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L4D2 Melee Weapons Mod 2.2.1


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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 04-13-2010 , 02:26   Re: L4D2 Melee Weapons Mod
Reply With Quote #21

1.3 released
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Jo-Barf_Creepy
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Join Date: Mar 2010
Location: Denmark
Old 04-13-2010 , 08:01   Re: L4D2 Melee Weapons Mod
Reply With Quote #22

When will the melee swing rate update be released?
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(L4D2) Can anyone make a plugin to set the spit's size and damage?
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Elektramode
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Join Date: Mar 2010
Old 04-13-2010 , 09:32   Re: L4D2 Melee Weapons Mod
Reply With Quote #23

hey do u think u could do a similar thing for the guns???... so if u been keeping ur ak47 for a long time.... and yeah... u shoot ur halfway through ur clip and it jams, forcing u to reload?
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chris1701
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Join Date: Nov 2009
Old 04-13-2010 , 09:58   Re: L4D2 Melee Weapons Mod
Reply With Quote #24

I love the latest feature, Can you calculate the limit into the strength of the melee weapon such as more limit for higher damage

Last edited by chris1701; 04-13-2010 at 10:00.
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alexip121093
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Old 04-13-2010 , 23:11   Re: L4D2 Melee Weapons Mod
Reply With Quote #25

Quote:
Originally Posted by Jo-Barf_Creepy View Post
When will the melee swing rate update be released?
I just copy the swing rate code from perkmod, this is perkmod style
Attached Files
File Type: sp Get Plugin or Get Source (sm_l4d2melee1.4.sp - 356 views - 21.2 KB)
File Type: smx sm_l4d2melee1.4.smx (12.0 KB, 211 views)

Last edited by alexip121093; 04-13-2010 at 23:26.
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alexip121093
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Join Date: Dec 2009
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Old 04-13-2010 , 23:27   Re: L4D2 Melee Weapons Mod
Reply With Quote #26

continue with the above post,
This is extreme swing rate mode
you can config in the cvar
cvar_maspeed = CreateConVar("sm_l4d2meleemod_MA_interval", "0.3", "melee swing interval");
http://www.youtube.com/watch?v=22RMRGCHLZk
Attached Files
File Type: txt l4dl1d.txt (261 Bytes, 170 views)
File Type: sp Get Plugin or Get Source (sm_l4d2melee1.4t.sp - 363 views - 21.0 KB)
File Type: smx sm_l4d2melee1.4t.smx (12.0 KB, 216 views)

Last edited by alexip121093; 04-14-2010 at 04:06.
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Jo-Barf_Creepy
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Join Date: Mar 2010
Location: Denmark
Old 04-14-2010 , 08:20   Re: L4D2 Melee Weapons Mod
Reply With Quote #27

Quote:
Originally Posted by alexip121093 View Post
I just copy the swing rate code from perkmod, this is perkmod style
Thanks

*EDIT*

Aww, I get loads of spam in my console:

F:\l4d2ser2\left4dead2\left4dead2\addons\sour cemod\scripting\sm_l4d2melee1.4.sp::OnGameFra me()
L 04/14/2010 - 1440: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 04/14/2010 - 1440: [SM] Displaying call stack trace for plugin "sm_l4d2melee1.4.smx":
L 04/14/2010 - 1440: [SM] [0] Line 494, F:\l4d2ser2\left4dead2\left4dead2\addons\sour cemod\scripting\sm_l4d2melee1.4.sp::MA_OnGame Frame()
L 04/14/2010 - 1440: [SM] [1] Line 447, F:\l4d2ser2\left4dead2\left4dead2\addons\sour cemod\scripting\sm_l4d2melee1.4.sp::OnGameFra me()

This happens when I kick the bots.
__________________
I <3 SourceMod
_____________
(L4D2) Can anyone make a plugin to set the spit's size and damage?

Last edited by Jo-Barf_Creepy; 04-14-2010 at 08:37.
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alexip121093
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Join Date: Dec 2009
Location: Hong Kong
Old 04-14-2010 , 09:36   Re: L4D2 Melee Weapons Mod
Reply With Quote #28

Quote:
Originally Posted by Jo-Barf_Creepy View Post
Thanks

*EDIT*

Aww, I get loads of spam in my console:

F:\l4d2ser2\left4dead2\left4dead2\addons\sour cemod\scripting\sm_l4d2melee1.4.sp::OnGameFra me()
L 04/14/2010 - 1440: [SM] Native "IsPlayerAlive" reported: Client 2 is not in game
L 04/14/2010 - 1440: [SM] Displaying call stack trace for plugin "sm_l4d2melee1.4.smx":
L 04/14/2010 - 1440: [SM] [0] Line 494, F:\l4d2ser2\left4dead2\left4dead2\addons\sour cemod\scripting\sm_l4d2melee1.4.sp::MA_OnGame Frame()
L 04/14/2010 - 1440: [SM] [1] Line 447, F:\l4d2ser2\left4dead2\left4dead2\addons\sour cemod\scripting\sm_l4d2melee1.4.sp::OnGameFra me()

This happens when I kick the bots.
thx for report fixed
Attached Files
File Type: sp Get Plugin or Get Source (sm_l4d2melee1.4t.sp - 329 views - 21.0 KB)
File Type: smx sm_l4d2melee1.4t.smx (12.1 KB, 183 views)

Last edited by alexip121093; 04-14-2010 at 09:50.
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alexip121093
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Old 04-14-2010 , 22:08   Re: L4D2 Melee Weapons Mod
Reply With Quote #29

1.4 released
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chris1701
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Join Date: Nov 2009
Old 04-14-2010 , 22:12   Re: L4D2 Melee Weapons Mod
Reply With Quote #30

how do I change the key binding from using melee weapon to escape from the special infected
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