete.mdl" new PLAYER_Machete[] = "models/[Wicked]Jail/Machete/Machete2.mdl"
new VIEW_Palo[] = "models/[Wicked]Jail/Palo/Palo.mdl" new PLAYER_Palo[] = "models/[Wicked]Jail/Palo/Palo2.mdl"
new VIEW_Moto[] = "models/[Wicked]Jail/Moto/Moto.mdl" new PLAYER_Moto[] = "models/[Wicked]Jail/Moto/Moto2.mdl"
new VIEW_Sabre[] = "models/[Wicked]Jail/Sabre/Sabre.mdl" new PLAYER_Sabre[] = "models/[Wicked]Jail/Sabre/Sabre4.mdl"
new WORLD_MODEL[] = "models/w_knife.mdl" new OLDWORLD_MODEL[] = "models/w_knife.mdl"
/*============================================================ Shop Sounds! ============================================================*/ new const Si[] = { "[Wicked]Jail/Yes.wav" } new const No[] = { "[Wicked]Jail/No.wav" }
/*============================================================ Weapon Sound's ============================================================*/
new const palo_deploy[] = { "weapons/knife_deploy1.wav" } new const palo_slash1[] = { "weapons/knife_slash1.wav" } new const palo_slash2[] = { "weapons/knife_slash2.wav" } new const palo_wall[] = { "[Wicked]Jail/Palo/PHitWall.wav" } new const palo_hit1[] = { "[Wicked]Jail/Palo/PHit1.wav" } new const palo_hit2[] = { "[Wicked]Jail/Palo/PHit2.wav" } new const palo_hit3[] = { "[Wicked]Jail/Palo/PHit3.wav" } new const palo_hit4[] = { "[Wicked]Jail/Palo/PHit4.wav" } new const palo_stab[] = { "[Wicked]Jail/Palo/PStab.wav" }
new const hacha_deploy[] = { "weapons/knife_deploy1.wav" } new const hacha_slash1[] = { "[Wicked]Jail/Hacha/HSlash1.wav" } new const hacha_slash2[] = { "[Wicked]Jail/Hacha/HSlash2.wav" } new const hacha_wall[] = { "[Wicked]Jail/Hacha/HHitWall.wav" } new const hacha_hit1[] = { "[Wicked]Jail/Hacha/HHit1.wav" } new const hacha_hit2[] = { "[Wicked]Jail/Hacha/HHit2.wav" } new const hacha_hit3[] = { "[Wicked]Jail/Hacha/HHit3.wav" } new const hacha_stab[] = { "[Wicked]Jail/Hacha/HHit4.wav" }
new const machete_deploy[] = { "[Wicked]Jail/Machete/MConvoca.wav" } new const machete_slash1[] = { "[Wicked]Jail/Machete/MSlash1.wav" } new const machete_slash2[] = { "[Wicked]Jail/Machete/MSlash2.wav" } new const machete_wall[] = { "[Wicked]Jail/Machete/MHitWall.wav" } new const machete_hit1[] = { "[Wicked]Jail/Machete/MHit1.wav" } new const machete_hit2[] = { "[Wicked]Jail/Machete/MHit2.wav" } new const machete_hit3[] = { "[Wicked]Jail/Machete/MHit3.wav" } new const machete_hit4[] = { "[Wicked]Jail/Machete/MHit4.wav" } new const machete_stab[] = { "[Wicked]Jail/Machete/MStab.wav" }
new const motocierra_deploy[] = { "[Wicked]Jail/Moto/MTConvoca.wav", } new const motocierra_slash[] = { "[Wicked]Jail/Moto/MTSlash.wav", } new const motocierra_wall[] = { "[Wicked]Jail/Moto/MTHitWall.wav" } new const motocierra_hit1[] = { "[Wicked]Jail/Moto/MTHit1.wav", } new const motocierra_hit2[] = { "[Wicked]Jail/Moto/MTHit2.wav", } new const motocierra_stab[] = { "[Wicked]Jail/Moto/MTStab.wav" }
new const sabre_deploy[] = { "[Wicked]Jail/Sabre/SEConvoca.wav", } new const sabre_slash[] = { "[Wicked]Jail/Sabre/SESlash.wav", } new const sabre_wall[] = { "[Wicked]Jail/Sabre/SEHitWall.wav" } new const sabre_hit1[] = { "[Wicked]Jail/Sabre/SEHit1.wav", } new const sabre_hit2[] = { "[Wicked]Jail/Sabre/SEHit2.wav", } new const sabre_stab[] = { "[Wicked]Jail/Sabre/SEStab.wav" }
new const t_deploy[] = { "[Wicked]Jail/T/TConvoca.wav", } new const t_slash1[] = { "[Wicked]Jail/T/Slash1.wav", } new const t_slash2[] = { "[Wicked]Jail/T/Slash2.wav", } new const t_wall[] = { "[Wicked]Jail/T/THitWall.wav" } new const t_hit1[] = { "[Wicked]Jail/T/THit1.wav", } new const t_hit2[] = { "[Wicked]Jail/T/THit2.wav", } new const t_hit3[] = { "[Wicked]Jail/T/THit3.wav", } new const t_hit4[] = { "[Wicked]Jail/T/THit4.wav", } new const t_stab[] = { "[Wicked]Jail/T/TStab.wav" }
new const ct_deploy[] = { "[Wicked]Jail/CT/CTConvoca.wav", } new const ct_slash1[] = { "[Wicked]Jail/CT/Slash1.wav", } new const ct_slash2[] = { "[Wicked]Jail/CT/Slash2.wav", } new const ct_wall[] = { "[Wicked]Jail/CT/CTHitWall.wav" } new const ct_hit1[] = { "[Wicked]Jail/CT/CTHit1.wav", } new const ct_hit2[] = { "[Wicked]Jail/CT/CTHit2.wav", } new const ct_hit3[] = { "[Wicked]Jail/CT/CTHit3.wav", } new const ct_hit4[] = { "[Wicked]Jail/CT/CTHit4.wav", } new const ct_stab[] = { "[Wicked]Jail/CT/CTStab.wav" }
/*============================================================ Config ============================================================*/
public plugin_init() { register_plugin("[JB] Shop", "2.9", "[M]aNuC[s]_") register_clcmd("say /loja", "Tienda") register_clcmd("say /facas", "Tienda1") register_clcmd("say /jbpacks", "ShowJBPacks" ); register_clcmd("say /packs", "ShowJBPacks" ); register_clcmd("say /gerirjbpacks", "duel_menu", ADMIN_IMMUNITY) register_clcmd("JbPacks", "player") RegisterHam(Ham_Spawn, "player", "Fwd_PlayerSpawn_Post", 1) RegisterHam(Ham_TakeDamage, "player", "FwdTakeDamage", 0) RegisterHam(Ham_Killed, "player", "fw_player_killed") register_event("CurWeapon", "Event_Change_Weapon", "be", "1=1") register_forward(FM_SetModel, "fw_SetModel") register_forward(FM_EmitSound, "Fwd_EmitSound") /*============================================================ Cvar's ============================================================*/ g_killjp = register_cvar("jb_killJP", "3"); g_killhsjp = register_cvar("jb_bonushsJP", "2"); g_maxjp = register_cvar("jb_maxgiveJP", "10000"); OnOff = register_cvar("jb_Shop", "1")//1(ON) 0(OFF) OnOff2 = register_cvar("jb_ShopKnifes", "1")//1(ON) 0(OFF) help = register_cvar("jb_help", "1")//1(ON) 0(OFF) precio1 = register_cvar("jb_pFlash", "8") precio2 = register_cvar("jb_pHe", "11") precio3 = register_cvar("jb_pHEFL", "22") precio4 = register_cvar("jb_pWalk", "25") precio5 = register_cvar("jb_pFast", "28") precio6 = register_cvar("jb_pDrugs", "30") precio7 = register_cvar("jb_pGlock", "36") precioC1 = register_cvar("jb_pKnife1", "5") precioC2 = register_cvar("jb_pKnife2", "20") precioC3 = register_cvar("jb_pKnife3", "25") precioC4 = register_cvar("jb_pKnife4", "36") precioC5 = register_cvar("jb_pKnife5", "42") TDefaultDano = register_cvar("jb_dKnifeT", "20") CTDefaultDano = register_cvar("jb_dKnifeCT", "40") PaloDano = register_cvar("jb_dKnife1", "30") HachaDano = register_cvar("jb_dKnife2", "40") MacheteDano = register_cvar("jb_dKnife3", "60") MotocierraDano = register_cvar("jb_dKnife4", "75") SabreDano = register_cvar("jb_dKnife5", "100") hTDefaultDano = register_cvar("jb_dHsKnifeT", "30") hCTDefaultDano = register_cvar("jb_dHsKnifeCT", "80") hPaloDano = register_cvar("jb_dhsKnife1", "45") hHachaDano = register_cvar("jb_dhsKnife2", "75") hMacheteDano = register_cvar("jb_dhsKnife3", "95") hSabreDano = register_cvar("jb_dhsKnife4", "95") Vida = register_cvar("jb_drLife", "200") Armor = register_cvar("jb_drArmor", "200") glock1 = register_cvar("jb_gClip", "20") glock2 = register_cvar("jb_gAmmo", "0")
g_iMsgSayText = get_user_msgid("SayText") syncObj = CreateHudSyncObj() /*============================================================ Multi Lengual! ============================================================*/ register_dictionary("JBShop.txt") }
/*============================================================ Precaches ============================================================*/ public plugin_precache() { precache_sound(Si) precache_sound(No)
precache_sound(t_deploy) precache_sound(t_slash1) precache_sound(t_slash2) precache_sound(t_stab) precache_sound(t_wall) precache_sound(t_hit1) precache_sound(t_hit2) precache_sound(t_hit3) precache_sound(t_hit4) precache_sound(ct_deploy) precache_sound(ct_slash1) precache_sound(ct_slash2) precache_sound(ct_stab) precache_sound(ct_wall) precache_sound(ct_hit1) precache_sound(ct_hit2) precache_sound(ct_hit3) precache_sound(ct_hit4) precache_sound(palo_deploy) precache_sound(palo_slash1) precache_sound(palo_slash2) precache_sound(palo_stab) precache_sound(palo_wall) precache_sound(palo_hit1) precache_sound(palo_hit2) precache_sound(palo_hit3) precache_sound(palo_hit4) precache_sound(machete_deploy) precache_sound(machete_slash1) precache_sound(machete_slash2) precache_sound(machete_stab) precache_sound(machete_wall) precache_sound(machete_hit1) precache_sound(machete_hit2) precache_sound(machete_hit3) precache_sound(machete_hit4) precache_sound(hacha_deploy) precache_sound(hacha_slash1) precache_sound(hacha_slash2) precache_sound(hacha_stab) precache_sound(hacha_wall) precache_sound(hacha_hit1) precache_sound(hacha_hit2) precache_sound(hacha_hit3) precache_sound(motocierra_deploy) precache_sound(motocierra_slash) precache_sound(motocierra_stab) precache_sound(motocierra_wall) precache_sound(motocierra_hit1) precache_sound(motocierra_hit2) precache_sound(sabre_deploy) precache_sound(sabre_slash) precache_sound(sabre_stab) precache_sound(sabre_wall) precache_sound(sabre_hit1) precache_sound(sabre_hit2)
precache_model(VIEW_MODELT) precache_model(PLAYER_MODELT) precache_model(VIEW_MODELCT) precache_model(PLAYER_MODELCT) precache_model(VIEW_Palo) precache_model(PLAYER_Palo) precache_model(VIEW_Hacha) precache_model(PLAYER_Hacha) precache_model(VIEW_Machete) precache_model(PLAYER_Machete) precache_model(VIEW_Moto) precache_model(PLAYER_Moto) precache_model(VIEW_Sabre) precache_model(PLAYER_Sabre) precache_model(WORLD_MODEL)
return PLUGIN_CONTINUE }
/*============================================================ KNIFE SHOP ============================================================*/ public Tienda1(id) { if(get_pcvar_num(OnOff2)) { if (get_user_team(id) == 1 ) { static Item[64] formatex(Item, charsmax(Item),"\y%L", LANG_PLAYER, "FACAS", g_jbpacks[id]) new Menu = menu_create(Item, "CuchilleroHandler") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "KNIFE1", get_pcvar_num(precioC1)) menu_additem(Menu, Item, "1") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "KNIFE2", get_pcvar_num(precioC2)) menu_additem(Menu, Item, "2") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "KNIFE3", get_pcvar_num(precioC3)) menu_additem(Menu, Item, "3") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "KNIFE4", get_pcvar_num(precioC4)) menu_additem(Menu, Item, "4") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks \r[VIP]",LANG_PLAYER, "KNIFE5", get_pcvar_num(precioC5)) menu_additem(Menu, Item, "5")
menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu) } } return PLUGIN_HANDLED }
public CuchilleroHandler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new vivo = is_user_alive(id) new Obtener1 = get_pcvar_num(precioC1) new Obtener2 = get_pcvar_num(precioC2) new Obtener3 = get_pcvar_num(precioC3) new Obtener4 = get_pcvar_num(precioC4) new Obtener5 = get_pcvar_num(precioC5) new key = str_to_num(data); switch(key) { case 1: { if (g_jbpacks[id]>= Obtener1 && vivo) { g_jbpacks[id] -= Obtener1 CTCuchillo[id] = 0 TCuchillo[id] = 0 Destapador[id] = 1 Hacha[id] = 0 Machete[id] = 0 Motocierra[id] = 0 Sabre[id] = 0 ham_strip_weapon(id, "weapon_knife") give_item(id, "weapon_knife")
ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE1") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 2: { if (g_jbpacks[id] >= Obtener2 && vivo) { g_jbpacks[id] -= Obtener2 CTCuchillo[id] = 0 TCuchillo[id] = 0 Destapador[id] = 0 Hacha[id] = 1 Machete[id] = 0 Motocierra[id] = 0 Sabre[id] = 0 ham_strip_weapon(id, "weapon_knife") give_item(id, "weapon_knife") ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE2") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 3: { if (g_jbpacks[id] >= Obtener3 && vivo) { g_jbpacks[id] -= Obtener3 CTCuchillo[id] = 0 TCuchillo[id] = 0 Destapador[id] = 0 Hacha[id] = 0 Machete[id] = 1 Motocierra[id] = 0 Sabre[id] = 0 ham_strip_weapon(id, "weapon_knife") give_item(id, "weapon_knife") ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE3") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 4: { if (g_jbpacks[id] >= Obtener4 && vivo) { g_jbpacks[id] -= Obtener4 CTCuchillo[id] = 0 TCuchillo[id] = 0 Destapador[id] = 0 Hacha[id] = 0 Machete[id] = 0 Motocierra[id] = 1 Sabre[id] = 0 ham_strip_weapon(id, "weapon_knife") give_item(id, "weapon_knife") ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE4") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 5: { if (g_jbpacks[id] >= Obtener5 && vivo) { g_jbpacks[id] -= Obtener5 CTCuchillo[id] = 0 TCuchillo[id] = 0 Destapador[id] = 0 Hacha[id] = 0 Machete[id] = 0 Motocierra[id] = 0 Sabre[id] = 1 ham_strip_weapon(id, "weapon_knife") give_item(id, "weapon_knife") ChatColor(id, "%L", LANG_PLAYER, "BUY_KNIFE5") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } } menu_destroy(menu); return PLUGIN_HANDLED; }
/*============================================================ ITEM'S MENU ============================================================*/ public Tienda(id) { if(get_pcvar_num(OnOff)) { if(get_pcvar_num(OnOff) && Ronda[id]) { if(is_user_alive(id)) { if (cs_get_user_team(id) == CS_TEAM_T ) { new contador=0; new players[32], num, tempid; get_players(players, num) for (new i=0; i<num; i++) { tempid = players[i] if (get_user_team(tempid)==1 && is_user_alive(tempid)) { contador++; } } if ( contador == 1 ) { ChatColor(id, "%L", LANG_PLAYER, "LAST") } else if ( contador >= 2 ) { static Item[64] formatex(Item, charsmax(Item),"\y%L", LANG_PLAYER, "SHOP", g_jbpacks[id]) new Menu = menu_create(Item, "TiendaHandler") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "FLASH", get_pcvar_num(precio1)) menu_additem(Menu, Item, "1") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "HE", get_pcvar_num(precio2)) menu_additem(Menu, Item, "2") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "HEFLASH", get_pcvar_num(precio3)) menu_additem(Menu, Item, "3") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "FOOTSTEPS", get_pcvar_num(precio4)) menu_additem(Menu, Item, "4") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "SPEED", get_pcvar_num(precio5)) menu_additem(Menu, Item, "5") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "DRUGS", get_pcvar_num(precio6)) menu_additem(Menu, Item, "6") formatex(Item, charsmax(Item),"\w%L \y%d JBPacks",LANG_PLAYER, "GLOCK", get_pcvar_num(precio7)) menu_additem(Menu, Item, "7") menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL) menu_display(id, Menu) } } else { ChatColor(id, "%L", LANG_PLAYER, "ONLY") } } else { ChatColor(id, "%L", LANG_PLAYER, "DEAD") } } else { ChatColor(id, "%L", LANG_PLAYER, "ONE_TIME") } } else { ChatColor(id, "%L", LANG_PLAYER, "SHOP_OFF") } return PLUGIN_HANDLED }
public TiendaHandler(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu); return PLUGIN_HANDLED; } new data[6], iName[64]; new access, callback; menu_item_getinfo(menu, item, access, data,5, iName, 63, callback); new vivo = is_user_alive(id) new gmsg_SetFOV = get_user_msgid("SetFOV") new Obtener1 = get_pcvar_num(precio1) new Obtener2 = get_pcvar_num(precio2) new Obtener3 = get_pcvar_num(precio3) new Obtener4 = get_pcvar_num(precio4) new Obtener5 = get_pcvar_num(precio5) new Obtener6 = get_pcvar_num(precio6) new Obtener7 = get_pcvar_num(precio7) new vida1 = get_user_health(id) new vida2 = get_pcvar_num(Vida) new armor1 = get_user_armor(id) new armor2 = get_pcvar_num(Armor) new key = str_to_num(data); switch(key) { case 1: { if (g_jbpacks[id] >= Obtener1 && vivo) { g_jbpacks[id] -= Obtener1 ChatColor(id, "%L", LANG_PLAYER, "BUY_FLASH") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 2: { if (g_jbpacks[id] >= Obtener2 && vivo) { g_jbpacks[id] -= Obtener2 ChatColor(id, "%L", LANG_PLAYER, "BUY_HE") give_item(id, "weapon_hegrenade") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 3: { if (g_jbpacks[id] >= Obtener3 && vivo) { g_jbpacks[id] -= Obtener3 ChatColor(id, "%L", LANG_PLAYER, "BUY_HEFLASH") give_item(id, "weapon_hegrenade") give_item(id, "weapon_flashbang") give_item(id, "weapon_flashbang") emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 4: { if (g_jbpacks[id] >= Obtener4 && vivo) { g_jbpacks[id] -= Obtener4 ChatColor(id, "%L", LANG_PLAYER, "BUY_FOOTSTEPS") set_user_footsteps(id, 1) emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 5: { if (g_jbpacks[id] >= Obtener5 && vivo) { g_jbpacks[id] -= Obtener5 ChatColor(id, "%L", LANG_PLAYER, "BUY_SPEED") set_user_maxspeed(id, 500.0) Speed[id] = 1 emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 6: { if (g_jbpacks[id] >= Obtener6 && vivo) { g_jbpacks[id] -= Obtener6 ChatColor(id, "%L", LANG_PLAYER, "BUY_DRUGS") set_user_armor(id, armor1 + armor2) set_user_health(id, vida1 + vida2) set_user_maxspeed(id, 380.0) Speed2[id] = 1 message_begin( MSG_ONE, gmsg_SetFOV, { 0, 0, 0 }, id ) write_byte( 180 ) message_end( ) emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } case 7: { if (g_jbpacks[id] >= Obtener7 && vivo) { g_jbpacks[id] -= Obtener7 ChatColor(id, "%L", LANG_PLAYER, "BUY_GLOCK") cs_set_weapon_ammo( give_item( id, "weapon_glock18" ), get_pcvar_num(glock1)) cs_set_user_bpammo(id, CSW_GLOCK18, get_pcvar_num(glock2)) emit_sound(id, CHAN_AUTO, Si, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) Ronda[id] = 0 } else { ChatColor(id, "%L", LANG_PLAYER, "MONEY") emit_sound(id, CHAN_AUTO, No, VOL_NORM, ATTN_NORM , 0, PITCH_NORM) } } } menu_destroy(menu); return PLUGIN_HANDLED; }
public client_putinserver(id) { set_task(1.0, "JailbreakPacks", id, _, _, "b") load_packs(id) }
public client_disconnect(id) { save_packs(id) }
public ShowJBPacks(id) { set_dhudmessage( 255, 42, 212, 0.03, 0.86, 2, 6.0, 5.0 );
show_dhudmessage( id, "[- Wicked -] %L", id, "JBPACKS_INFO", g_jbpacks[id]) }
public duel_menu(id) { if (!is_user_admin(id)) { ChatColor(id, "%L", LANG_PLAYER, "CANT") return PLUGIN_HANDLED } static opcion[64] formatex(opcion, charsmax(opcion),"\y%L", LANG_PLAYER, "JBPACKS") new iMenu = menu_create(opcion, "menu") formatex(opcion, charsmax(opcion),"\w%L", LANG_PLAYER, "GIVE_JBPACKS") menu_additem(iMenu, opcion, "1") formatex(opcion, charsmax(opcion),"\w%L", LANG_PLAYER, "TAKE_JBPACKS") menu_additem(iMenu, opcion, "2") menu_setprop(iMenu, MPROP_EXIT, MEXIT_ALL) menu_display(id, iMenu, 0) return PLUGIN_HANDLED }
public menu(id, menu, item) { if (item == MENU_EXIT) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[6], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new Key = str_to_num(Data) switch (Key) { case 1: { regalar[id] = 1 quitar[id] = 0 escojer(id) } case 2: { quitar[id] = 1 regalar[id] = 0 escojer(id) } } menu_destroy(menu) return PLUGIN_HANDLED }
public escojer(id) { static opcion[64] formatex(opcion, charsmax(opcion),"\y%L", LANG_PLAYER, "CHOOSE") new iMenu = menu_create(opcion, "choose") new players[32], pnum, tempid new szName[32], szTempid[10] get_players(players, pnum, "a") for( new i; i<pnum; i++ ) { tempid = players[i] get_user_name(tempid, szName, 31) num_to_str(tempid, szTempid, 9) formatex(opcion, charsmax(opcion), "\w%s \rJbPacks[%d]", szName, g_jbpacks[tempid]) menu_additem(iMenu, opcion, szTempid, 0) } menu_display(id, iMenu) return PLUGIN_HANDLED }
public choose(id, menu, item) { if( item == MENU_EXIT ) { menu_destroy(menu) return PLUGIN_HANDLED } new Data[6], Name[64] new Access, Callback menu_item_getinfo(menu, item, Access, Data,5, Name, 63, Callback) new tempid = str_to_num(Data) gidPlayer[id] = tempid client_cmd(id, "messagemode JbPacks") menu_destroy(menu) return PLUGIN_HANDLED }
public player(id) { new say[300] read_args(say, charsmax(say)) remove_quotes(say) if(!is_str_num(say) || equal(say, "")) return PLUGIN_HANDLED jbpacks(id, say) return PLUGIN_CONTINUE }
jbpacks(id, say[]) { new amount = str_to_num(say) new victim = gidPlayer[id] new vname[32] if(victim > 0) { get_user_name(victim, vname, 31) if(regalar[id]) { if(amount > get_pcvar_num(g_maxjp)) { g_jbpacks[victim] = get_pcvar_num(g_maxjp) } else { g_jbpacks[victim] = g_jbpacks[victim] + amount } ChatColor(0, "%L", LANG_PLAYER, "GIVE_MSG", amount, vname) } if(quitar[id]) { if(amount > g_jbpacks[victim]) { g_jbpacks[victim] = 0 ChatColor(0, "%L", LANG_PLAYER, "TAKE_ALL", vname) } else { g_jbpacks[victim] = g_jbpacks[victim] - amount ChatColor(0, "%L", LANG_PLAYER, "TAKE_MSG", amount, vname) } } }
return PLUGIN_HANDLED }
public Fwd_PlayerSpawn_Post(id) { if (is_user_alive(id)) { if(get_user_team(id) == 1) strip_user_weapons(id); give_item(id, "weapon_knife") set_user_footsteps(id, 0) Speed[id] = 0 Speed2[id] = 0 Ronda[id] = 1 CTCuchillo[id] = 1 TCuchillo[id] = 1 Destapador[id] = 0 Hacha[id] = 0 Machete[id] = 0 Motocierra[id] = 0 Sabre[id] = 0 if(get_pcvar_num(help)) ChatColor(id, "%L", LANG_PLAYER, "HELP") } }
public FwdTakeDamage(victim, inflictor, attacker, Float:damage, damage_bits) { if (is_valid_player(attacker) && get_user_weapon(attacker) == CSW_KNIFE) { switch(get_user_team(attacker)) { case 1: { if(TCuchillo[attacker]) { SetHamParamFloat(4, get_pcvar_float(TDefaultDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hTDefaultDano)) } } if(Destapador[attacker]) { SetHamParamFloat(4, get_pcvar_float(PaloDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hPaloDano)) } } if(Hacha[attacker]) { SetHamParamFloat(4, get_pcvar_float(HachaDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hHachaDano)) } } if(Machete[attacker]) { SetHamParamFloat(4, get_pcvar_float(MacheteDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hMacheteDano)) } } if(Motocierra[attacker]) { SetHamParamFloat(4, get_pcvar_float(MotocierraDano)) } if(Sabre[attacker]) { SetHamParamFloat(4, get_pcvar_float(SabreDano)) } } case 2: { if(CTCuchillo[attacker]) { SetHamParamFloat(4, get_pcvar_float(CTDefaultDano)) if(get_pdata_int(victim, 75) == HIT_HEAD) { SetHamParamFloat(4, get_pcvar_float(hCTDefaultDano)) } } } } } return HAM_HANDLED }
public fw_player_killed(victim, attacker, shouldgib) { if(get_user_team(attacker) == 1) { g_jbpacks[attacker] += get_pcvar_num(g_killjp) if(get_pdata_int(victim, 75) == HIT_HEAD) { g_jbpacks[attacker] += get_pcvar_num(g_killhsjp) } } }
public Event_Change_Weapon(id) { new weaponID = read_data(2) switch (get_user_team(id)) { case 1: { if(Speed[id]) { set_user_maxspeed(id, 500.0) } if(Speed2[id]) { set_user_maxspeed(id, 380.0) } if(weaponID == CSW_KNIFE && get_pcvar_num(OnOff2)) { if(TCuchillo[id]) { set_pev(id, pev_viewmodel2, VIEW_MODELT) set_pev(id, pev_weaponmodel2, PLAYER_MODELT) } if(Destapador[id]) { set_pev(id, pev_viewmodel2, VIEW_Palo) set_pev(id, pev_weaponmodel2, PLAYER_Palo) } if(Hacha[id]) { set_pev(id, pev_viewmodel2, VIEW_Hacha) set_pev(id, pev_weaponmodel2, PLAYER_Hacha) } if(Machete[id]) { set_pev(id, pev_viewmodel2, VIEW_Machete) set_pev(id, pev_weaponmodel2, PLAYER_Machete) } if(Motocierra[id]) { set_pev(id, pev_viewmodel2, VIEW_Moto) set_pev(id, pev_weaponmodel2, PLAYER_Moto) } if(Sabre[id]) { set_pev(id, pev_viewmodel2, VIEW_Sabre) set_pev(id, pev_weaponmodel2, PLAYER_Sabre) } } } case 2: { if(CTCuchillo[id] && weaponID == CSW_KNIFE) { set_pev(id, pev_viewmodel2, VIEW_MODELCT) set_pev(id, pev_weaponmodel2, PLAYER_MODELCT) } } } return PLUGIN_CONTINUE }
public fw_SetModel(entity, model[]) { if(!pev_valid(entity)) return FMRES_IGNORED
if(!equali(model, OLDWORLD_MODEL)) return FMRES_IGNORED
new className[33] pev(entity, pev_classname, className, 32) if(equal(className, "weaponbox") || equal(className, "armoury_entity") || equal(className, "grenade")) { engfunc(EngFunc_SetModel, entity, WORLD_MODEL) return FMRES_SUPERCEDE } return FMRES_IGNORED }
public Fwd_EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch) {
if (!is_user_connected(id)) return FMRES_IGNORED; if(CTCuchillo[id]) { if(get_user_team(id) == 2) { if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, ct_slash1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, ct_slash2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, ct_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, ct_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else { switch (random_num(1, 4)) { case 1: engfunc(EngFunc_EmitSound, id, channel, ct_hit1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, ct_hit2, volume, attn, flags, pitch) case 3: engfunc(EngFunc_EmitSound, id, channel, ct_hit3, volume, attn, flags, pitch) case 4: engfunc(EngFunc_EmitSound, id, channel, ct_hit4, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, ct_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } } if(TCuchillo[id]) { if(get_user_team(id) == 1) { if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, t_slash1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, t_slash2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, t_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, t_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else { switch (random_num(1, 4)) { case 1: engfunc(EngFunc_EmitSound, id, channel, t_hit1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, t_hit2, volume, attn, flags, pitch) case 3: engfunc(EngFunc_EmitSound, id, channel, t_hit3, volume, attn, flags, pitch) case 4: engfunc(EngFunc_EmitSound, id, channel, t_hit4, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, t_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } } if(Destapador[id]) { if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, palo_slash1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, palo_slash2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, palo_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, palo_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else { switch (random_num(1, 4)) { case 1:engfunc(EngFunc_EmitSound, id, channel, palo_hit1, volume, attn, flags, pitch) case 2:engfunc(EngFunc_EmitSound, id, channel, palo_hit2, volume, attn, flags, pitch) case 3:engfunc(EngFunc_EmitSound, id, channel, palo_hit3, volume, attn, flags, pitch) case 4:engfunc(EngFunc_EmitSound, id, channel, palo_hit4, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, palo_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } if(Hacha[id]) {
if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, hacha_slash1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, hacha_slash2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, hacha_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, hacha_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else { switch (random_num(1, 3)) { case 1: engfunc(EngFunc_EmitSound, id, channel, hacha_hit1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, hacha_hit2, volume, attn, flags, pitch) case 3: engfunc(EngFunc_EmitSound, id, channel, hacha_hit3, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, hacha_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } if(Machete[id]) { if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, machete_slash1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, machete_slash2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, machete_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, machete_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else // hit { switch (random_num(1, 4)) { case 1: engfunc(EngFunc_EmitSound, id, channel, machete_hit1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, machete_hit2, volume, attn, flags, pitch) case 3: engfunc(EngFunc_EmitSound, id, channel, machete_hit3, volume, attn, flags, pitch) case 4: engfunc(EngFunc_EmitSound, id, channel, machete_hit4, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, machete_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } if(Motocierra[id]) { if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { engfunc(EngFunc_EmitSound, id, channel, motocierra_slash, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, motocierra_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, motocierra_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, motocierra_hit1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, motocierra_hit2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, motocierra_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } if(Sabre[id]) { if (equal(sample[8], "kni", 3)) { if (equal(sample[14], "sla", 3)) { engfunc(EngFunc_EmitSound, id, channel, sabre_slash, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if(equal(sample,"weapons/knife_deploy1.wav")) { engfunc(EngFunc_EmitSound, id, channel, sabre_deploy, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } if (equal(sample[14], "hit", 3)) { if (sample[17] == 'w') { engfunc(EngFunc_EmitSound, id, channel, sabre_wall, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } else { switch (random_num(1, 2)) { case 1: engfunc(EngFunc_EmitSound, id, channel, sabre_hit1, volume, attn, flags, pitch) case 2: engfunc(EngFunc_EmitSound, id, channel, sabre_hit2, volume, attn, flags, pitch) } return FMRES_SUPERCEDE; } } if (equal(sample[14], "sta", 3)) { engfunc(EngFunc_EmitSound, id, channel, sabre_stab, volume, attn, flags, pitch) return FMRES_SUPERCEDE; } } } return FMRES_IGNORED; }
/*============================================================ Stocks! ============================================================*/ stock save_packs( index ) { gVault = nvault_open( "JBShop" ); if( gVault == INVALID_HANDLE ) { set_fail_state( "nValut ERROR: =-> Invalid-Handle" ); } get_user_authid( index, gSteamID, charsmax( gSteamID ) ); formatex( vKey, charsmax( vKey ), "%s Packs", gSteamID ); formatex( vData, charsmax( vData ), "%d", g_jbpacks[ index ] ); nvault_set( gVault, vKey, vData ); nvault_close( gVault ); }
stock load_packs( index ) { gVault = nvault_open( "JBShop" ); if( gVault == INVALID_HANDLE ) { set_fail_state( "nValut ERROR: =-> Invalid-Handle" ); } get_user_authid( index, gSteamID, charsmax( gSteamID ) ); formatex( vKey, charsmax( vKey ), "%s Packs", gSteamID ); g_jbpacks[ index ] = nvault_get( gVault, vKey ); nvault_close( gVault ); }
stock ChatColor(const id, const input[], any:...) { new count = 1, players[32] static msg[191] vformat(msg, 190, input, 3) replace_all(msg, 190, "!g", "^4") // Green Color replace_all(msg, 190, "!y", "^1") // Default Color replace_all(msg, 190, "!t", "^3") // Team Color
if (id) players[0] = id; else get_players(players, count, "ch") { for (new i = 0; i < count; i++) { if (is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, g_iMsgSayText, _, players[i]) write_byte(players[i]); write_string(msg); message_end(); } } } }
stock ham_strip_weapon(id,weapon[]) { if(!equal(weapon,"weapon_",7)) return 0;
new wId = get_weaponid(weapon); if(!wId) return 0;
new wEnt; while((wEnt = engfunc(EngFunc_FindEntityByString,wEnt,"classname",weapon)) && pev(wEnt,pev_owner) != id) {} if(!wEnt) return 0;
if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt);
if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0; ExecuteHamB(Ham_Item_Kill,wEnt);
set_pev(id,pev_weapons,pev(id,pev_weapons) & ~(1<<wId));
return 1; }
Last edited by KleirPlays; 08-05-2014 at 05:08.
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