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[TF2] Freak Fortress 2


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MaloModo
Veteran Member
Join Date: Aug 2008
Old 05-29-2012 , 17:27   Re: [TF2] Freak Fortress 2
#1051

ok who is hiding their subplugins?
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Fun21
Member
Join Date: Dec 2011
Old 05-29-2012 , 17:41   Re: [TF2] Freak Fortress 2
#1052

Quote:
Originally Posted by MaloModo View Post
ok who is hiding their subplugins?
you
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Snowflake669
Junior Member
Join Date: May 2012
Old 05-29-2012 , 17:45   Re: [TF2] Freak Fortress 2
#1053

Quote:
Originally Posted by EP_ View Post
Ah.

In that case, I am really not sure why that happens outside of weapons that auto-crit in FF2. Again might have to contact Otokiru about that one....
Well I gave her a nerf as the spawn was a bit too OP if they all get their weapons and sentries.

May need to find a way to block engineers from spawning or block their PDAs, as it seems very unfair.

Would say the same with medics uber, I can see people whining alot about it.

I can see the same problem I was having with another boss there a while where everyone would just give up and just not play at all, so I have decided to upload my cfg if anyone else wants to try it.

Changes I did were-
3 bullets for diamondback instead of 6.
Made the spawn ability refresh every 250 seconds and 10 second charge to use it.
Reduced her speed to 300.
Reduced her health to 66% like Koishi.

I will take the cfg down straight away if requested, wont argue about it.

Thanks for the great boss though, loving your bosses for them being unique.


Quote:
Originally Posted by Darthmule View Post
He is talking about the fact that the minions have full crits, all the time.
They only get Full crits or mini crits if they are spawned on the last person or last two people.
Attached Files
File Type: cfg Admin.cfg (5.5 KB, 250 views)

Last edited by Snowflake669; 05-29-2012 at 18:34.
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EP_
Member
Join Date: Apr 2012
Old 05-29-2012 , 19:17   Re: [TF2] Freak Fortress 2
#1054

Quote:
Originally Posted by Snowflake669 View Post
Well I gave her a nerf....

Changes I did were-
3 bullets for diamondback instead of 6.
Made the spawn ability refresh every 250 seconds and 10 second charge to use it.
Reduced her speed to 300.
Reduced her health to 66% like Koishi.
I've been on a server earlier today and actually fought against her there shortly after the server admin added her in. Yeah, she's quite OP in my configuration, I'll admit it XD

Pretty good changes, but now I think she's a bit too weak...however, I think I'll have to play as and fight her more often before applying balancing tweaks.

Quote:
Thanks for the great boss though, loving your bosses for them being unique.
Hehe, not a problem
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Last edited by EP_; 05-29-2012 at 19:17.
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Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-29-2012 , 19:48   Re: [TF2] Freak Fortress 2
#1055

Quote:
Originally Posted by Darthmule View Post
I need some opinions, how is this?



Left (RED) -- Right (BLU)

It is supposed to represent Cave Johnson in the 1970's. I made it teamcoloured because the left one was the first version, but I toned down that color a little bit as you can see to make it fit with his hair and to give it a more neutral look overall.
The left version was more accurate to Cave Johnson though so I decided to keep that too.

Edit:
If it already wasn't obvious, this is going to replace Wheatley.
I really think you should change that suit to make it look more like he was on that picture at old Aperture.
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Diviara27
Senior Member
Join Date: Feb 2010
Old 05-29-2012 , 21:12   Re: [TF2] Freak Fortress 2
#1056

Code:
Here is my demopan but this time with a companion. I tested it it shows up as failed name...

"character"
{
    "name" "The Demopan"
    "class" "4"
    "team"    "3"
    "model" "models\freak_fortress_2\demopan\demopan_v1.mdl"
    "ragedist" "600.0"
    "attributes" "247 ; 1"
    "maxspeed" "270"
    "companion"    "Another Demopan"
    "health_formula"    "(((760+n)*n)^1.04)/2.8"

    "description_en" "Demopan:\n''Stout Shako for 2 refined!''\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (low-distance stun + trade spam): taunt when the Rage Meter is full.\nCharge of Targe: reload button."
    "description_ru" "Дэмопан:\n''Прочный Кивер за 2 очищенных!''\nСупер Прыжок: альт.огонь, посмотри наверх и встань.\nСупер-падение: в воздухе смотри вниз и присядь.\nЯрость (оглушение вблизи + спам торгами): сделай насмешку, когда Счетчик Ярости полон.\nРывок щита: кнопка перезарядки."
    
    "weapon1"
    {
        "name"    "tf_weapon_bottle"
        "index"    "264"
    }
    "ability1"
    {
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities"
    }
    "ability2"
    {
        "name" "rage_stun"
        "arg1"    "5.0"
        "plugin_name"    "default_abilities"
    }
    "ability3"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_stunsg"
        "arg1"    "7.0"
        "plugin_name"    "default_abilities"
    }
    "ability5"
    {
        "name" "charge_weightdown"
        "arg0"    "2"
        "buttonmode"    "2"
        "plugin_name"    "default_abilities"
    }
    "ability6"
    {
        "name" "rage_tradespam"
        "arg1"    "5.0"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "ability7"
    {
        "name" "special_democharge"
        "arg0"    "3"
        "buttonmode" "2"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "ability8"
    {
        "name" "special_dropprop"
        "arg1"    "models\freak_fortress_2\demopan\giant_shako.mdl"
        "arg3"    "1"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "sound_begin"
    {
        "1" "freak_fortress_2\demopan\demopan_begin.wav"
    }
    "sound_kspree"
    {
        "1"    "vo\demoman_laughshort01.wav"
        "2"    "vo\taunts\demoman_taunts05.wav"
        "3"    "vo\demoman_specialcompleted08.wav"
        "4"    "freak_fortress_2\demopan\demopan_kspree.wav"
    }
    "sound_kill"
    {
        "1"    "vo\demoman_eyelandertaunt01.wav"
        "class1"    "4"
    }
    "sound_win"
    {
        "1"    "freak_fortress_2\demopan\demopan_win.wav"
    }
    "sound_death"
    {
        "1" "vo\demoman_gibberish01.wav"
        "2" "vo\demoman_jeers05.wav"
        "3" "vo\demoman_paincrticialdeath02.wav"
    }
    "sound_hit"
    {
        "1"    "weapons\pan\melee_frying_pan_01.wav"
    }
    "sound_lastman"
    {
        "1"    "vo\demoman_eyelandertaunt01.wav"
        "2"    "vo\taunts\demoman_taunts04.wav"
    }
    "sound_ability"
    {
        "1"     "ui\notification_alert.wav"
        "2"     "weapons\demo_charge_windup1.wav"
        "slot2"    "1"
        "3"     "weapons\demo_charge_windup2.wav"
        "slot2"    "1"
        "4"     "weapons\demo_charge_windup3.wav"
        "slot2"    "1"
    }
    "mod_download"
    {
        "1"    "models\freak_fortress_2\demopan\demopan_v1"
        "2"    "models\freak_fortress_2\demopan\giant_shako"
    }
    "mod_precache"
    {
        "1"    "models\freak_fortress_2\demopan\giant_shako.mdl"
    }
    "mat_download"
    {
        "1" "materials\freak_fortress_2\demopan\trade_1"
        "2" "materials\freak_fortress_2\demopan\trade_2"
        "3" "materials\freak_fortress_2\demopan\trade_3"
        "4" "materials\freak_fortress_2\demopan\trade_4"
        "5" "materials\freak_fortress_2\demopan\trade_5"
        "6" "materials\freak_fortress_2\demopan\trade_6"
        "7" "materials\freak_fortress_2\demopan\trade_7"
        "8" "materials\freak_fortress_2\demopan\trade_8"
        "9" "materials\freak_fortress_2\demopan\trade_9"
        "10" "materials\freak_fortress_2\demopan\trade_10"
        "11" "materials\freak_fortress_2\demopan\trade_11"
        "12" "materials\freak_fortress_2\demopan\trade_12"
        "13" "materials\freak_fortress_2\demopan\trade_0"
    }
    "download"
    {
        "1" "models\freak_fortress_2\demopan\giant_shako.phy"
        "2" "sound\freak_fortress_2\demopan\demopan_begin.wav"
        "3" "sound\freak_fortress_2\demopan\demopan_win.wav"
        "4" "sound\freak_fortress_2\demopan\demopan_kspree.wav"
    }
}

Last edited by Diviara27; 05-29-2012 at 21:17. Reason: my bad.
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MasterOfTheXP
Veteran Member
Join Date: Aug 2011
Location: Cloudbank
Old 05-29-2012 , 21:15   Re: [TF2] Freak Fortress 2
#1057

Quote:
Originally Posted by Diviara27 View Post
Here is my demopan but this time with a companion. I tested it it shows up as failed name...
aaaaaaaa
Please [CODE] or [SPOILER] your code.

Do you actually have a boss named "Another Demopan"?
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Diviara27
Senior Member
Join Date: Feb 2010
Old 05-29-2012 , 21:16   Re: [TF2] Freak Fortress 2
#1058

Quote:
Originally Posted by MasterOfTheXP View Post
aaaaaaaa
Please [CODE] or [SPOILER] your code.

Do you actually have a boss named "Another Demopan"?
Ya.
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Snowflake669
Junior Member
Join Date: May 2012
Old 05-29-2012 , 21:26   Re: [TF2] Freak Fortress 2
#1059

I seem to have this problem too if I touch a boss made by eggman, it seems to just stop working and not work at all.

Even a simple little nerf like making the rage damage go up breaks it, no idea why.

If someone else here has changed the default bosses or gentlespy and get it working then I have no idea.

Maybe try copying and pasting demopans cfg in a new cfg, renaming the boss to demopanduo and changing the files name might work.
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Fun21
Member
Join Date: Dec 2011
Old 05-29-2012 , 21:29   Re: [TF2] Freak Fortress 2
#1060

Quote:
Originally Posted by Diviara27 View Post
Code:
Here is my demopan but this time with a companion. I tested it it shows up as failed name...

"character"
{
    "name" "The Demopan"
    "class" "4"
    "team"    "3"
    "model" "models\freak_fortress_2\demopan\demopan_v1.mdl"
    "ragedist" "600.0"
    "attributes" "247 ; 1"
    "maxspeed" "270"
    "companion"    "Another Demopan"
    "health_formula"    "(((760+n)*n)^1.04)/2.8"

    "description_en" "Demopan:\n''Stout Shako for 2 refined!''\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch\nRage (low-distance stun + trade spam): taunt when the Rage Meter is full.\nCharge of Targe: reload button."
    "description_ru" "Дэмопан:\n''Прочный Кивер за 2 очищенных!''\nСупер Прыжок: альт.огонь, посмотри наверх и встань.\nСупер-падение: в воздухе смотри вниз и присядь.\nЯрость (оглушение вблизи + спам торгами): сделай насмешку, когда Счетчик Ярости полон.\nРывок щита: кнопка перезарядки."
    
    "weapon1"
    {
        "name"    "tf_weapon_bottle"
        "index"    "264"
    }
    "ability1"
    {
        "name" "charge_bravejump"
        "arg0"    "1"
        "arg1"    "1.5"
        "arg2"    "5"
        "plugin_name"    "default_abilities"
    }
    "ability2"
    {
        "name" "rage_stun"
        "arg1"    "5.0"
        "plugin_name"    "default_abilities"
    }
    "ability3"
    {
        "name" "rage_preventtaunt"
        "plugin_name"    "default_abilities"
    }
    "ability4"
    {
        "name" "rage_stunsg"
        "arg1"    "7.0"
        "plugin_name"    "default_abilities"
    }
    "ability5"
    {
        "name" "charge_weightdown"
        "arg0"    "2"
        "buttonmode"    "2"
        "plugin_name"    "default_abilities"
    }
    "ability6"
    {
        "name" "rage_tradespam"
        "arg1"    "5.0"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "ability7"
    {
        "name" "special_democharge"
        "arg0"    "3"
        "buttonmode" "2"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "ability8"
    {
        "name" "special_dropprop"
        "arg1"    "models\freak_fortress_2\demopan\giant_shako.mdl"
        "arg3"    "1"
        "plugin_name"    "ff2_1st_set_abilities"
    }
    "sound_begin"
    {
        "1" "freak_fortress_2\demopan\demopan_begin.wav"
    }
    "sound_kspree"
    {
        "1"    "vo\demoman_laughshort01.wav"
        "2"    "vo\taunts\demoman_taunts05.wav"
        "3"    "vo\demoman_specialcompleted08.wav"
        "4"    "freak_fortress_2\demopan\demopan_kspree.wav"
    }
    "sound_kill"
    {
        "1"    "vo\demoman_eyelandertaunt01.wav"
        "class1"    "4"
    }
    "sound_win"
    {
        "1"    "freak_fortress_2\demopan\demopan_win.wav"
    }
    "sound_death"
    {
        "1" "vo\demoman_gibberish01.wav"
        "2" "vo\demoman_jeers05.wav"
        "3" "vo\demoman_paincrticialdeath02.wav"
    }
    "sound_hit"
    {
        "1"    "weapons\pan\melee_frying_pan_01.wav"
    }
    "sound_lastman"
    {
        "1"    "vo\demoman_eyelandertaunt01.wav"
        "2"    "vo\taunts\demoman_taunts04.wav"
    }
    "sound_ability"
    {
        "1"     "ui\notification_alert.wav"
        "2"     "weapons\demo_charge_windup1.wav"
        "slot2"    "1"
        "3"     "weapons\demo_charge_windup2.wav"
        "slot2"    "1"
        "4"     "weapons\demo_charge_windup3.wav"
        "slot2"    "1"
    }
    "mod_download"
    {
        "1"    "models\freak_fortress_2\demopan\demopan_v1"
        "2"    "models\freak_fortress_2\demopan\giant_shako"
    }
    "mod_precache"
    {
        "1"    "models\freak_fortress_2\demopan\giant_shako.mdl"
    }
    "mat_download"
    {
        "1" "materials\freak_fortress_2\demopan\trade_1"
        "2" "materials\freak_fortress_2\demopan\trade_2"
        "3" "materials\freak_fortress_2\demopan\trade_3"
        "4" "materials\freak_fortress_2\demopan\trade_4"
        "5" "materials\freak_fortress_2\demopan\trade_5"
        "6" "materials\freak_fortress_2\demopan\trade_6"
        "7" "materials\freak_fortress_2\demopan\trade_7"
        "8" "materials\freak_fortress_2\demopan\trade_8"
        "9" "materials\freak_fortress_2\demopan\trade_9"
        "10" "materials\freak_fortress_2\demopan\trade_10"
        "11" "materials\freak_fortress_2\demopan\trade_11"
        "12" "materials\freak_fortress_2\demopan\trade_12"
        "13" "materials\freak_fortress_2\demopan\trade_0"
    }
    "download"
    {
        "1" "models\freak_fortress_2\demopan\giant_shako.phy"
        "2" "sound\freak_fortress_2\demopan\demopan_begin.wav"
        "3" "sound\freak_fortress_2\demopan\demopan_win.wav"
        "4" "sound\freak_fortress_2\demopan\demopan_kspree.wav"
    }
}
Does Your Characters.cfg file have this :
Code:
"Freak Fortress 2"
{
	"1" "seeman"
	"2" "seeldier"
	"3" "The Demopan"
	"4" "vagineer_hale"
	"5" "brutal_sniper_hale"
	"6" "ninjaspy"
        "7" "Another Demopan"
}
//Uncomment if you want
//"Vs Saxton Hale Mode"
//{
//	"1"	"saxtonhale"
//	"2" "vagineer_hale"
//	"3" "hhh_hale"
//	"4" "brutal_sniper_hale"
//	"chances" "1 ; 10 ; 2 ; 2 ; 3 ; 2 ; 4 ; 1"
//}
Make sure that you change the demopan to The Demopan Cause That could be your whole problem.

Last edited by Fun21; 05-29-2012 at 21:33. Reason: Fixed characters.cfg
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